Wooden Fulgora: Coralmium Agriculture


Synthesize wood from plastic by harvesting a new plant native to Fulgora

Content
2 days ago
2.0
183
Factorio: Space Age Icon Space Age Mod
Environment Mining Manufacturing

Changelog

Version: 1.0.2
  Changes:
    - Move Reactivated charcoal recipe to Wooden Industry (for Cerys compat)
  Bugfixes:
    - Allow placing Agricultural camps and Agricultural towers on Fulgora
Version: 1.0.1
  Bugfixes:
    - Fixed technology changes not being applied, oops!
Version: 1.0.0
  Changes:
    - Changed reactivated charcoal recipe to be a organic-or-chemistry recipe and require steam and solid fuel
  Bugfixes:
    - Actually add an unlock for reactivated charcoal lol
Version: 0.9.5
  Bugfixes:
    - Add support for Fulgora extended
Version: 0.9.4
  Minor Features:
    - Add recipe to reprocess carbon back into activated charcoal when Wooden Industry is installed
  Bugfixes:
    - Electromagnetic Plant is now correctly locked behind Coralmium recycling
Version: 0.9.3
  Sounds:
    - Update sounds for Coralmium
  Changes:
    - Double growing time for Coralmium
Version: 0.9.2
  Graphics:
    - Simplify recipe icon for Coralmium seed cracking
    - Swap order of seed cracking and coralmium recycling
Version: 0.9.1
  Minor Features:
    - Recycling inert coralmium seeds now yields charged seeds instead (this is separate from Coralmium recycling)
  Changes:
    - Added chance to get Charged coralmium seeds from recycling
    - Inert coralmium seeds are no longer burnable (since you can recycle them into charged seeds that CAN burn)
  Bugfixes:
    - Crash on load if stone was already removed from scrap recycling (update fdsl)
Version: 0.9.0
  Major Features:
    - Add coralmium, a new plant native to Fulgora that dredges materials up from the oily oceans.