NANOBOTS 4.0.0
Robot enhancements from the start of the game
An "early bots" mod that isn't overpowered*! Learn how to create powerful but consumable robots after learning automation. Get up and running fast by using these robots to help you build your way up to Roboports and even smarter robots. Add modules to your power armor to reprogram your personal roboport to complete mundane tasks automatically. Place roboport interfaces to have your logistic networks perform tasks while you are away.
*May not apply to Auto mode.
Nanobots
- Early game version of construction robots. Allows a limited form of automated construction.
- Equip the Nano Emitter and some Nano ammo, then fire to perform tasks based on the ammo. Alternatively, you can enable "Auto Mode" which automatically fires at all tasks in range, but has a slower rate of fire.
- Technologies exist to increase the range and speed of your nanobots.
- These earlier version bots are just as capable as a construction robot. However, they are not reusable; each action will consume some of the nanobots (each magazine will perform 10 actions.)
- Nanobots in "Auto Mode" do not work inside logistic networks that contain construction robots, or personal roboport zones, without an interface module installed in your power armor.
Ammo Details
- Nano Constructors - These nanobots are the equivalent to construction robots - they will revive ghosts in their range, heal damaged structures, deconstruct marked items, and fulfill item requests.
- Nano Levelers - These nanobots will destroy all natural features (trees, rocks, cliffs). They do not return items when doing so. They can also be configured to fill lakes.
Modular Armor Equipment
Reprogram your personal roboport to do a lot of the mundane tasks for you. Most modules require an active personal roboport and construction bots to fully work.
- Adds new equipment pieces for your power armor that will enhance your late game experience.
- The item retriever module will mark all items on the ground in your personal roboport construction range for deconstruction as long as no enemies are around.
- The tree cutter module will mark all trees within your personal roboport range for deconstruction.
- The unit launcher module will launch Destroys/Defenders/Distractors when enemies get inside your roboport range.
- The feeder will automatically heal you when you are low on health. For a bigger healing bonus keep a stack of healing capsules in your inventory.
- The Nano interface will allow your automatic nanobots to work even while you are inside logistic networks.
Hotkeys and More
Hotkeys are available to toggle equipment on or off. Personal Roboports, Exoskeletons, Night-vision, All or individual Nanobot equipment modules.
If a piece of equipment in your armor is not enabled, adding more pieces of that equipment will install the disabled version.
Equipment states will stay with the power armor making it easy to swap out power armors without having to remember to also toggle the equipment. It is also possible to limit the range that nanobots will work in.
- Switching weapons in a vehicle will now also switch your characters weapons. as long as it is assigned to the same as the switch weapon key, Or you can assign it to a separate key.
- Ctrl F1 - F7 Will toggle specific modular armor equipment on or off. A visual GUI is planned for this in the future.
- Set the maximum radius that a module or nanobot ammo will work by holding the ammo or module in your hand and using the GUI or hotkeys to increase or decrease the range. It is possible to set this value higher than the maximum allowed but it will have no effect.
Roboport Interface
The roboport interface allows you to program your logistic networks to do mundane tasks for you. Place a Roboport interface and set virtual signals on the built in combinator. If there are enemies in the construction zone your robots will not execute these tasks. Only up to half of your available construction bots will be uses for these tasks.
- Find items: Will scan for any items on the ground in your network and order your construction robots to pick them up.
- Chop trees: Scan for any trees in range and chop them up. Setting this to a negative symbol will only chop trees if you have less than that amount of raw wood in the network.
- Gather fish: Sends your construction robots on a fishing expedition. Set to a negative amount to only fish if there is less then that amount in the network.
- Roboport only: Set this signal to only run this scanner in the nearest roboports zone and not the whole network.
- (Not implemented yet): Tile builder: Set a tile item signal to pave the network with this tile.
- (Not implemented yet): Tile remover: Set this virtual signal to dig up all tiles and return them to the network
- (Not implemented yet): Unit launcher: Launch units to defend against biter attacks. Attach a chest to the scanner combinator and any robots inside this chest will be used for defensive purposes.
Future Plans and Known issues
- Caching for Manual mode to improve performance
- Separating the armor equipment (except the Nano interface) and the Roboport interfaces into different mods.
- Support for more overhaul mods
- Quick-switch between Nanobot types
- More types of Nanobots?
- Localising to other languages?
- Please report any bugs on the mod portal.
Many thanks to
- Smurfs for providing the Russian localization
- Nexela for creating the original version of the mod.
- Regi_Mahler for porting the mod to Factorio 2.0
- Wube and The Factorio development team
- And you as an end user of Nanobots.