Simple idea of just having more enemies, with larger and/or more enemy attack groups. Comes with five preset difficulties: Easy(0.1), Vanilla(1), Vanilla+(1.75), Hard(4), and Insanity(11). Each added setting can be configured independently of the selected difficulty to personal taste. Engineer beware - they come for you.
Small changes concerning balance, gameplay, or graphics.
Once again launch satellites into space! Let them be your eyes in the sky. After launching sufficient satellites, unlock the ability to toggle on and off the fog of war, scan new territory, or enter "Satellite Mode".
Mods introducing new content into the game.
Fork of the mod "Nuclear Artillery Shell" by Aephiex. Updated and ported to 2.0. Compatible with Space Age.
Mods introducing new content into the game.
Makes most/many aspects of the atomic bomb configurable including its explosion radius, damage, and repeat modifiers; range, cooldown, stack size, and weight; as well as its recipe. Also adds additional optional settings, including configurable pollution on detonation, as well as a fire wave on detonation.
Small changes concerning balance, gameplay, or graphics.
Personal tweaks to NAS_Fork for Space Age. Changes the recipe to require: artillery shell, quantum processor, radar, atomic bomb. Intended for use post-Aquilo. Requires all science packs except Promethium.
Small changes concerning balance, gameplay, or graphics.