Wooden Fulgora: Coralmium Agriculture


Synthesize wood from plastic by harvesting a new plant native to Fulgora

Content
a month ago
2.0
4.08K
Factorio: Space Age Icon Space Age Mod
Environment Mining Manufacturing

Changelog

Version: 1.2.5
Date: 2025-07-20
  Locale:
    - Add DE translation (credit: Lucanoria)
Version: 1.2.4
Date: 2025-07-06
  Changes:
Version: 1.2.3
Date: 2025-06-08
  Compatibility:
    - Use additional_categories to reduce compatibility issues with other mods
Version: 1.2.2
Date: 2025-04-24
  Changes:
    - Update asset references
Version: 1.2.1
Date: 2025-04-14
  Changes:
    - Exclude source assets from mod portal package
Version: 1.2.0
Date: 2025-04-14
  Changes:
    - Integrated graphics and removed dependency on Wooden Universe Assets
    - Add "Modify vanilla" setting
  Compatibility:
    - Add compatibility for Voidcraft
Version: 1.1.4
  Balancing:
    - Increase stone yielded from coralmium (20% from 10%)
    - Decrease spoilage yielded from coralmium (10% from 20%)
Version: 1.1.3
  Compatibility:
    - Fix compatibility for quality seeds
Version: 1.1.2
  Minor Features:
    - Inert coralmium seeds can now be planted by agricultural towers as shriveled coralmium
  Bugfixes:
    - Fix issue where charged coralmium seeds spoiling while in the hands of inserters get stuck
Version: 1.1.1
  Compatibility:
    - Add compatibility for Bioprocessing Group
Version: 1.1.0
  Changes:
    - Agricultural tower and Burnt spoilage are now unlocked by Coralmium recycling
    - Replaced Carbon with Spoilage in Coralmium recycling, to allow crafting Agricultural towers
    - Burnt spoilage is now craftable in chemical plants
    - Slightly reduce plastic yield from Coralmium recycling (60% from 70%)
  Compatibility:
    - Fix compatibility with Factorissimo (relaxed the solar power surface condition)
Version: 1.0.4
  Changes:
    - Removed compatibility work for Fulgora Extended, as the mod now handles compatibility itself
Version: 1.0.3
  Changes:
    - Coralmium now yields glass when recycled (to prevent softlock on Fulgora with AAI Industry)
Version: 1.0.2
  Changes:
    - Move Reactivated charcoal recipe to Wooden Industry (for Cerys compat)
  Bugfixes:
    - Allow placing Agricultural camps and Agricultural towers on Fulgora
Version: 1.0.1
  Bugfixes:
    - Fixed technology changes not being applied, oops!
Version: 1.0.0
  Changes:
    - Changed reactivated charcoal recipe to be a organic-or-chemistry recipe and require steam and solid fuel
  Bugfixes:
    - Actually add an unlock for reactivated charcoal lol
Version: 0.9.5
  Bugfixes:
    - Add support for Fulgora extended
Version: 0.9.4
  Minor Features:
    - Add recipe to reprocess carbon back into activated charcoal when Wooden Industry is installed
  Bugfixes:
    - Electromagnetic Plant is now correctly locked behind Coralmium recycling
Version: 0.9.3
  Sounds:
    - Update sounds for Coralmium
  Changes:
    - Double growing time for Coralmium
Version: 0.9.2
  Graphics:
    - Simplify recipe icon for Coralmium seed cracking
    - Swap order of seed cracking and coralmium recycling
Version: 0.9.1
  Minor Features:
    - Recycling inert coralmium seeds now yields charged seeds instead (this is separate from Coralmium recycling)
  Changes:
    - Added chance to get Charged coralmium seeds from recycling
    - Inert coralmium seeds are no longer burnable (since you can recycle them into charged seeds that CAN burn)
  Bugfixes:
    - Crash on load if stone was already removed from scrap recycling (update fdsl)
Version: 0.9.0
  Major Features:
    - Add coralmium, a new plant native to Fulgora that dredges materials up from the oily oceans.