Extends the Factorio map editor with new features, testing tools, and quality of life changes. Also adds a separate editor lab that can be used to design blueprints separately from your main factory. Inspired by Creative Mode.
Mods introducing new content into the game.
Version: 2.4.2 Date: 2024-12-15 Bugfixes: - Fixed a crash when pasting infinity loader settings to a combinator when the loader has the same item on both sides. (#209) - Fixed that pasting combinator settings to an infinity loader would not account for quality. - Fixed that pasting infinity loader settings to a combinator would not work if the loader only had a filter on the right side. (#210) - Fixed that testing recipes would become uncraftable if a mod added or removed recipes. (#194)
Version: 2.4.1 Date: 2024-12-05 Bugfixes: - Fixed being unable to load the mod without Space Age. (#208) - Removed unused infinity pipe snapping setting. (#207) - Fixed super beacon and super lab having the wrong number of module slots. - Fixed unused prototype property warnings.
Version: 2.4.0 Date: 2024-12-04 Features: - Aggregate chest quality is applied to the chest's item filters. (#188) - Infinity loader supports per-lane filters again. (#147) Changes: - Infinity loader will output stacked items. (#184) - Updated map editor shortcut icon. - Aggregate chest contains spoilable items again, but they won't start spoiling until they are removed. - Removed parameters from the aggregate chest. (#185) Bugfixes: - Fixed that the editor window would overlap mod GUI elements. (#199) - Fixed that internal entities were showing in Factoriopedia. (#205) - Fixed that the testing lab switching logic would break if you toggled the testing lab while in remote view. (#176)
Version: 2.3.1 Date: 2024-10-29 Bugfixes: - Fixed that several items were unavailable in selection lists. (#181) - Fixed that testing lab surfaces would be visible in the surfaces list outside the editor. (#182) - Fixed that the super productivity module erroneously claimed it could be used on all recipes. (#175)
Version: 2.3.0 Date: 2024-10-15 Changes: - Updated to Factorio 2.0. - Removed infinity pipe capacities. The infinity pipe now operates directly on the fluid segment instead of having a standalone fluid box.
Version: 2.2.4 Date: 2023-12-20 Bugfixes: - Fixed accidental log spam when removing an infinity wagon. (#159)
Version: 2.2.3 Date: 2023-12-12 Bugfixes: - Fixed a small typo in the testing lab warning message. (#156) - Fixed that infinity wagon proxies could become orphaned and never be cleaned up. (#151)
Version: 2.2.2 Date: 2023-10-14 Bugfixes: - Fixed that mining an infinity pipe with the GUI open would not close the GUI (#149). - Fixed that infinity loaders had the wrong map color (#150).
Version: 2.2.1 Date: 2023-08-30 Bugfixes: - Fixed an occasional crash when copy/pasting settings on an infinity accumulator (#146)
Version: 2.2.0 Date: 2023-08-25 Features: - If you are riding a vehicle when you toggle the testing lab, you will return to that vehicle when toggling back (#144) Bugfixes: - Fixed being unable to load the game when using the Polish language for real this time (#142) - Fixed that exiting the testing lab with a full inventory when the testing force has a larger inventory slots bonus than the real force would spill items into the real world (they now spill into the lab instead) (#143)
Version: 2.1.5 Date: 2023-07-04 Bugfixes: - Fixed being unable to load the game when using the Polish language (#142)
Version: 2.1.4 Date: 2023-06-24 Bugfixes: - Fixed a crash when a mod calls get_player_proper_force before mod initialization has completed (#141)
Version: 2.1.3 Date: 2023-06-04 Bugfixes: - Fixed a crash when removing an infinity pipe with its GUI open (#134) - Fixed that recipe notifications were not cleared when using /cheat (#137)
Version: 2.1.2 Date: 2023-04-15 Bugfixes: - Fixed being unable to enter decimal values in the infinity accumulator GUI (#124) - Fixed being unable to load testing scenarios from before 1.13.7 (#127)
Version: 2.1.1 Date: 2023-04-06 Changes: - [Space Exploration] Changed spaceship editor restriction to only apply when the testing lab is enabled (#123) - Updated translations from Crowdin
Version: 2.1.0 Date: 2023-04-03 Features: - Added a super substation and infinity accumulator to the debug world - Re-added copy/paste between infinity loaders and constant combinators (#120) - Re-added copy/paste between infinity pipes and constant combinators Changes: - Changed the map colors of lab tiles when using the "all light" graphics option to make them visible on the map (#117) Bugfixes: - Fixed that the character reach distance was not increased when entering the debug world or testing scenario - Fixed that the testing scenario would have incorrect map colors if lab tile graphics were changed (#117) - [Space Exploration] Disallowed toggling the map editor while on a spaceship to avoid getting stuck in empty space (#116) - [Space Exploration] Fixed that the editor shortcut availability did not correctly handle the satellite view (#106)
Version: 2.0.6 Date: 2023-03-26 Bugfixes: - Fixed a crash when a player is removed before mod initialization is complete (#114) - [Space Exploration] Fixed that the infinity loader and super beacon could not be placed in space zones (#113)
Version: 2.0.5 Date: 2023-03-25 Bugfixes: - Fixed a crash when rotating an invalid entity (#112) - Fixed formatting of fluid content in the infinity pipe GUI (#111)
Version: 2.0.4 Date: 2023-03-20 Bugfixes: - Fixed get_player_proper_force interface not working properly
Version: 2.0.3 Date: 2023-03-19 Bugfixes: - Fixed a crash when a mod destroys an open infinity loader without raising an event (#110) - Fixed flib dependency causing broken GUIs (#108)
Version: 2.0.2 Date: 2023-03-12 Bugfixes: - Fixed that the update notification would show when upgrading from 2.0.0 to a newer version (#104)
Version: 2.0.1 Date: 2023-03-11 Bugfixes: - Fixed a crash when opening the star map in Space Exploration (#102)
Version: 2.0.0 Date: 2023-03-10 Info: - This is a BREAKING UPDATE. Your existing testing setups will no longer function as they once did. Features: - Added per-player setting to automatically enable alt-mode - Infinity loaders can snap to belt ghosts Changes: - Changed the default toggle editor hotkey to Control + Alt + E - Infinity loader and linked belt no longer snap belt type. Instead, they are always at the max belt speed - Infinity loader only supports a single filter; to put a different item on each half of a belt, use two loaders - Infinity loaders will only snap when they are built; they will not snap when you place or rotate a belt in front of them - Map editor availability is gated behind the "toggle map editor" permission - Removed the '/cheatmode' command in favor of the built-in '/cheat' command - Consequently, you can no longer enable cheat mode without disabling achievements in your game - Testing labs will sync active research to parent force by default (can be disabled) Optimizations: - Significantly reduced infinity loader UPS impact Compatibility: - Added remote interface to enable or disable testing recipes - Testing recipes will not automatically enable when entering cheat mode; `/cheat` must be used explicitly Bugfixes: - Fixed several edge cases with infinity loader filters and snapping - Fixed that entering then exiting the testing lab when personal robots were deployed would leave them behind in the lab world - Fixed that inventory sync would function outside of cheat mode - Fixed that items on belts would be compressed when placing infinity loaders or linked belts next to them - Fixed that the infinity loader was not guaranteed to fill/consume high speed belts perfectly
Version: 1.13.7 Date: 2022-12-02 Bugfixes: - Fixed a crash when placing an aggregate chest
Version: 1.13.6 Date: 2022-12-01 Changes: - Updated testing scenario script in preparation for its removal in version 2.0
Version: 1.13.5 Date: 2022-09-16 Bugfixes: - Fixed several crashes when processing blueprints that have been edited by other mods (https://todo.sr.ht/~raiguard/factorio-mods/64) - Fixed that the infinity pipe's amount type was not carried over when adjusting the capacity
Version: 1.13.4 Date: 2022-07-03 Features: - Warn the player about the passage of time when entering the testing lab for the first time (https://todo.sr.ht/~raiguard/factorio-mods/44) Bugfixes: - Fixed duplicate info icons on mod settings with tooltips in newer versions of Factorio - Fixed that two surfaces were being created per testing lab
Version: 1.13.3 Date: 2022-06-22 Changes: - Inventory sync will overwrite the destination inventory's contents (https://todo.sr.ht/~raiguard/factorio-mods/36)
Version: 1.13.2 Date: 2022-06-21 Bugfixes: - Fixed a crash when the infinity accumulator GUI data is deleted, but the GUI remains behind (https://todo.sr.ht/~raiguard/factorio-mods/34) - Fixed that items could get deleted from your inventory when exiting the editor (https://todo.sr.ht/~raiguard/factorio-mods/33)
Version: 1.13.1 Date: 2022-06-12 Bugfixes: - Fixed a crash when toggling the editor while holding an item from the ammo or armor inventories with inventory sync enabled (https://todo.sr.ht/~raiguard/factorio-mods/27)
Version: 1.13.0 Date: 2022-05-29 Features: - Added a map setting to sync testing force technologies with their parent forces Changes: - Changed "shared" testing labs to "force", and changed the behavior to match
Version: 1.12.10 Date: 2022-04-14 Bugfixes: - Fixed a crash when holding an item in a slot that no longer exists while exiting the editor (#95)
Version: 1.12.9 Date: 2022-04-13 Bugfixes: - Fixed a crash when Task List was active (#94)
Version: 1.12.8 Date: 2022-03-14 Bugfixes: - Fixed several edge cases with the testing lab and switching forces while in the editor (#92)
Version: 1.12.7 Date: 2022-02-25 Changes: - Updated Russian locale (by Astorin) (#89) Bugfixes: - Fixed belt type detection for Krastorio 2 loaders (#91)
Version: 1.12.6 Date: 2022-01-27 Compatibility: - Added a remote interface function `get_player_proper_force` to get the player's force when they're inside the testing lab
Version: 1.12.5 Date: 2022-01-22 Bugfixes: - Fixed a crash when an infinity pipe is removed from a blueprint prematurely (#86) - Fixed error message when an infinity loader snapped to a ghost belt (#85)
Version: 1.12.4 Date: 2022-01-18 Bugfixes: - Fixed that your force would no longer change when entering the testing lab
Version: 1.12.3 Date: 2022-01-18 Bugfixes: - Fixed that personal robots that were out when switching to the testing lab would not have their force restored when switching back
Version: 1.12.2 Date: 2022-01-10 Bugfixes: - Fixed ANOTHER crash due to a syntax error (editor undo mistake)
Version: 1.12.1 Date: 2022-01-10 Bugfixes: - Fixed a crash due to a syntax error
Version: 1.12.0 Date: 2022-01-10 Features: - Added a custom GUI for the infinity pipe - Amount of fluid currently in the pipe is shown in the GUI - New "units" mode allows you to specify exact units for the filter instead of a percentage - The pipe's capacity can be changed between 100, 500, 1000, 5000, 10000, 25000, 50000, and 100000 - Added a custom event for when the debug world has finished setup - Added a per-player setting to start the debug world or testing scenario in the map editor - Added a startup setting to change the appearance of lab tiles
Version: 1.11.2 Date: 2021-11-01 Bugfixes: - Fixed a typo preventing the testing lab forces from being created
Version: 1.11.1 Date: 2021-11-01 Changes: - The testing lab now uses a separate force from your regular game - Updated Russian locale (by Astorin) Bugfixes: - Fixed a crash when Youki Industries is enabled (#79)
Version: 1.11.0 Date: 2021-10-21 Features: - Added "testing lab" feature, which teleports you to a lab surface when entering the map editor, then back out when you leave - This is disabled by default and must be enabled on a per-player basis - You can choose between a personal lab and a shared lab - If you also disable inventory sync, this becomes a cheat-free way to test setups in the same map as your actual game
Version: 1.10.0 Date: 2021-10-02 Features: - Control + clicking "Single player" or "New game" in the main menu will generate a 50x50 freeplay world with lab tiles and cheat mode enabled - This can be disabled in the mod settings, if you'd rather use the vanilla debug world Compatibility: - Added support for `Better Belts` to the infinity loader Bugfixes: - Fixed a crash with the `Classic Beacon` mod - Fixed infinity loaders not being compatible with yellow Krastorio 2 loaders - Removed conditional registration of on_tick event to fix a rare desync
Version: 1.9.16 Date: 2021-08-08 Changes: - Updated Russian locale Bugfixes: - Fixed missing slots in the aggregate chest with DeadlockStackingForAngels enabled - Fixed that the infinity wagon `remove unfiltered items` setting wasn't saved in blueprints
Version: 1.9.15 Date: 2021-07-18 Changes: - Changed infinity wagon speed caps to match the super locomotive Bugfixes: - Fixed filter miniload detection for the infinity loader
Version: 1.9.14 Date: 2021-07-14 Changes: - Typing an invalid cheatmode subcommand will print a message saying so Bugfixes: - Fixed default miniloader detection for the infinity loader
Version: 1.9.13 Date: 2021-04-25 Bugfixes: - Fixed infinity fluid wagons only being changeable by admins - Updated flib dependency to fix crashes for those with an old version
Version: 1.9.12 Date: 2021-04-15 Changes: - Infinity chest and linked chest settings can now be changed by anyone, not just admins
Version: 1.9.11 Date: 2021-03-08 Changes: - Updated Russian locale (credit to Astorin) Bugfixes: - Fixed a crash when an invalid infinity wagon is stored in `global` on migration
Version: 1.9.10 Date: 2021-03-02 Changes: - Adjusted GUI titlebar styling - Changed super pump default speed to 12,000/s - Improved super pump "open default GUI" icon Bugfixes: - Fixed super pump textifield incorrectly setting the slider
Version: 1.9.9 Date: 2021-02-28 Changes: - Infinity inventory filters import/export dialog will now close independently of the controller GUI - Testing tool recipes will only be enabed if they're not already - avoiding duplicate new recipe notifications Optimizations: - Infinity wagon proxies will only be teleported if the wagon has moved
Version: 1.9.8 Date: 2021-02-21 Features: - Added compatibility with Quick Item Search, as the default hotkeys conflict Changes: - Aggregate chests wipe their filters before being saved in blueprints, to significantly decrease blueprint string size - Copy/pasting from a constant combinator to an infinity pipe will set the pipe to produce instead of consume - Disabled editing of infinity filters on aggregate chests Bugfixes: - Fixed a crash related to selecting a new blueprint inside of a blueprint book - Fixed a crash when using the `/cheatmode` command in the map editor - Fixed a potential crash if adding EE to an existing save when in the Space Exploration satellite view - Fixed that aggregate chests placed from blueprints after a mod added items would have a limiter bar set
Version: 1.9.7 Date: 2021-01-26 Bugfixes: - Fixed a crash related to the satellite view fix in 1.9.6
Version: 1.9.6 Date: 2021-01-25 Features: - Added miniloader belt type compatibility to the infinity loader Bugfixes: - Fixed that being in the SE satellite view when mod confiration changes would enable the testing tool recipes
Version: 1.9.5 Date: 2020-12-25 Bugfixes: - Fixed a crash when placing an infinity loader on a brand-new map
Version: 1.9.4 Date: 2020-12-24 Changes: - Infinity loaders and linked belts will default to the fastest belt speed in the current modset, instead of being hardcoded at express belts Bugfixes: - Fixed that the linked belt item would have an invalid place_result between data stages, leading to some compatibility errors
Version: 1.9.3 Date: 2020-12-17 Bugfixes: - Fixed a crash when opening an infinity cargo wagon - Fixed a crash when shift+clicking a linked belt twice - Fixed being unable to open infinity fluid wagons if they had an equipment grid
Version: 1.9.2 Date: 2020-12-16 Bugfixes: - Fixed several issues with mining linked belts in multiplayer and with robots
Version: 1.9.1 Date: 2020-12-16 Bugfixes: - Fixed a crash when mining a linked belt when that linked belt is selected for linking
Version: 1.9.0 Date: 2020-12-16 Features: - Added linked belt - These can connect to other linked belts in arbitrary locations, even across surfaces - Click a linked belt to start a connection, then click another one to link them - Shift + right-click a linked belt to sever its link - Control + left-click a linked belt to sync its belt type to the other end - Linked belts will snap their belt type, similar to infinity loaders - Linked belts will also snap direction if they don't currently have a link - Links will be preserved in blueprints, so long as both ends of the link are in the blueprint - Added linked chest - These share an inventory with other linked chests on the same channel Changes: - Infinity loaders now use the linked belt graphics instead of desaturated graphics - Significantly simplified infinity loader snapping code Bugfixes: - Fixed cheat equipment not being tinted purple
Version: 1.8.3 Date: 2020-11-29 Changes: - Made internal changes to make it possible to extend the testing scenario's scripting for testing mods - Removed now-defunct rocket silo stats GUI code from the testing scenario Bugfixes: - Fixed inventory sync not deleting filters properly
Version: 1.8.2 Date: 2020-11-29 Changes: - Updated crafting group icon Bugfixes: - Fixed a crash and several behavioral issues with copy/paste for infinity pipes and infinity loaders
Version: 1.8.1 Date: 2020-11-29 Bugfixes: - Fixed entity GUI close buttons not working - Fixed a crash when mining an infinity loader while its GUI was open
Version: 1.8.0 Date: 2020-11-23 Features: - Added super battery equipment - Added `/cheatmode` command, meant to be used in place of `/cheat` - No parameter will emulate `/cheat` and enable testing tool recipes - `all` parameter does everything previously listed, and provides infinity items and equipment to the player - `off` parameter disables cheat mode and testing tool recipes Changes: - Updated to Factorio 1.1 - Updated entity GUIs to match new vanilla style - Relocated infinity filter buttons from the bottom-left corner to being anchored on the editor GUI - Updated testing scenario map to include a super radar - Increased super roboport slots from 7 to 10 - The mod no longer hijacks the vanilla `/cheat` command, instead using the aforementioned custom `/cheatmode` command - Removed `/EditorExtensions` command - Refined crafting group icon to better fit the other new icons Bugfixes: - Fixed edge-case with IL chest filter setting
Version: 1.7.5 Date: 2020-11-14 Changes: - Moved the testing scenario's actual code outside of the scenario script itself, to avoid issues with migrations
Version: 1.7.4 Date: 2020-11-05 Bugfixes: - Fixed a crash when copy / pasting to an infinity loader from anything but a constant combinator
Version: 1.7.3 Date: 2020-10-30 Bugfixes: - Fixed various crashes caused by the removal of the toggle-inventory-sync command - Fixed typo in infinity loader error message
Version: 1.7.2 Date: 2020-10-30 Changes: - Removed the toggle-inventory-sync command, it is redundant due to the inventory sync per-player setting Bugfixes: - Fixed a crash when entering a mini-tutorial
Version: 1.7.1 Date: 2020-10-22 Changes: - Rewrote infinity pipe <-> constant combinator copy / paste to use prototype properties instead of runtime hacks
Version: 1.7.0 Date: 2020-10-22 Features: - Added copy / paste support between infinity pipes and constant combinators - Added support for decimal values to the Infinity Accumulator GUI - When in the map editor, mod_gui buttons and frames will be pushed to the right, so they remain visible
Version: 1.6.2 Date: 2020-10-19 Bugfixes: - Fixed a crash when pasting to an Infinity Loader from an entity with no control behavior - Fixed missing infinity loader locale - Fixed that infinity loader entities were upgradable
Version: 1.6.1 Date: 2020-10-06 Bugfixes: - Fixed a crash when disabling cheat mode when the reach distance bonus wasn't being applied correctly - Fixed that the character bonuses would compound if `/cheat all` was typed multiple times
Version: 1.6.0 Date: 2020-10-01 Features: - Super pump has been redesigned, and now sports an adjustable pumping speed with a custom GUI Bugfixes: - Fixed broken performance warning rich text on infinity wagon tooltips - Fixed a crash when the scenario would toggle the map editor before EE loaded the player's data
Version: 1.5.22 Date: 2020-09-26 Bugfixes: - Fixed items spilling during inventory sync when the character's inventory was full
Version: 1.5.21 Date: 2020-09-25 Features: - Added "tertiary" as a selectable priority for infinity accumulator input/output Bugfixes: - Fixed incorrect IA buffer size scaling leading to incorrect power production / consumption possibility numbers - Fixed prototype migration filenames to actually run in order
Version: 1.5.20 Date: 2020-09-17 Bugfixes: - Fixed a crash when Cursor Enhancements was active and mod versions changed
Version: 1.5.19 Date: 2020-09-17 Changes: - Changed infinity pipe crafter input snapping to work on furnaces and rocket silos as well as assembling machines - Removed defunct infinity pipe snapping, which hasn't worked since fluid mixing was re-introduced Bugfixes: - Fixed edge-cases where infinity pipe crafter snapping did not work correctly - Fixed the default forces in the testing scenario not having the bot buffs
Version: 1.5.18 Date: 2020-09-15 Features: - Added rocket launch tracking to the testing scenario Changes: - Testing scenario will chart around a force's spawnpoint if it is changed, rather than always 0,0 - Testing scenario now buffs each force's construction order speed - This can be reverted using the `force editor -> edit other properties` Bugfixes: - Fixed that mod settings would not be preserved when entering the testing scenario
Version: 1.5.17 Date: 2020-09-14 Changes: - Adjusted Cursor Enhancements overrides - The mod will only give the `/cheat all` loadout if in EE's testing scenario
Version: 1.5.16 Date: 2020-09-13 Changes: - The testing scenario now enables cheat mode for new players itself, rather than EE doing it Bugfixes: - Fixed a crash when the scenario would enable cheat mode for a new player
Version: 1.5.15 Date: 2020-09-13 Features: - Added beacon slot picture definitions for the super modules - Added Cursor Enhancements overrides for testing tools - Added Russian translation by Apareshka - Added sounds when opening/closing infintity accumulators and infinity loaders Changes: - Super module icons are now tinted from a greyscale base, significantly improving their appearance Bugfixes: - Fixed a crash when disabling cheat mode while in the map editor - Fixed a crash with inventory sync when toggling the map editor from the ghost controller - Fixed aggregate chests not setting their filters when placed - Fixed character cheats not being applied when the character enables cheat mode in a non-character controller - Fixed incorrect error message when typing `/EditorExtensions disable-cheat-mode` while cheat mode was already disabled - Fixed inventory sync destroying items if the non-editor controller doesn't have all of the corresponding inventories - Fixed some broken migrations when converting to EE from Infinity Mode - Fixed the super beacon discoloring the modules in its slots - Fixed the testing tool recipes not being unlocked if a scenario starts the player in cheat mode
Version: 1.5.14 Date: 2020-09-08 Changes: - Testing scenario will only chart once, rather than on every player join - Removed dialog message when first loading the testing scenario - Disabled AAI Industry's crash site in the testing scenario Bugfixes: - Fixed a crash when changing player settings - Fixed that activating Space Exploration's satellite view would unlock testing tools and toggle inventory sync - Fixed that the infinity inventory filters buttons would not update their location on a display resolution or scale change - Fixed that the mod did not listen for entity cloning events
Version: 1.5.13 Date: 2020-08-23 Changes: - Changed snap-to-pipe behavior of infinity pipes to just set their fluid filter, but not void their contents Optimizations: - Improved performance of aggregate chest setup by 10x Bugfixes: - Fixed infinity loaders not snapping to newly built standard loaders - Fixed infinity pipe snapping not working at all - Fixed several missing migrations, leaving behind useless data in global
Version: 1.5.12 Date: 2020-08-22 Features: - Inventory sync now syncs the "hand" position as well Bugfixes: - Fixed aggregate chests not counting spidertron remotes when setting their inventory size - Fixed infinity loaders not snapping when facing directly into another loader - Fixed another edge case where contents would be spilled during inventory sync
Version: 1.5.11 Date: 2020-08-15 Changes: - Updated to Factorio 1.0 Bugfixes: - Fixed a crash with Artisanal Reskins
Version: 1.5.10 Date: 2020-08-09 Features: - Added infinity loader support for Omnicompression Changes: - Moved infinity loader generation to data-final-fixes to catch absolutely all belt types Bugfixes: - Fixed a potential crash if any GUI handlers were removed between versions
Version: 1.5.9 Date: 2020-07-26 Features: - Entering an unrecognized command will print a message saying so Changes: - Split testing tool recipes into their own category - Hid Krastorio 2 dependency Bugfixes: - Fixed a crash with aggregate chests when there was more than one "mining-tool" prototype in the game - Fixed the Transport Drones mod causing aggregate chests to have one less extra slot for inserters - Fixed a crash upon building an infinity loader in an illegal location
Version: 1.5.8 Date: 2020-07-09 Changes: - Krastorio 2 crash site is now disabled when entering testing scenario
Version: 1.5.7 Date: 2020-06-24 Bugfixes: - Fixed a crash related to GUI style changes in Factorio 0.18.33
Version: 1.5.6 Date: 2020-06-13 Features: - Added a setting for preventing the initial pause when entering the editor for the first time - Added a super roboport setup to the testing scenario map Changes: - Renamed tesseract chest to aggregate chest, to avoid confusion with its functionality - Testing scenario no longer has clouds
Version: 1.5.5 Date: 2020-06-08 Changes: - Super robots are now 1 million times faster - Super robots can carry up to 1000 items at a time Bugfixes: - ACTUALLY added the pre-built testing level - the mod packager ignored the level file when zipping the mod!
Version: 1.5.4 Date: 2020-06-01 Bugfixes: - Removed Recipe Book script data from testing scenario level
Version: 1.5.3 Date: 2020-06-01 Changes: - Changed window titlebar drag behavior to be in line with vanilla (you can drag anywhere on the titlebar's flow) - Testing scenario is now a pre-generated world, vastly speeding up load time
Version: 1.5.2 Date: 2020-05-28 Features: - Added testing scenario - the world generates with lab tiles and cheat mode is enabled from the start
Version: 1.5.1 Date: 2020-05-26 Changes: - Removed testing scenario - it doesn't work yet!
Version: 1.5.0 Date: 2020-05-26 Features: - Added super energy shield - Added super night vision - Added a super energy shield and super night vision to the /cheat all loadout - Added /EditorExtensions disable-cheat-mode command, which disables cheat mode and removes the testing tools recipes - Cheat entities now have a purple map color - Inventory sync now syncs slot filters as well as contents Changes: - Refactored the mod to improve performance and code structure - Switched from RaiLuaLib to FLib - New infinity loader icon - Removed infinity combinator due to bad performance, clunky internals, and low usage - Significantly optimized infinity wagon blueprinting logic - Updated item / entity naming scheme to more accurately reflect what they do - Updated GUI styling to match the 0.18.27 style overhaul Bugfixes: - Fixed a crash when connecting an infinity pipe to a crafting machine with no set recipe - Fixed a crash with inventory sync when in god mode - Fixed that entering cheat mode with inventory-expanding armor equipped would unequip the armor for a split second, causing items to spill on the ground - Fixed the infinity pipe not appearing in item filters menu - Fixed that super exoskeletons could not be placed in every equipment grid
Version: 1.4.1 Date: 2020-04-24 Bugfixes: - Fixed RaiLuaLib version dependency
Version: 1.4.0 Date: 2020-04-24 Features: - Added new hi-res icons for infinity chests and tesseract chests - Inventory sync is now able to be toggled separately from cheat mode, using /EditorExtensions toggle-inventory-sync Changes: - Non-logistic infinity and tesseract chests now have a slightly different color, to be able to distinguish them from vanilla infinity chests - Tesseract and infinity chest graphics are now packged with the mod - Infinity fuel icon now uses rocket fuel instead of nuclear fuel, eliminating the ugly glow - Refactored inventory and cursor sync to use the new script inventories feature instead of invisible chests - Removed /ee_cheat command, use /cheat all instead - Removed remote interface for infinity loader, it's not really needed Bugfixes: - Fixed that mining an infinity robot would return its non-infinity version - Fixed a crash when trying to open an infinity combinator more than once - Fixed missing descriptions on infinity loader and infinity accumulator
Version: 1.3.3 Date: 2020-04-09 Bugfixes: - Fixed infinity pipe and infinity heat pipe returning their vanilla versions when mined
Version: 1.3.2 Date: 2020-04-06 Bugfixes: - Fixed infinity inserter and infinity pipe autoconfig not working
Version: 1.3.1 Date: 2020-04-05 Bugfixes: - Fixed several missing migrations - Fixed stack sizes of infinity chests and tesseract chests
Version: 1.3.0 Date: 2020-04-03 Features: - Added Krastorio 2 compatibility for infinity loaders Changes: - Added a prefix to all items and entities to avoid conflicts with other mods - Switched to using our own versions of the built-in infinity chest, infinity pipe, and heat interface to avoid compatibility issues - Brightened the crafting group icon to make it easier to see when selected - Removed lualib and made it a separate mod, RaiLuaLib Bugfixes: - Fixed the alignment and styling of titlebars which broke due to the new character GUI - Fixed a crash on trying to disable inventory sync when it wasn't enabled - Fixed that mining an infinity combinator would give you a regular constant combinator - Fixed that an infinity loader of a modded belt type would break upon the mod's removal
Version: 1.2.1 Date: 2020-02-21 Bugfixes: - Fixed a crash when using an infinity loader with modded belts (forgot a comma) - Fixed a crash when setting an infinity fluid wagon to have at most or exactly zero fluid
Version: 1.2.0 Date: 2020-02-20 Features: - Added inventory and cursor syncronization between play modes (only active after enabling cheat mode) - Added infinity inventory filters import/export dialog - Added default infinity inventory filters setting Changes: - Improved styling of infinity loader filter buttons and infinity combinator selected button - Editor GUI character tab is now hidden by default Bugfixes: - Fixed missing key error when trying to build over an infinity loader - Fixed infinity lab not properly detecting all possible science packs
Version: 1.1.2 Date: 2020-02-14 Changes: - Updated crafting group icon - Removed tesseract storage chest due to performance problems making it completely unusable Bugfixes: - Fixed a crash when using the /ee_cheat command without a character
Version: 1.1.1 Date: 2020-02-03 Bugfixes: - Fixed a crash when another mod's custom GUI was closed before this mod got to read it - Fixed a crash when an infinity pipe is snapping to a fluidbox with an index greater than one - Fixed incorrect infinity pipe snapping behavior when there are multiple infinity pipes connected to the same crafting machine
Version: 1.1.0 Date: 2020-02-01 Features: - Added infinity exoskeleton equipment - Added /ee_cheat command that is similar to /cheat, but outfits you with infinity equipment instead of vanilla equipment Changes: - Buffed infinity roboport to have 100 charging slots and charge all bots in the center, significantly speeding it up - Removed some redundant code for showing the testing items Bugfixes: - Fixed that the electric energy interface would show in the crafting menu when using /cheat - Fixed that infinity equipment wasn't included in the crafting recipes after using /cheat - Fixed that infinity equipment would not be tinted when stuck in armor
Version: 1.0.2 Date: 2020-01-26 Features: - If you are already in cheat mode when Editor Extensions is added to your save, the testing tools will unlock themselves automatically - The toggle map editor shortcut will visually disable itself if the player is not an admin Bugfixes: - Fixed not being able to unlock testing tools using /cheat if cheat mode was already enabled - Fixed data stage code structure to prevent leaking globals into other mods, and fix many incompatibilities both known and unknown
Version: 1.0.1 Date: 2020-01-25 Bugfixes: - Fixed incorrect infinity heat pipe picture definition causing a crash in some cases - Fixed save/load safety of event GUI filters
Version: 1.0.0 Date: 2020-01-25 Features: - Initial release