Synthesize wood from plastic by harvesting a new plant native to Fulgora
Mods introducing new content into the game.
Version: 1.2.5
Date: 2025-07-20
Locale:
- Add DE translation (credit: Lucanoria)
Version: 1.2.4 Date: 2025-07-06 Changes:
Version: 1.2.3
Date: 2025-06-08
Compatibility:
- Use additional_categories to reduce compatibility issues with other mods
Version: 1.2.2
Date: 2025-04-24
Changes:
- Update asset references
Version: 1.2.1
Date: 2025-04-14
Changes:
- Exclude source assets from mod portal package
Version: 1.2.0
Date: 2025-04-14
Changes:
- Integrated graphics and removed dependency on Wooden Universe Assets
- Add "Modify vanilla" setting
Compatibility:
- Add compatibility for Voidcraft
Version: 1.1.4
Balancing:
- Increase stone yielded from coralmium (20% from 10%)
- Decrease spoilage yielded from coralmium (10% from 20%)
Version: 1.1.3
Compatibility:
- Fix compatibility for quality seeds
Version: 1.1.2
Minor Features:
- Inert coralmium seeds can now be planted by agricultural towers as shriveled coralmium
Bugfixes:
- Fix issue where charged coralmium seeds spoiling while in the hands of inserters get stuck
Version: 1.1.1
Compatibility:
- Add compatibility for Bioprocessing Group
Version: 1.1.0
Changes:
- Agricultural tower and Burnt spoilage are now unlocked by Coralmium recycling
- Replaced Carbon with Spoilage in Coralmium recycling, to allow crafting Agricultural towers
- Burnt spoilage is now craftable in chemical plants
- Slightly reduce plastic yield from Coralmium recycling (60% from 70%)
Compatibility:
- Fix compatibility with Factorissimo (relaxed the solar power surface condition)
Version: 1.0.4
Changes:
- Removed compatibility work for Fulgora Extended, as the mod now handles compatibility itself
Version: 1.0.3
Changes:
- Coralmium now yields glass when recycled (to prevent softlock on Fulgora with AAI Industry)
Version: 1.0.2
Changes:
- Move Reactivated charcoal recipe to Wooden Industry (for Cerys compat)
Bugfixes:
- Allow placing Agricultural camps and Agricultural towers on Fulgora
Version: 1.0.1
Bugfixes:
- Fixed technology changes not being applied, oops!
Version: 1.0.0
Changes:
- Changed reactivated charcoal recipe to be a organic-or-chemistry recipe and require steam and solid fuel
Bugfixes:
- Actually add an unlock for reactivated charcoal lol
Version: 0.9.5
Bugfixes:
- Add support for Fulgora extended
Version: 0.9.4
Minor Features:
- Add recipe to reprocess carbon back into activated charcoal when Wooden Industry is installed
Bugfixes:
- Electromagnetic Plant is now correctly locked behind Coralmium recycling
Version: 0.9.3
Sounds:
- Update sounds for Coralmium
Changes:
- Double growing time for Coralmium
Version: 0.9.2
Graphics:
- Simplify recipe icon for Coralmium seed cracking
- Swap order of seed cracking and coralmium recycling
Version: 0.9.1
Minor Features:
- Recycling inert coralmium seeds now yields charged seeds instead (this is separate from Coralmium recycling)
Changes:
- Added chance to get Charged coralmium seeds from recycling
- Inert coralmium seeds are no longer burnable (since you can recycle them into charged seeds that CAN burn)
Bugfixes:
- Crash on load if stone was already removed from scrap recycling (update fdsl)
Version: 0.9.0
Major Features:
- Add coralmium, a new plant native to Fulgora that dredges materials up from the oily oceans.