Early automated constrution bots. A special emitter gun fires consumable nanobots to perform construction tasks. Also adds items which add new features to construction bots. Thanks to Nexela for creating the original mod and Regi_Mahler for updating it to 2.0. If migrating from Nanobots or Nanobots 2.0, I strongly recommend you view the 4.0.0 changelog first.
Mods introducing new content into the game.
Version: 4.0.6 Date: 2025-08-21 Minor Features: - Added option to mute "All done" and "Out of supplies" sounds. Changes: - Repairing with constructors is now faster, but requires more nanobots fired. - Changed English name of Nanobot Launcher and ammo.
Version: 4.0.5 Date: 2025-07-16 Minor Features: - Constructors will no longer insert items requested by entities marked for deconstruction. Bugfixes: - Fixed bug causing Manual Mode to play "complete" sound only once per load.
Version: 4.0.4 Date: 2025-07-15 Locale: - Russian translation added by Smurfs Bugfixes: - Fixed bug preventing the "Automatic nanobots" setting's tooltip from being displayed.
Version: 4.0.3 Date: 2025-07-15 Bugfixes: - Fixed a bug causing Auto Mode queues to stop working when loading a save.
Version: 4.0.2 Date: 2025-07-13 Bugfixes: - No longer throw errors when attempting to fulfill module item requests.
Version: 4.0.1 Date: 2025-07-12 Changes: - Reduced time required to research base Nanobots technology. Bugfixes: - Fixed bad grammar in "Levelers destroy marked trees and rocks" description. - Fixed a potential desync related to playing sounds in Manual mode
Version: 4.0.0 Date: 2025-07-08 Features: - Added Manual Mode, where nanobots only trigger when you fire the emitter. (On by default.) - Replaced projectile graphics. - Added projectile impact sounds. - Added "Out of supplies" and "All complete" sound effects. - Termites are now Levelers, and destroy all natural features. (Option to limit cliffs.) - Added option to let Levelers destroy trees and rocks marked for deconstruction. (On by default.) - Levelers can optionally also place landfill. Changes: - Overhauled nanobots' inner workings. This could result in new bugs. - Moved speed and range upgrades to have a smoother curve. - Nanobots have a more fitting, but more expensive recipe. (Option to revert.) - Nanobots can now use cliff explosives (but not other explosives) without "Nano Explosives" technology. - "Nano Explosives" technology is now hidden by default. - "Nano Explosives" technology now requires "Military 2". (This was already required for it to have any effect.) - Constructors now must empty inventories before mining entities. - Constructors now must clear dropped items before building entities. - Constructors are now limited to moving 10 items or one stack at a time. - Constructors can no longer build using items currently held in cursor. - Removed several technical or auto-mode-balancing settings. - [Auto Mode] Incorporated repairs into queue. - [Auto Mode] Removed AFK detection. - [Auto Mode] Slowed queue processing speed significantly, to encourage use of Manual Mode. - [Auto Mode] Removed queue speed setting. - [Auto Mode] Removed pauses when queue empties. - [Auto Mode] Removed option to use Nano Emitter without equipping it. - [Auto Mode] Levelers now also use the queue. Bugfixes: - Constructors can now build tiles (e.g. landfill) below entity ghosts. - Constructors no longer ignore quality. (Note: not tested.) - Constructors no longer throw errors when attempting to fulfill item requests. - Constructors no longer mine foundation tiles (e.g. landfill) when placing non-foundation tiles (e.g. concrete) over them. Info: - First version by foxoftheasterisk
Version: 3.3.1 Date: 2024-10-28 Bugfixes: - Fixed roboport module usage.
Version: 3.3.0 Date: 2024-10-28 Bugfixes: - Fixes and Updates for Factorio 2.0.
Version: 3.2.20 Date: ???? Changes: - Unknown.
Version: 3.2.19 Date: 2022-04-16 Bugfixes: - Don't crash when gun is empty.
Version: 3.2.18 Date: 2022-04-16 Features: - Added option to allow nanobots to work without the emitter being the selected weapon.
Version: 3.2.17 Date: 2022-03-06 Bugfixes: - Fix nanobots being consumed trying to repair tracks with trains on them. #131 - Fix nanobot and item consumption on upgrade planner rotations. #129
Version: 3.2.16 Date: 2021-11-07 Changes: - (snouz) New and HD versions of icons (10), technologies (5), equipments (5). - (snouz) Reworked Roboport-interface graphics (proper shadow, lighter files, night light, ground patch, alignment) - (snouz) Roboport-interface technology now costs more. Bugfixes: - (snouz) Fixed error message when placing non-vanilla entities.
Version: 3.2.15 Date: 2021-01-27 Bugfixes: - Possible shortcut fix.
Version: 3.2.14 Date: 2020-12-05 Bugfixes: - Fix parameters.parameters bug.
Version: 3.2.13 Date: 2020-12-03 Bugfixes: - Add missing upgrade sound. - Add missing event dispatch when reviving tile ghosts.
Version: 3.2.12 Date: 2020-11-28 Bugfixes: - check for not-repairable flag.
Version: 3.2.11 Date: 2020-11-25 Changes: - Clean up prototype loading.
Version: 3.2.10 Date: 2020-09-27 Changes: - More explody type items are used for nanobot cliff explosives. Features: - AFK time is now a global setting. - Nanobots can now fullfill item request proxies. Bugfixes: - Fix deconstructable-tile-proxy hanging around in some cases. - Fix attempting to heal entities with no collision mask. - Fix unbuildable interface with bobmods logistics.
Version: 3.2.9 Date: 2020-09-21 Bugfixes: - Upgrade bots look for the correct item and entity now.
Version: 3.2.8 Date: 2020-06-01 Bugfixes: - Fix nill error when building roboport interfaces.
Version: 3.2.7 Date: 2020-05-24 Changes: - Remove use of script.raise_event.
Version: 3.2.6 Date: 2020-04-21 Changes: - Better armor module toggling.
Version: 3.2.5 Date: 2020-03-20 Changes: - Enable construction related shortcuts when researching Nanbots.
Version: 3.2.4 Date: 2020-03-19 Changes: - Building events now pass on_built_entity and on_player_built_tile to be consistent with mining. Bugfixes: - Fix wrong tile prototype being passed in the built tile event. - Floor position used in the tile events. - on_built_entity now passes any ghost tags. - on_built_entity now passes the item prototype used.
Version: 3.2.3 Date: 2020-02-23 Bugfixes: - Nanobots have been retrained to build curved rails.
Version: 3.2.2 Date: 2020-02-23 Bugfixes: - Fix Vechicle nil error.
Version: 3.2.1 Date: 2020-02-23 Bugfixes: - Fixed error when other mods add next_upgrade to radar. #104 - Magic upgrades should no longer happen in most cases. - Nanobots now require cliff explosives and the correct technology to demolish cliffs. - Nanobots no longer place item-with-inventories. - Fixed a few cheat mode interactions.
Version: 3.2.0 Date: ?????? Features: - Update to Factorio 0.18. - Nanobots now use items in hand when nothing else is available. - Nanobots now use an items upgrade target and not just the next_upgrade. - Nanobots can eat cliffs.
Version: 3.1.0 Date: ?????? Changes: - Uses the new adjustment pad if picker atheneum is installed.
Version: 3.0.10 Date: ?????? Bugfixes: - File tile ghost error.
Version: 3.0.9 Date: ?????? Changes: - Update to new STDLIB changes lib.
Version: 3.0.8 Date: ?????? Bugfixes: - Fix missing tile event data.
Version: 3.0.7 Date: ?????? Bugfixes: - Fix player/character rename.
Version: 3.0.6 Date: ?????? Bugfixes: - nil fix again.
Version: 3.0.5 Date: ?????? Bugfixes: - Better fix for nil error.
Version: 3.0.4 Date: ?????? Bugfixes: - Should fix nil error that shouldn't be nil.
Version: 3.0.3 Date: ?????? Bugfixes: - Fix changelog version. - Fix upgrade spam. - Fix underground belt upgrading.
Version: 3.0.2 Date: ?????? Features: - Add simple support for upgrade planner. Bugfixes: - Fix constructors endlessly wasting themselves on cliffs.
Version: 3.0.1 Date: ?????? Bugfixes: - Fix .inside check. - Add changelog to release.
Version: 3.0.0 Date: ?????? Features: - Made ready for 0.17.
Version: 2.0.0 Date: ?????? Bugfixes: - Added old changelog - 1.8.8 - Fix missing files from release script. - 1.8.7 - Should fix robointerface cell queuing bug. - 1.8.6 - Fixes train check error - 1.8.5 - Removes equipment toggling to picker extended - 1.8.0 - Convert to Mod settings, Fix power icons, fix module insertion, update custom stdlib, Fix network checks, Better MP queuing, Roboport interface can order bots to go fishing! - 1.7.7 - Add in belt immunity equipment - 1.7.6 - Fix termites borked, Log spam - 1.7.5 - Factorio .15 readyish - 1.7.4 - Migration/frozen load issue with entity type change - 1.7.3 - Silly debug message, where did you come from! - 1.7.2 - Revert can place check that I broke :) - 1.7.1 - Beter roboport interface graphics thanks to Arch666Angel, Robointerface deconstruct miners, Many bug fixes, auto feeder also works on shields. - 1.7.0 - Major logic re-write, New enhancements and features added including hotkeys.