Tiny Trains deprecated


Tiny trains for your tiny needs. Makes rails and wagons 1 wide, and shortens the wagons to 3 height. Now you can fit a train in between your assemblers and beacons. Rails still move on a 2x2 grid.

Content
4 years ago
0.17 - 0.18
12
Trains
Owner:
LeonSkills
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
4 years ago
Latest Version:
0.2.0 (4 years ago)
Factorio version:
0.17 - 0.18
Downloaded by:
12 users

Tiny trains for your tiny needs. Makes rails and wagons 1 wide, and shortens the wagons to 3 height. Now you can fit a train in between your assemblers and beacons. Rails still move on a 2x2 grid.

Known, solvable issues

  • No tiny signals and stations (yet)
  • Can't place gates on rails (yet)
  • No icons for tiny wagons (loco, cargo, fluid)
  • Pumps don't connect properly to fluid wagons (graphically)

Known, hard to solve issues

(Any help on these is appreciated) * Trains aren't correctly aligned on curves. Need new sprites for that * Stations aren't rotational symmetric. Vertical even has half a tile offset from vertical. This makes it possible for inserters/mining drills on horizontal station to take/put items from/on two wagons, but those vertical can't. * Ghost rails and wagons that can't be placed are only removed once a bot tries to place it. * Alt info on wagons disabled. They can't be moved, will need to make custom one.

Known, (near) impossible to solve issues

  • Still based on 2x2 grids. I can move it to 1x1 grids, but that divides your rail system into 4 systems that can't be connected. Also stations and signals are funky on those offset by one rails.
  • Collision checks are done in control phase. So rails still show up green even if you can't place the item there
  • Curve radius still very large, can't be changed.
  • When placing down ghosts rails it still checks the collision mask of the normal (bigger) rails, so you'd need to place the rail blueprint first before any other entities.