Early automated construction bots. Use a special emitter gun to manually or automatically fire consumable nanobots that perform construction tasks. Also adds items which add new features to construction bots. Thanks to Nexela for creating the original mod and Regi_Mahler for updating it to 2.0.
Mods introducing new content into the game.
Version: 4.0.7
Date: 2026-06-05
Features:
- Firing speeds (for both manual and auto modes) are now configurable.
Changes:
- Updated mod description.
Bugfixes:
- Removed extraneous zipped version of Russian localization.
- Fixed bug preventing Bob's mods recipe replacements from working.
Version: 4.0.6
Date: 2025-08-21
Minor Features:
- Added option to mute "All done" and "Out of supplies" sounds.
Changes:
- Repairing with constructors is now faster, but requires more nanobots fired.
- Changed English name of Nanobot Launcher and ammo.
Version: 4.0.5
Date: 2025-07-16
Minor Features:
- Constructors will no longer insert items requested by entities marked for deconstruction.
Bugfixes:
- Fixed bug causing Manual Mode to play "complete" sound only once per load.
Version: 4.0.4
Date: 2025-07-15
Locale:
- Russian translation added by Smurfs
Bugfixes:
- Fixed bug preventing the "Automatic nanobots" setting's tooltip from being displayed.
Version: 4.0.3
Date: 2025-07-15
Bugfixes:
- Fixed a bug causing Auto Mode queues to stop working when loading a save.
Version: 4.0.2
Date: 2025-07-13
Bugfixes:
- No longer throw errors when attempting to fulfill module item requests.
Version: 4.0.1
Date: 2025-07-12
Changes:
- Reduced time required to research base Nanobots technology.
Bugfixes:
- Fixed bad grammar in "Levelers destroy marked trees and rocks" description.
- Fixed a potential desync related to playing sounds in Manual mode
Version: 4.0.0
Date: 2025-07-08
Features:
- Added Manual Mode, where nanobots only trigger when you fire the emitter. (On by default.)
- Replaced projectile graphics.
- Added projectile impact sounds.
- Added "Out of supplies" and "All complete" sound effects.
- Termites are now Levelers, and destroy all natural features. (Option to limit cliffs.)
- Added option to let Levelers destroy trees and rocks marked for deconstruction. (On by default.)
- Levelers can optionally also place landfill.
Changes:
- Overhauled nanobots' inner workings. This could result in new bugs.
- Moved speed and range upgrades to have a smoother curve.
- Nanobots have a more fitting, but more expensive recipe. (Option to revert.)
- Nanobots can now use cliff explosives (but not other explosives) without "Nano Explosives" technology.
- "Nano Explosives" technology is now hidden by default.
- "Nano Explosives" technology now requires "Military 2". (This was already required for it to have any effect.)
- Constructors now must empty inventories before mining entities.
- Constructors now must clear dropped items before building entities.
- Constructors are now limited to moving 10 items or one stack at a time.
- Constructors can no longer build using items currently held in cursor.
- Removed several technical or auto-mode-balancing settings.
- [Auto Mode] Incorporated repairs into queue.
- [Auto Mode] Removed AFK detection.
- [Auto Mode] Slowed queue processing speed significantly, to encourage use of Manual Mode.
- [Auto Mode] Removed queue speed setting.
- [Auto Mode] Removed pauses when queue empties.
- [Auto Mode] Removed option to use Nano Emitter without equipping it.
- [Auto Mode] Levelers now also use the queue.
Bugfixes:
- Constructors can now build tiles (e.g. landfill) below entity ghosts.
- Constructors no longer ignore quality. (Note: not tested.)
- Constructors no longer throw errors when attempting to fulfill item requests.
- Constructors no longer mine foundation tiles (e.g. landfill) when placing non-foundation tiles (e.g. concrete) over them.
Info:
- First version by foxoftheasterisk
Version: 3.3.1
Date: 2024-10-28
Bugfixes:
- Fixed roboport module usage.
Version: 3.3.0
Date: 2024-10-28
Bugfixes:
- Fixes and Updates for Factorio 2.0.
Version: 3.2.20
Date: ????
Changes:
- Unknown.
Version: 3.2.19
Date: 2022-04-16
Bugfixes:
- Don't crash when gun is empty.
Version: 3.2.18
Date: 2022-04-16
Features:
- Added option to allow nanobots to work without the emitter being the selected weapon.
Version: 3.2.17
Date: 2022-03-06
Bugfixes:
- Fix nanobots being consumed trying to repair tracks with trains on them. #131
- Fix nanobot and item consumption on upgrade planner rotations. #129
Version: 3.2.16
Date: 2021-11-07
Changes:
- (snouz) New and HD versions of icons (10), technologies (5), equipments (5).
- (snouz) Reworked Roboport-interface graphics (proper shadow, lighter files, night light, ground patch, alignment)
- (snouz) Roboport-interface technology now costs more.
Bugfixes:
- (snouz) Fixed error message when placing non-vanilla entities.
Version: 3.2.15
Date: 2021-01-27
Bugfixes:
- Possible shortcut fix.
Version: 3.2.14
Date: 2020-12-05
Bugfixes:
- Fix parameters.parameters bug.
Version: 3.2.13
Date: 2020-12-03
Bugfixes:
- Add missing upgrade sound.
- Add missing event dispatch when reviving tile ghosts.
Version: 3.2.12
Date: 2020-11-28
Bugfixes:
- check for not-repairable flag.
Version: 3.2.11
Date: 2020-11-25
Changes:
- Clean up prototype loading.
Version: 3.2.10
Date: 2020-09-27
Changes:
- More explody type items are used for nanobot cliff explosives.
Features:
- AFK time is now a global setting.
- Nanobots can now fullfill item request proxies.
Bugfixes:
- Fix deconstructable-tile-proxy hanging around in some cases.
- Fix attempting to heal entities with no collision mask.
- Fix unbuildable interface with bobmods logistics.
Version: 3.2.9
Date: 2020-09-21
Bugfixes:
- Upgrade bots look for the correct item and entity now.
Version: 3.2.8
Date: 2020-06-01
Bugfixes:
- Fix nill error when building roboport interfaces.
Version: 3.2.7
Date: 2020-05-24
Changes:
- Remove use of script.raise_event.
Version: 3.2.6
Date: 2020-04-21
Changes:
- Better armor module toggling.
Version: 3.2.5
Date: 2020-03-20
Changes:
- Enable construction related shortcuts when researching Nanbots.
Version: 3.2.4
Date: 2020-03-19
Changes:
- Building events now pass on_built_entity and on_player_built_tile to be consistent with mining.
Bugfixes:
- Fix wrong tile prototype being passed in the built tile event.
- Floor position used in the tile events.
- on_built_entity now passes any ghost tags.
- on_built_entity now passes the item prototype used.
Version: 3.2.3
Date: 2020-02-23
Bugfixes:
- Nanobots have been retrained to build curved rails.
Version: 3.2.2
Date: 2020-02-23
Bugfixes:
- Fix Vechicle nil error.
Version: 3.2.1
Date: 2020-02-23
Bugfixes:
- Fixed error when other mods add next_upgrade to radar. #104
- Magic upgrades should no longer happen in most cases.
- Nanobots now require cliff explosives and the correct technology to demolish cliffs.
- Nanobots no longer place item-with-inventories.
- Fixed a few cheat mode interactions.
Version: 3.2.0
Date: ??????
Features:
- Update to Factorio 0.18.
- Nanobots now use items in hand when nothing else is available.
- Nanobots now use an items upgrade target and not just the next_upgrade.
- Nanobots can eat cliffs.
Version: 3.1.0
Date: ??????
Changes:
- Uses the new adjustment pad if picker atheneum is installed.
Version: 3.0.10
Date: ??????
Bugfixes:
- File tile ghost error.
Version: 3.0.9
Date: ??????
Changes:
- Update to new STDLIB changes lib.
Version: 3.0.8
Date: ??????
Bugfixes:
- Fix missing tile event data.
Version: 3.0.7
Date: ??????
Bugfixes:
- Fix player/character rename.
Version: 3.0.6
Date: ??????
Bugfixes:
- nil fix again.
Version: 3.0.5
Date: ??????
Bugfixes:
- Better fix for nil error.
Version: 3.0.4
Date: ??????
Bugfixes:
- Should fix nil error that shouldn't be nil.
Version: 3.0.3
Date: ??????
Bugfixes:
- Fix changelog version.
- Fix upgrade spam.
- Fix underground belt upgrading.
Version: 3.0.2
Date: ??????
Features:
- Add simple support for upgrade planner.
Bugfixes:
- Fix constructors endlessly wasting themselves on cliffs.
Version: 3.0.1
Date: ??????
Bugfixes:
- Fix .inside check.
- Add changelog to release.
Version: 3.0.0
Date: ??????
Features:
- Made ready for 0.17.
Version: 2.0.0
Date: ??????
Bugfixes:
- Added old changelog
- 1.8.8 - Fix missing files from release script.
- 1.8.7 - Should fix robointerface cell queuing bug.
- 1.8.6 - Fixes train check error
- 1.8.5 - Removes equipment toggling to picker extended
- 1.8.0 - Convert to Mod settings, Fix power icons, fix module insertion, update custom stdlib, Fix network checks, Better MP queuing, Roboport interface can order bots to go fishing!
- 1.7.7 - Add in belt immunity equipment
- 1.7.6 - Fix termites borked, Log spam
- 1.7.5 - Factorio .15 readyish
- 1.7.4 - Migration/frozen load issue with entity type change
- 1.7.3 - Silly debug message, where did you come from!
- 1.7.2 - Revert can place check that I broke :)
- 1.7.1 - Beter roboport interface graphics thanks to Arch666Angel, Robointerface deconstruct miners, Many bug fixes, auto feeder also works on shields.
- 1.7.0 - Major logic re-write, New enhancements and features added including hotkeys.