Wooden Fulgora: Coralmium Agriculture


Synthesize wood from plastic by harvesting a new plant native to Fulgora

Content
21 hours ago
2.0
160
Factorio: Space Age Icon Space Age Mod
Environment Mining Manufacturing
Owner:
SafTheLamb
Source:
https://github.com/SafTheLamb/fm-fulg...
Homepage:
https://discord.gg/S8YzkWcy4k
License:
MIT
Created:
13 days ago
Latest Version:
1.0.2 (21 hours ago)
Factorio version:
2.0
Downloaded by:
160 users

Wooden Fulgora: Coralmium Agriculture

You've found yourself on an exciting new planet covered with the bountiful ruins of an ancient civilization... but no wood in sight! Fear not, there's a lot of plastic and everyone says they can tell the difference between real wood and plastic, but you know they're totally just making that up.

Features:

  • A brand new plant native to the Fulgoran oil oceans. The seeds need to be polarized for them to grow when planted, but the coral-like plant seems to dredge plastics and stone up from deep beneath the surface.
  • Synthesize Wood (or Lumber with Wooden Logistics installed) from Plastic and Holmium solution.

Wooden Cinematic Universe

Enjoy the vibe? Check out these other mods!
- Early Agriculture: Grow wood early-game on Nauvis with a worse Agricultural tower.
- Wooden Industry: Cook wood into Charcoal for smelting Steel, and Resin for plastics.
- Wooden Logistics: Make transport belts and other things out of Lumber.
- Astroponics: Grow stuff in space, recycling the bioslurry byproduct back into fertilizer.
- Vulcanus: Sulfuric Bacteria: Glue Woodchips together by cultivating bacteria native to the sulfur vents of Vulcanus.
- Wooden Military: Make ammo out of wood. It's not very good ammo. Also has a Hard Mode if you really wanna have a bad time.
- Cupric Asteroids: Asteroids made out of... copper and green stuff? Weird. (See Wooden Military's Hard Mode)

These are designed to make Wood an essential resource, whether it makes sense or not.