Synthesize wood from plastic by harvesting a new plant native to Fulgora
Mods introducing new content into the game.
Version: 1.0.2 Changes: - Move Reactivated charcoal recipe to Wooden Industry (for Cerys compat) Bugfixes: - Allow placing Agricultural camps and Agricultural towers on Fulgora
Version: 1.0.1 Bugfixes: - Fixed technology changes not being applied, oops!
Version: 1.0.0 Changes: - Changed reactivated charcoal recipe to be a organic-or-chemistry recipe and require steam and solid fuel Bugfixes: - Actually add an unlock for reactivated charcoal lol
Version: 0.9.5 Bugfixes: - Add support for Fulgora extended
Version: 0.9.4 Minor Features: - Add recipe to reprocess carbon back into activated charcoal when Wooden Industry is installed Bugfixes: - Electromagnetic Plant is now correctly locked behind Coralmium recycling
Version: 0.9.3 Sounds: - Update sounds for Coralmium Changes: - Double growing time for Coralmium
Version: 0.9.2 Graphics: - Simplify recipe icon for Coralmium seed cracking - Swap order of seed cracking and coralmium recycling
Version: 0.9.1 Minor Features: - Recycling inert coralmium seeds now yields charged seeds instead (this is separate from Coralmium recycling) Changes: - Added chance to get Charged coralmium seeds from recycling - Inert coralmium seeds are no longer burnable (since you can recycle them into charged seeds that CAN burn) Bugfixes: - Crash on load if stone was already removed from scrap recycling (update fdsl)
Version: 0.9.0 Major Features: - Add coralmium, a new plant native to Fulgora that dredges materials up from the oily oceans.