MrLumme

Mods by MrLumme

Space Exploration Nuclear-Fuel-Delivery

by MrLumme

Adds Nuclear Fuel to the list of things Space Exploration's Delivery Cannons can shoot. Based on the 'Space Exploration Rocket Part Delivery' mod by AckEmma (https://mods.factorio.com/mod/Space-Exploration-Rocket-Part-Delivery)

Tweaks
1 year, 5 months ago
1.1
1.73K
Logistics

Early Heating

by MrLumme

Moves heat pipe and heat exchanger to their own technologies, which can be accessed earlier. Meant to work with Cheese's Concentrated Solar, which if enabled will also have its techonology tweaked to be accessible earlier.

Tweaks
19 days ago
1.1 - 2.0
1.23K
Power

SE - Cheaper Floors

by MrLumme

Tweaks recipe from Space Exploration by Earendel. Makes space platform recipes output 10 platforms instead of 1. Makes spaceship floor and wall recipes gives 4 times more per resource used.

Tweaks
a month ago
1.1
930
Manufacturing

SE - Simple Research

by MrLumme

Simplifies (and cheapens) a lot of the Space Exploration research stuff. Limits each of the tiered science packs to only use four items and some type-dependant fluid. Limits catalogues to only one tier per type, and tweaks the recipe to only require one type of data card. Also, there are currently no changes to the deep space research, as I'm not at that stage in the mod yet.

Tweaks
1 year, 5 months ago
1.1
477
Manufacturing

Pollution Solutions Lite - No Biters Required

by MrLumme

A fork of the PollutionSolutionsLite mod, that removes the whole xenomass business.

Content
1 year, 28 days ago
1.1
466
Combat Fluids Manufacturing

Nuclear Artillery Shell - Tweaks

by MrLumme

Changes the recipe of the Nuclear Artillery Shell from the mod of the same name by Aephiex. The original NAS mod recipe seems to reflect how ammo is crafting into uranium variants in base game, however this mod changes it to be more like an actual Atomic Bomb built into an artillery shell, with the bomb the original payload of 4 explosive cannon shells. Also adds production science packs to the research of it. Is it generally more expensive? Yes. Does it still go big kaboom? You bet ya.

Tweaks
1 year, 8 months ago
1.1
417
Manufacturing

SE - More Fuel Delivery

by MrLumme

Increases the amount of rocket fuel Space Exploration's Delivery Cannons can shoot.

Tweaks
1 year, 5 months ago
1.1
396
Logistics

SE - Simple Supercomputers

by MrLumme

Removes some of the supercomputer recipe complexity from the Space Exploration overhaul, while keeping some parts of the datacard production chain.

Tweaks
1 year, 9 months ago
1.1
345
Manufacturing

Uncrafting Logistic Chests

by MrLumme

Adds recipes to uncraft all types of logistic chests, gives back the original crafting components used. Also supports AAI Containers & Warehouses by Earendel

Tweaks
19 days ago
1.1 - 2.0
277
Storage

Realistic Reactors and Plutonium Energy, Play Nice!

by MrLumme

Makes Plutonium Energy's breeder fuel cell the only usable fuel for Realistic Reactors' breeder reactor and disables Plutonium Energy's mox reactor. Note: I haven't been able to remove the other two fuel cells from the breeder reactor yet.

Tweaks
1 year, 2 months ago
1.1
274
Manufacturing

SE - Rich Sands

by MrLumme

Makes pulveriser able to extract ores from sand, and to make scrap into sand. Also disables the scrap to ore recipe from of the recycling plant as it is overtaken by these recipes. Also adds coal as an additional output of the extraction.

Tweaks
1 year, 5 months ago
1.1
257
Manufacturing

Rocket Silo Construction - Tweaks

by MrLumme

Re-balances (lowers) the power draw, stages and recipe costs and pollution of the Rocket Silo Construction's stages.

Tweaks
3 months ago
1.1
236
Manufacturing

Aligned Fuel Conversions

by MrLumme

Rework of fuel values in order to keep them constant between recipes. It is made with the assumption that recipes converting between fuels do not add energy into the material and that chemical processes (that is oil cracking and coal liquefaction) comes with an energy loss of 20%. Other recipes, such as rocket and nuclear fuel maintain the input energy amount. Beside these it treates solid fuel made from light oil as 100% correct, and derives other recipes from that.

Tweaks
19 days ago
1.1 - 2.0
166
Power

BiodomeIndustries - Tweaks

by MrLumme

Performs a lot of smaller changes to BiodomeIndustries.

Tweaks
1 year, 2 months ago
1.1
131
Fluids Manufacturing

Lumme's Lazy Newb Space Exploration

by MrLumme

My SE modpack. Also contains a few tweaks, too small for their own mod.

Mod packs
8 months ago
1.1
126
Transportation Logistics Trains Combat Armor Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints

SE - Plastic Space Rails

by MrLumme

Made for 501_General_Venator. Changes the Space Rail recipe to use 100 plastic bars instead of the energy catalogue. Also minimizes the recipe to a 1 rail output variant

Tweaks
1 year, 3 months ago
1.1
126
Trains Manufacturing

Omega Drill Tweaks

by MrLumme

Tweaks the Omega Drill from the mod of the same name to have reduced speed, pollution output and power draw, but added more module slots, making it more customizable. If the Space Exploration mod if present, it moves the Big Mining Drill earlier in the techtree and takes its old place.

Tweaks
2 months ago
1.1
102
Mining Manufacturing

Mortar Turret Tweaks

by MrLumme

Makes the mortar turret of the Ironclad Gunboat and Mortar Turret mod only target worms and nests and tweaks it's range to just below the radar radius

Tweaks
2 months ago
1.1
88
Combat

Clean Module

by MrLumme

Adds a new type of module that makes your factories produce less pollution. Also supports Space Exploration.

Content
2 months ago
1.1
49
Combat Environment Manufacturing

Swapable Combinators

by MrLumme

Streamlines a lot of combinator mods, by having them be interchangable, share the technologies they come from, and by giving them colorcoded and simular sprites and icons.

Tweaks
3 months ago
1.1
45
Circuit network Manufacturing