MrLumme

For contact, either post a thread on one of my mods or hit me up on discord.
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Mods by MrLumme

Early Heating

by MrLumme

Moves heat pipe and heat exchanger to their own technologies, which can be accessed earlier. Meant to work with Cheese's Concentrated Solar, which if enabled will also have its techonology tweaked to be accessible earlier.

Tweaks
2 months ago
1.1 - 2.0
2.60K
Power

Space Exploration Nuclear-Fuel-Delivery

by MrLumme

Adds Nuclear Fuel to the list of things Space Exploration's Delivery Cannons can shoot. Based on the 'Space Exploration Rocket Part Delivery' mod by AckEmma (https://mods.factorio.com/mod/Space-Exploration-Rocket-Part-Delivery)

Tweaks
2 years ago
1.1
1.77K
Logistics

Asteroid Belt

by MrLumme

Adds an asteroid belt, dividing the solar system into inner planets, and the outer planets. Inner planets are Nauvis, Vulcanus, Fulgora, Gleba (Mods: Castra, Rubia, Moshine, Igrys, Corrundum). Outer planets are Aquillo, (Mods: Maraxsis, Tenebris, Cubium, Secretas & Frozeta, Paracelsin). The edges of the belt are very resource rich. Traveling through the belt is a short but difficult trip, required either a well armed and armoured vessel or one that can moderate it's speed.

Content
10 days ago
2.0
1.33K
Factorio: Space Age Icon Space Age Mod
Planets Logistics

SE - Cheaper Floors

by MrLumme

Tweaks recipe from Space Exploration by Earendel. Makes space platform recipes output 10 platforms instead of 1. Makes spaceship floor and wall recipes gives 4 times more per resource used.

Tweaks
2 months ago
1.1 - 2.0
1.03K
Manufacturing

Aligned Fuel Conversions

by MrLumme

Rework of fuel values in order to keep them constant between recipes. It is made with the assumption that recipes converting between fuels do not add energy into the material and that chemical processes (that is oil cracking and coal liquefaction) comes with an energy loss of 20%. Other recipes, such as rocket and nuclear fuel maintain the input energy amount. Beside these it treates solid fuel made from light oil as 100% correct, and derives other recipes from that.

Tweaks
10 months ago
1.1 - 2.0
955
Power

Gas Works

by MrLumme

Adds structures using gas (oil products) as a power source! We've got a Gas Generator to make electricity, a Gas Heater to make heat, Gas powered furnaces, and Gas Boilers to make steam. Part 2 of the my bigger GasHeatStuff collection.

Content
21 days ago
2.0
777
Fluids Manufacturing Power

Heat Shielding

by MrLumme

Adds heat shielding as an item and a technology. Also changes some techs and recipes in the game, however this can be turned off with a setting. Made mostly to be used by my other mods, Heated Fabrication and Advanced Rocket Parts

Content
a month ago
2.0
680
Manufacturing

Heated Fabrication

by MrLumme

Adds a version of the assembling machine, chemical plant, and furnace that runs on heat! Also adds two other ways of generating low-level heat! Part 1 of the my bigger GasHeatStuff collection.

Content
14 days ago
2.0
506
Manufacturing

SE - Simple Research

by MrLumme

Simplifies (and cheapens) a lot of the Space Exploration research stuff. Limits each of the tiered science packs to only use four items and some type-dependant fluid. Limits catalogues to only one tier per type, and tweaks the recipe to only require one type of data card. Also, there are currently no changes to the deep space research, as I'm not at that stage in the mod yet.

Tweaks
2 years ago
1.1
489
Manufacturing

Pollution Solutions Lite - No Biters Required

by MrLumme

A fork of the PollutionSolutionsLite mod, that removes the whole xenomass business.

Content
1 year, 10 months ago
1.1
478
Combat Fluids Manufacturing

Heat Pumps

by MrLumme

Adds the heat pump, a heat pipe worker's swiss army knife! It can function as a valve, pump, or relay for heat! Part 3 of the my bigger GasHeatStuff collection.

Content
a month ago
2.0
471
Logistics Circuit network Power

Nuclear Artillery Shell - Tweaks

by MrLumme

Changes the recipe of the Nuclear Artillery Shell from the mod of the same name by Aephiex. The original NAS mod recipe seems to reflect how ammo is crafting into uranium variants in base game, however this mod changes it to be more like an actual Atomic Bomb built into an artillery shell, with the bomb the original payload of 4 explosive cannon shells. Also adds production science packs to the research of it. Is it generally more expensive? Yes. Does it still go big kaboom? You bet ya.

Tweaks
2 years ago
1.1
421
Manufacturing

SE - More Fuel Delivery

by MrLumme

Increases the amount of rocket fuel Space Exploration's Delivery Cannons can shoot.

Tweaks
2 years ago
1.1
408
Logistics

Uncrafting Logistic Chests

by MrLumme

Adds recipes to uncraft all types of logistic chests, gives back the original crafting components used. Also supports AAI Containers & Warehouses by Earendel

Tweaks
10 months ago
1.1 - 2.0
373
Storage

SE - Simple Supercomputers

by MrLumme

Removes some of the supercomputer recipe complexity from the Space Exploration overhaul, while keeping some parts of the datacard production chain.

Tweaks
2 years ago
1.1
354
Manufacturing

Realistic Reactors and Plutonium Energy, Play Nice!

by MrLumme

Removes PlutoniumEnergy's reactors, and combines some of the techs from it and Realistic Reactors Reborn. Also have new more factorio-like signal icons for Realistic Reactors Reborn. Note: I haven't been able to remove the other two fuel cells from the breeder reactor yet.

Tweaks
a month ago
1.1 - 2.0
349
Manufacturing

Rocket Silo Construction - Tweaks

by MrLumme

Re-balances (lowers) the power draw, stages and recipe costs and pollution of the Rocket Silo Construction's stages. Also tweaks some recipe times and have a setting to control the overall crafting speed of the stages.

Tweaks
a month ago
1.1 - 2.0
285
Manufacturing

Gas Heat Stuff

by MrLumme

This is a compilation of all my gas and heat mods to really change the energy conversion and heat system in Factorio up!

Mod packs
a month ago
2.0
279
Logistics Fluids Circuit network Manufacturing Power

SE - Rich Sands

by MrLumme

Makes pulveriser able to extract ores from sand, and to make scrap into sand. Also disables the scrap to ore recipe from of the recycling plant as it is overtaken by these recipes. Also adds coal as an additional output of the extraction.

Tweaks
2 years ago
1.1
266
Manufacturing

Bactophilia

by MrLumme

Adds many new bacteria types (fx. sulfur, tungsten, and more), and the ability to slowly modify them into another type.

Content
a month ago
2.0
241
Factorio: Space Age Icon Space Age Mod
Manufacturing