Synthesize wood from plastic by harvesting a new plant native to Fulgora
Mods introducing new content into the game.
Version: 1.2.5 Date: 2025-07-20 Locale: - Add DE translation (credit: Lucanoria)
Version: 1.2.4 Date: 2025-07-06 Changes:
Version: 1.2.3 Date: 2025-06-08 Compatibility: - Use additional_categories to reduce compatibility issues with other mods
Version: 1.2.2 Date: 2025-04-24 Changes: - Update asset references
Version: 1.2.1 Date: 2025-04-14 Changes: - Exclude source assets from mod portal package
Version: 1.2.0 Date: 2025-04-14 Changes: - Integrated graphics and removed dependency on Wooden Universe Assets - Add "Modify vanilla" setting Compatibility: - Add compatibility for Voidcraft
Version: 1.1.4 Balancing: - Increase stone yielded from coralmium (20% from 10%) - Decrease spoilage yielded from coralmium (10% from 20%)
Version: 1.1.3 Compatibility: - Fix compatibility for quality seeds
Version: 1.1.2 Minor Features: - Inert coralmium seeds can now be planted by agricultural towers as shriveled coralmium Bugfixes: - Fix issue where charged coralmium seeds spoiling while in the hands of inserters get stuck
Version: 1.1.1 Compatibility: - Add compatibility for Bioprocessing Group
Version: 1.1.0 Changes: - Agricultural tower and Burnt spoilage are now unlocked by Coralmium recycling - Replaced Carbon with Spoilage in Coralmium recycling, to allow crafting Agricultural towers - Burnt spoilage is now craftable in chemical plants - Slightly reduce plastic yield from Coralmium recycling (60% from 70%) Compatibility: - Fix compatibility with Factorissimo (relaxed the solar power surface condition)
Version: 1.0.4 Changes: - Removed compatibility work for Fulgora Extended, as the mod now handles compatibility itself
Version: 1.0.3 Changes: - Coralmium now yields glass when recycled (to prevent softlock on Fulgora with AAI Industry)
Version: 1.0.2 Changes: - Move Reactivated charcoal recipe to Wooden Industry (for Cerys compat) Bugfixes: - Allow placing Agricultural camps and Agricultural towers on Fulgora
Version: 1.0.1 Bugfixes: - Fixed technology changes not being applied, oops!
Version: 1.0.0 Changes: - Changed reactivated charcoal recipe to be a organic-or-chemistry recipe and require steam and solid fuel Bugfixes: - Actually add an unlock for reactivated charcoal lol
Version: 0.9.5 Bugfixes: - Add support for Fulgora extended
Version: 0.9.4 Minor Features: - Add recipe to reprocess carbon back into activated charcoal when Wooden Industry is installed Bugfixes: - Electromagnetic Plant is now correctly locked behind Coralmium recycling
Version: 0.9.3 Sounds: - Update sounds for Coralmium Changes: - Double growing time for Coralmium
Version: 0.9.2 Graphics: - Simplify recipe icon for Coralmium seed cracking - Swap order of seed cracking and coralmium recycling
Version: 0.9.1 Minor Features: - Recycling inert coralmium seeds now yields charged seeds instead (this is separate from Coralmium recycling) Changes: - Added chance to get Charged coralmium seeds from recycling - Inert coralmium seeds are no longer burnable (since you can recycle them into charged seeds that CAN burn) Bugfixes: - Crash on load if stone was already removed from scrap recycling (update fdsl)
Version: 0.9.0 Major Features: - Add coralmium, a new plant native to Fulgora that dredges materials up from the oily oceans.