Squeak through entities that you can't walk between normally. A highly configurable and more compatible version of Squeak Through, written from scratch.
Small changes concerning balance, gameplay, or graphics.
Highlight a belt line with the press of a button! (G) Cycle between different lanes by highlighting the same belt again. Press again while not selecting a belt to stop highlighting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a redo keybind and shortcut for when you undo too much. Integrated into vanilla 2.0!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Makes cliff hitboxes less annoying. Integrated into vanilla 2.0!
Small changes concerning balance, gameplay, or graphics.
Original mod by DellAquila, tweaked and updated to 1.1 A Big Lab that processes your science packs much quicker and has more module slots.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Allows fast insert and stack transfer of items into chests with limited inventory size, without having to manually click on each slot.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start on any of the first three planets: Vulcanus, Gleba, or Fulgora. Choose your planet in the startup mod settings before starting a new game. SEO: Vulcanus start, Gleba start, Fulgora start
Mods introducing new content into the game.
Prevents you from removing your armor if it would cause a spill. Integrated into vanilla 2.0!
Small changes concerning balance, gameplay, or graphics.
Adds a rocket with combined poison and slowdown, and an incendiary rocket that spawns an area of fire.
Mods introducing new content into the game.
Make changes to any number of recipes, export/copy the exchange string, and paste it into the startup setting to see them take effect. (Ctrl + \)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
For when you have so many mods in your mod menu and you want to see more of them at once. Unfortunately not possible to do anymore in 2.0.
Small changes concerning balance, gameplay, or graphics.
Reconnects external wires when placing blueprints made from the cut tool. Integrated into vanilla 2.0!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds necessary science pack technology connections and trims all unnecessary connections for a cleaner looking tech tree. Great for mods like MSP and Science Pack Galore, especially when combined with other mods.
Small changes concerning balance, gameplay, or graphics.
Adds a keybind (Alt + Z) to hide the in-game GUI for better screenshots, and another keybind to visualize rail blocks without holding a signal (Alt + T)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a gun that shoots items to build ghosts, upgrade entities, and more! Also features a vacuum mode to mine entities, tiles, and ground items.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds compact solar panels and accumulators to save space. Not updating to 2.0, there are several mods that do this better and Quality exists now.
Mods introducing new content into the game.