Mods introducing new content into the game.
Mods introducing new content into the game.
(WIP) Carefully curated mods that mesh well along and post Space Age. Balanced, simple, coherent and non-intrusive
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Tenebris doesn't lock promethium and science productivity research behind its new science packs.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod makes the bottom left quality icons on entities invisible.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Raises the maximum number of qualities displayed as buttons (before it becomes a dropdown). Requires 2.0.57 (experimental as of 2025-06-20)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Soundpack replacing base robot sounds with Pokemon Gameboy cries.
Small changes concerning balance, gameplay, or graphics.
Robot sounds replaced by Age of Empires II voices.
Small changes concerning balance, gameplay, or graphics.
Maraxsis doesn't lock promethium and science productivity research behind its new science packs.
Small changes concerning balance, gameplay, or graphics.
This is the main dependency for Bio Industries and Natural Evolution buildings
Mods introducing new content into the game.
sparr has updated their mod, so I'm removing this. https://mods.factorio.com/mod/belt-overflow
Mods introducing new content into the game.