Makes the mortar turret of the Ironclad Gunboat and Mortar Turret mod only target worms and nests and tweaks it's range to just below the radar radius
Small changes concerning balance, gameplay, or graphics.
Made for 501_General_Venator. Changes the Space Rail recipe to use 100 plastic bars instead of the energy catalogue. Also minimizes the recipe to a 1 rail output variant
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
My SE modpack. Also contains a few tweaks, too small for their own mod.
Collections of mods with tweaks to make them work together.
Adds two new rocket part types; the Advanced Rocket Part and, if Space Age is enabled, the Interplanetary Rocket Part. Both of these make rockets cheaper in exchange for more complex production lines
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Moves spaceship rocket engines and tanks to their own technology, which can be researched shortly after reaching Nauvis Orbit.
Small changes concerning balance, gameplay, or graphics.
Adds Toddnollan's pre-2.0 Omega Drill + my own tweaks mod from back then.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a new type of module that makes your factories produce less pollution. Also supports Space Exploration.
Mods introducing new content into the game.
Streamlines a lot of combinator mods, by having them be interchangable, share the technologies they come from, and by giving them colorcoded and simular sprites and icons.
Small changes concerning balance, gameplay, or graphics.
This mod redesigns the rocket fuel in Space Exploration by having you make liquid rocket fuel first and then fill it into empty fuel cells, when you need a carriable version for vehicles.
Small changes concerning balance, gameplay, or graphics.
Lowers the inventory size of vehicles to make them less of a cheap super-chest. Also supports vehicles from AAI, and the AAI Vehicles Depot.
Small changes concerning balance, gameplay, or graphics.
Makes CNC's Sulfur Mod compatible with Alien Biomes. And incidently, because Earendel has made some solid mods, is it also just natively compatible with Space Exploration (That is; it can generate sulfur core seam).
Small changes concerning balance, gameplay, or graphics.
My SE modpack... But without SE. Also contains a few tweaks, too small for their own mod.
Collections of mods with tweaks to make them work together.
Simplifies Space Exploration by mashing the recipes of the different types of machines into just a single machine. For example, recipes of the mechanical plant and the recycler have been adopted by the pulverizer. This also applies to all the telescopes, the particle accelerators, life support and decontamination facilities, the thermodynamics, radiation and laser facilities, and the plasma generator and electromagnetic facility.
Small changes concerning balance, gameplay, or graphics.
Tweaks the Omega Drill from the mod of the same name to have reduced speed, pollution output and power draw, but added more module slots, making it more customizable. If the Space Exploration mod if present, it moves the Big Mining Drill earlier in the techtree and takes its old place.
Small changes concerning balance, gameplay, or graphics.
Removes the wooden circuit recipe from AAI Industry as it messes with the Crafting Combinator from the mod of the same name
Small changes concerning balance, gameplay, or graphics.