Streamlines a lot of combinator mods, by having them be interchangable, share the technologies they come from, and by giving them colorcoded and simular sprites and icons.
Small changes concerning balance, gameplay, or graphics.
This mod redesigns the rocket fuel in Space Exploration by having you make liquid rocket fuel first and then fill it into empty fuel cells, when you need a carriable version for vehicles.
Small changes concerning balance, gameplay, or graphics.
Makes CNC's Sulfur Mod compatible with Alien Biomes. And incidently, because Earendel has made some solid mods, is it also just natively compatible with Space Exploration (That is; it can generate sulfur core seam).
Small changes concerning balance, gameplay, or graphics.
My SE modpack... But without SE. Also contains a few tweaks, too small for their own mod.
Collections of mods with tweaks to make them work together.
Simplifies Space Exploration by mashing the recipes of the different types of machines into just a single machine. For example, recipes of the mechanical plant and the recycler have been adopted by the pulverizer. This also applies to all the telescopes, the particle accelerators, life support and decontamination facilities, the thermodynamics, radiation and laser facilities, and the plasma generator and electromagnetic facility.
Small changes concerning balance, gameplay, or graphics.
Removes the wooden circuit recipe from AAI Industry as it messes with the Crafting Combinator from the mod of the same name
Small changes concerning balance, gameplay, or graphics.