A fork of outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that accept productivity and Quality modules. Now craftable in Electromagnetic Plant
Mods introducing new content into the game.
Beacons are affected by their own modules. Fully configurable settings. Doing fork because mod author was absent
Mods introducing new content into the game.
A fork of Beacon rebalance mod that fix the compatibility of this mod & Bob's Module since the author was absent, if this mod crashed, feels free to edit this mod since this mod is using MIT license
Mods introducing new content into the game.
Rebalances Maraxsis's conduit to fit Wret's Beacon Rebalance mod. Forked for my other forked mod.
Mods introducing new content into the game.
Adds Cryogenic Plant recipes to condense Petroleum Gas into Light Oil, and Light Oil into Heavy Oil.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a 4x4 Planet Beacon that covers very long range (50 tiles, tried to go for 10000 but it was limited by game engine). Consumes 50MW. Only one can be placed per planet. Crafted exclusively in Electromagnetic Plant.
Mods introducing new content into the game.
Mods introducing new content into the game.
Lua libraries for use by other mods and submods that are parts of a larger mod.