Customize the size and brightness of the player cone and area flashlights.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A variety of tools to enhance your crafting queue. Quick craft to front, toggle queueing to front, pause crafting, requeue crafting, move queued crafts to the front/back, and cancel all crafts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
(Optional) Crafting recipes with fluid ingredients now require barrels instead. Features include customizable barrel capacity and stack size, hiding barrels in the player crafting menu, and recipe blacklist options.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Alt + Middle click on entities to open multiple circuit condition GUIs at the same time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds a button to the constant combinator to multiply signals by their stack size.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a combinator that reads logistic network contents and robot statistics, so you don't have to use a large roboport.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Warns you if you attempt to throw a grenade or capsule outside of it's max range.
Small changes concerning balance, gameplay, or graphics.
Alt + right click while holding an item stack to split it into a custom amount.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes underground belts unable to cross each other underground.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes the player collide with belts. Alternatively, with a mod setting and a new game, makes it so the player can ONLY walk on belts (and gates).
Small changes concerning balance, gameplay, or graphics.
Moves the minimap and it's related UI elements in from the right side of the screen. (configurable) WARNING: Not per-player, for singleplayer use only. Useful for those with ultrawide monitors, combined with the "Tool window next to quickbar" setting. This can also be used to move the minimap to the left corner, if you subtract 256 from your game resolution width.
Small changes concerning balance, gameplay, or graphics.
A multiplayer scenario where two players share a single character, and one controls keyboard actions while the other controls mouse actions.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.