Mods introducing new content into the game.
Organizes personal logistics automagically, ordered by the crafting groups.
Mods introducing new content into the game.
Enemies storming the gates and alarms sending you into a panic? Just calm your alerts!
Small changes concerning balance, gameplay, or graphics.
Too focused on the task at hand? Never again miss that most recent research!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
The alien biomes on this planet are highly resistent to conventional weapons. The only way to destroy the biters' bases is to nuke their entire site from orbit--it's the only way to be sure.
Mods introducing new content into the game.
Automagically colors locomotives, wagons, and stations based on the train's contents.
Mods introducing new content into the game.
You've used your ingenuity as an engineer to hack your original splitter design, creating new splitters that perfectly balance transport belt inputs. These hacked splitters require extra circuitry and are best used with single-item belts as they no longer perform the function of their baser models. They unlock when their respective counterparts become available.
Mods introducing new content into the game.
Praise the sun! With your solar charged lamps, you can light your way without electricity and even briefly power other peripherals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.