Adds 2 more Toolbelt and Axe researches, adding an additional +20 inventory space and +200% player mining speed. Handles the researches the same way as vanilla, with the axe upgrades requiring the player to do something rather than research them.
Small changes concerning balance, gameplay, or graphics.
Belts and Rails stack to 200. Ore stacks to 100. Cliff Explosives stack to 50. Chemical Plants, Roboports, Radars, Labs, Oil Refineries, Steam Engines, Steam Turbines, and Centrifuges stack to 20. Config options to disable anything.
Small changes concerning balance, gameplay, or graphics.
Increases the cost of a few researches that felt too easy, especially in high science multiplier playthroughs. In addition, Logistic system, Night vision, Kovarex enrichment process, and Atomic Bomb are now slightly harder to unlock. Includes option to disable any feature.
Small changes concerning balance, gameplay, or graphics.
A balanced approach to make quality less of a gamble, allowing you to more consistently produce quality items at the cost of power and speed. Quality module 1: +10% Quality | -5% Speed | +50% Consumption Quality module 2: +20% Quality | -7.5% Speed | +75% Consumption Quality module 3: +30% Quality | -10% Speed | +100% Consumption The quality loss of speed modules is also increased to -5%/-10%/-15% to compensate.
Mods introducing new content into the game.
USE: https://mods.factorio.com/mod/Rebalanced_quality_modules
Small changes concerning balance, gameplay, or graphics.
USE: https://mods.factorio.com/mod/Rebalanced_quality_modules
Small changes concerning balance, gameplay, or graphics.
USE: https://mods.factorio.com/mod/More_toolbelts_axes
USE: https://mods.factorio.com/mod/Rebalanced_quality_modules
Mods introducing new content into the game.
Mods introducing new content into the game.
USE: https://mods.factorio.com/mod/Rebalanced_quality_modules
Mods introducing new content into the game.