Fully toggleable/customizable suite of tweaks to make Space Age easier to play. Includes options such as allowing robots in space, removing location requirements from Space Age buildings, simplified recipes, cheaper rockets, cheaper space and land foundations, nutrient/science spoilage adjustments, unlock all qualities (with automation), and many more. See the GitHub page for a full list of options. Some options can be reversed to make the game harder.
Small changes concerning balance, gameplay, or graphics.
Adds more configuration options to modules, and allows you to change how many tiers of each module there are. Huge credit to tocko73 for the original ModuleOverhaul. Infinity icon from Stockio on Flaticon.com
Mods introducing new content into the game.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Adds customizable number of additional Spidertron tiers. Tiers have customizeably increasing health, inventory space, grid size, resistances, and size. Credit to tocko73 for the original ModuleOverhaul which was used as a reference. Infinity icon from Stockio on Flaticon.com
Mods introducing new content into the game.
Shifts bot speed techs to earlier sciences. For use with mods that start you with robots. Does not change the infinite level's requirements.
Small changes concerning balance, gameplay, or graphics.
Automatically configures kill milestones for Schall's Endgame Evolution
Mods introducing new content into the game.
Customizeable version of ToasterGod's Strong Nests. Note default values are different.
Mods introducing new content into the game.
Translations for other mods.
Forces all items to recycle into themselves (except for scrap). Also lets you adjust the return chance. IMPORTANT: Even though scrap isn't affected, the products from scrap ARE affected. This mod works best when scrap is not needed, such as when using the mod "Everything On Nauvis"
Small changes concerning balance, gameplay, or graphics.