Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience with more crafting, resources, and combat options. The idea is not to make it more complex for the sake of complexity (e.g. 1000 different recipes/resources), but rather allow players to find the style of play they like and not feel limited in their choices as well as simplifying some recipes for easier automation. If you want to help out, through art, code or implementation, please contact me!

Overhaul
2 months ago
0.18 - 1.1
3.13K
Transportation Logistics Combat Armor Enemies Mining Fluids Logistic network Manufacturing Power Storage

Changelog

Version: 0.2.00
Date: 2024.01.30
  Additions:
    - Added lockbox chest as a single stack chest with high damage resistance.
    - Added remaining swarmer and blaster enemy sizes.
    - Changed wooden wall to basic stone wall, which can't be repaired.
    - Added basic lab as the starter lab and moved regular labs behind research with their original recipe.
    - Added throwable bricks, as a basic throwable attack.
  Balance:
    - Battery and advanced battery array are 4x4 and 6x6.
    - Blasters now do a smaller explosion when killed.
    - Blaster Spawners explode doing damage on death in a large radius.
    - Increased health of regular biters.
    - Swarmers have a higher spawn rate.
    - Spitter worms now have a minimum attack radius.
    - Locomotive engines use vehicle chassis in the recipe
    - Fish filtering recipe is more resource and energy intensive.
Version: 0.1.99
Date: 2024.01.30
  Additions:
    - Added pistol turret as a starting defensive item
    - Added new enemy types and coloured them more intensely
    - Swarmer enemies spawn numerous small annoying biters
    - Blaster enemies self destruct on an attack
    - Worms are now coloured to green to signify their attack type.
    - Added fish filtering, process large amounts of water to find fish.
    - Added barrel recycling, smelt them to get some iron plates back.
    - Aded new advanced battery array for better electrical storage
    - Added long burner inserter
    - Added large burner drill
    - Added large air purifier.
  Graphics:
    - Updated aluminium object
    - Updated belt icons to match new ones.
    - Updated alien colouring.
  Balance:
    - Rebalanced worm damage and range.
    - Turret veterancy level requirement are almost doubled (100, 250, 500, 1000)
    - Shotguns now have a tight inner cone with wide outer cone, instead of an equal full spread.
    - Resized large electrical distributer from 5x5 to 4x4 
    - Resized air purifier from 3x3 to 2x2.
  Fixes:
    - Started to organize some objects ordering to fit better with their use and similarities.
Version: 0.1.95
Date: 2021.07.18
  Additions:
    - Added large laser turrets called the Guass Cannon.
  Graphics:
    - Added gas processing tech icon.
    - Added new hut and warehouse graphics (by Belich).
  Balance:
    - Increased all modular grid sizes by 1 (height).
    - Reduced the amount of speed that laser technology adds.
    - Reduced the power amount to fire laser turrets, but increased their drain.
    - Increased listening post range by 1 chunk.
    - Tripled the power outputted by the crash site generator.
    - Gas processing tech is now available directly after Gas extraction.
    - Advanced repair packs are now cheaper to make and repair even faster.
    - Increased the health for large solar panels and solar arrays.
  Fixes:
    - Fixed a crash to do with turrets being destroyed and ghosts being placed before researching robotoics.
    - Fixed a health issue with Artillery turrets having only 10hp.
Version: 0.1.93
Date: 2021.07.10
  Additions:
    - Added Long reach to all toolkit tech upgrades.
    - Added new toolkit tech levels.
    - Added more toolbelt size upgrades for each tech pack.
  Graphics:
    - Increased listening post frame count so it is smoother (by Belich)
    - Added large radar art (by Belich)
  Balance:
    - Rebalanced many equipment objects so lower tech is still useful (e.g. battery mk2 takes up more room).
    - Increased the build time of inserters and assembly machines.
    - Reduced the cost of low density structure.
    - Mini roboports now hold 2 stacks of robots (was 1).
    - Infinite research tech for Robot follower count is now more expensive and in line with other tech.
    - Reduced Exoskeleton speed and power by half (to help balance with base player speed upgrade tech).
    - Reduced factory speed back to 2.5 (was 3).
    - Instead increased factory module count to 3 (was 2).
  Fixes:
    - Added Advanced processors to productivity module support.
Version: 0.1.91
Date: 2021.07.04
  Additions:
    - Added Electronics 3 technology to allow the creation of Advanced Processors.
    - Added Productivity, Speed and Effectivity 4 modules.
  Graphics:
    - Added new art for loaders (by Belich).
    - Added new art for listening post (by Belich).
  Balance:
    - Turbo loaders now need a speed module.
    - Electric grinder is now 5x5 footprint (was 7x7) and kept the same stats.
    - Spidertron rocket launchers now fire 2.5x faster.
    - Spidertron rocket launchers range increased to 42 (was 36)
    - Geothermal vents now generate 2x the output than before.
    - Reduces SPAM grenade cluster amount by 1 to stop it from lagging.
    - Reduced SPAM stack count to 25 (was 50).
    - Reduced Steel forge craft speed to 5 (was 6).
    - Increased Factory speed to 3 (was 2.5).
    - Increased electrical distributor grid range to 20.5 (was 16.5)
  Fixes:
    - Fixed missing icon in power window for high powered press machines.
    - Fixed missing icons in power window for loaders.
    - Stopped sand -> stone recipe from being handcraftable
    - Fixed instances of sandy rocks using the wrong sand (this should convert automatically via migration)
    - Fixed missing icon for Large radar.
Version: 0.1.89
Date: 2021.05.23
  Additions:
    - Added Boss spitters.
  Graphics:
    - Added new art Sniper shells.
  Balance:
    - Updated Boss spawn rate in relation to evolution rate so they spawn sooner.
  Fixes:
    - Fixed enemy corpses not matching.
    - Fixed broken modifier localizations for multiple entries.
    - Fixed a copy paste ghost issue where you could copy and paste veteran ghosts of existing veteran turrets.
Version: 0.1.87
Date: 2021.05.22
  Balance:
    - Increased resistances and health for most factorioplus turrets
    - Increased physical resistances for rail.
    - Increased Magnum damage to +750% (was +500%)
  Fixes:
    - Improved minigun turret distraction.
    - Destroyed veteran turrets use the base ghost and not the veteran ghost.
    - Turrets can gain veterancy on any world surface, not just the base game.
    - Ammo does not disappear when a turret is removed by robots.
    - Plasma cell ammo now increases in damage when the respective energy weapon tech is researched.
  Removed:
    - Removed 'Find Body' script to fix old turret script issues, this can be downloaded as a seperate mod "Findmybody".
Version: 0.1.85
Date: 2021.05.17
  Additions:
    - Added plasma gun.
    - Added napalm mortar rounds.
  Fixes:
    - Sniper towers are now locked behind their respective techs.
Version: 0.1.72
Date: 2021.05.15
  Additions:
    - Added flak grenades.
    - Added SPAM grenades.
  Graphics:
    - Added art for Air purifiers.
  Balance:
    - Increased solar array power from 1.6MW to 1.75MW
    - Cluster grenade range is now the same as regular grenades.
  Fixes:
    - Fixed factory icon in power management view.
    - All turrets now use enemy priorities, taking health and turn speed into account.
    - Weapon shooting speed 7, player hp and speed 8 all need White science pack tech unlocked first.
Version: 0.1.71
Date: 2021.05.14
  Additions:
    - Added sniper turrets.
    - Added piercing rounds for miniguns.
  Graphics:
    - Added art for Large electric foundry.
  Balance:
    - Reduced steam miner down to match steam turbine footprint.
    - Reduced Factory crafting speed down from 3x to 2.5x
    - Destroyer now requires processor units.
  Fixes:
    - Turret bases, Laser units and Glass lens can use productivity modules.
Version: 0.1.67
Date: 2021.05.01
  Balance:
    - Big sandy rocks now contain sand in them.
    - Electric foundry recipe now requires 4x productivity modules (was 2x)
    - Silicon wafers have a longer (20s) craft time (was 8s)
    - Mini electric furnaces can hold 2x modules (was 1x)
    - Electric grinders can now hold 2x modules (was 1x)
    - Steel forge recipe now requires 4x steel furnaces and concrete (was 3x, and bricks)
    - Mini assembler pollution reduced by 50%
    - Defender robot now uses piercing damage, matching piercing magazine craft material.
    - Increased Distractor base laser damage by +100%
    - Increased Destroyer base electric damage by +200%
    - Rock coal and stone loot drop is now randomized and proportions are better balanced.
  Fixes:
    - Matched Distractor and Destroyer stack sizes, throw cooldown to match Defenders.
Version: 0.1.58
Date: 2021.04.03
  Graphics:
    - Added new art for Large stone furnaces.
    - Added new art for Steel forge.
    - Added new art for Large water pump.
  Balance:
    - Increased water pump speed for both water pumps and large water pumps.
    - Reduced initial follower count from 5 -> 3.
    - Increased crafting time for radars so that they fit radar progression.
    - Increased cannon shell damage for all cannon shells by at least +50%.
    - Rocket fuel now requires purple/yellow science.
    - Increased time for Rocket turret tech to be in line with surrounding techs.
    - Mortars now don't require wood to craft.
    - Belts and Train tracks now have 90% explosive resistance.
  Fixes:
    - Added mini icons for resources to map gen screen.
    - Explosive ammo tech now comes after explosive tech.
    - Removed explosive cannon shells from cannon tech, they should be researched using explosive ammo tech.
    - Fixed naming of crashed ship crafting/power structures.
Version: 0.1.50
Date: 2021.02.02
  Additions:
    - Added Large Labs and their respective techs
  Balance:
    - Reduced base firing rate of snipers from 5s to 3s per shot.
  Fixes:
    - Added support for turbo belts to use auto-undergrounding when drag placing in 1.1 factorio.
Version: 0.1.49
Date: 2021.01.07
  Additions:
    - Added Mortar turrets and their respective techs
  Changes:
    - "Grenade rounds" and "Grenade launchers" are now "Mortar rounds" and a "Mortar" respectively.
  Balance:
    - Mortars now stop the player moving while firing.
    - Increased tank shell damage across the board, but mostly in regards to piercing and uranium shells.
  Fixes:
    - Fixed large radar size in normal resolution settings.
Version: 0.1.45
Date: 2020.12.22
  Graphics:
    - Added new art for Factorys.
    - Added new art for Gas Extractors.
    - Added new art for Dozer.
  Balance:
    - Updated mini roboport ranges to work better with overlapping each other.
    - Increased petrol generator grid size, and reduced the power output, as their power is generated constantly.
    - Increased sniper damage by 50 and increased the bonus associated with tech upgrades.
  Fixes:
    - Fixed Normal resolution sizes and the crash associated with it.
Version: 0.1.39
Date: 2020.12.17
  Graphics:
    - Added new art for Sawmills and Electric Grid Distributors.
    - Added new art for Transport Trucks.
  Additions:
    - Added Compressors and their tech, currently used for compressing sand into stone.
    - Added Rocket turrets.
    - Added mini radars (AKA Listening posts) that are cheaper and smaller than regular radar.
    - Added mini electrical furnaces, can replace steel furnaces and can hold 1 module.
    - Added mini roboports, a small and compact roboport used for more easily linking larger logistic areas together.
    - Added a Sniper rifle, a long range weapon shooting large calibre bullets over great distances.
    - Added Snakey Continents config to world generation.
    - Added Oasis config to world generation.
  Changes:
    - Radars are now behind radar tech, instead Listening posts are used at the game start.
    - Split out Vehicles and train recipes and items into the new Transport tab.
    - Split out fluid building recipes into the new Fluid tab.
  Balance:
    - Increased air purifier recipe to 200 wood.
    - Reduced larger radar visual range to be much smaller and more like a regular radar.
    - Reduced gun turret range a little.
    - Increased piercing shotgun shell count by a small amount.
    - Increased Floodlight ligh range by a bit.
    - Reduced explosive rocket speed and increased the sprite size.
  Fixes:
    - Grenade ranges are now clamped, so they can be thrown at any range and are thrown their max possible distance.
Version: 0.1.25
Date: 2020.12.10
  Graphics:
    - Added new art for Storage hut.
    - Added new art for Speeder vehicle.
    - Added new art for Medium electric pole.
    - Added new art for Wood wall.
    - Added new art for Steam Miner Turbine.
  Additions:
    - Added heat exchange furnace, using the energy from heat pipes.
  Balance:
    - Added +2 piercing damage to chaingun ammo, but reduced their spread count by 1 (4 to 3).
    - Made natural gas more energy dense than gasoline, however their acceleration and other vehicle bonuses are reduced to penalties.
  Fixes:
    - Fixed large solar panel icon within the power usage screen.
    - Fixed technology art sizes to now work with the larger 256 size.
    - Fixed player health and speed bonus localizations to mention "player".
    - Fixed laser turret shooting speed bonuses to now use the new generic laser bonuses instead. (So they don't accidentally double up)
Version: 0.1.1
Date: 2020.11.14
  Additions:
    - Added Micro missles, a lightwight, fast firing and travelling small missile.
    - Added Bio fuel, a powerful and clean burning fuel with questionable origins.
    - Added Light oil extraction from wood, an advanced bio tech recipe.
  Balance:
    - Factorys now take 2x amount of power to run.
    - Increased cluster grenade spread range by around double the distance.
    - The amount of meaty chunks dropped from aliens are now reduced overall.
    - Increased the amount of meaty chunks dropped from Spawners.
    - Increased Biter Boss health amount, reduced their overall damage.
    - Reduced throw speed of cluster grenades to match those of regular grenades.
    - Reduced all robot laser damages to be on par with laser turrets.
    - Increased placement collision for worms so they don't cluster as much.
    - Reduced cluster grenade count from 6 to 5 (and updated the recipe accordingly)
  Fixes:
    - Reduced rocket fuel stacks to 10 (from 25, which was equal to jet fuel)
    - Fixed the accumulator battery icon when in the power usage screen.
    - Bio science packs now allow the use of productivity modules.
    - Rocket fuel allows production modules to be used.
    - Fixed some other procution module usages on factorio+ intermediate recipes.
    - Fixed Boss biter localizations
    - Fixed localizations for bonuses.
Version: 0.1.0
Date: 2020.10.25
  Additions:
    - Added an advanced radar with a much larger radius with a much slower scan time.
  Balance:
    - Updated floodlight recipes to be more entincing and less intensive.
    - Tank is now much (2x) larger, with more health.
  Fixes:
    - Fixed some item and entity ordering on the craft menu to be more in order of discovery/research
Version: 0.0.9
Date: 2020.10.17
  Additions:
    - Added personal solar panel equipment MK2
    - Added personal petroluem fuel generator
  Fixes:
    - Fixed localizations for a lot of items, tech and technologies.
Version: 0.0.8
Date: 2020.10.13
  Additions:
    - Added tarmac tiles, that give better speeds to vehicles.
    - Miniturization now provides additional character hand crafting speed and character mining speeds as bonuses.
    - Added Bio science tree, using alien meat, water and trees.
    - Added character health and speed upgrades to bio science tree.
    - Added air scrubbers and the tech, while reduce pollution in the local area.
  Balance:
    - Natural gas now gives less pollution
    - Coal gives more pollution.
    - All large rocks have been scaled to be much larger and provide more stone. While smaller stones are smaller now as to not provide confusion in what rocks you collide/don't collide with.
    - Magnum uses 5x ammo per shot to make up for its 6x damage scale.
    - Split out logistics warehouses and huts to be two seperate technologies.
    - Rocks take more damage from explosives, and less from physical/impact.
    - Increased shotgun spread
    - Grenades now have radius falloff damage.
  Fixes:
    - Hand cannon is unlocked in military-2.
Version: 0.0.7
Date: 2020.09.30
  Additions:
    - Grenade launcher rounds are now added to explosive improvement tech.
    - Added a hand cannon.
  Balance:
    - Factorys now take up 6x6 space and require productivity-3 modules instead of productivity-2 modules
    - Storage huts and warehouses now require stone and concrete repectively.
    - All loaders have 1 filter slot.
    - Slowdown and Poison capsule recipes now require heavy oil and sulphuric acid respectively.
  Fixes:
    - Fixed an issue with old turrets not being removed when levelling up, creating multiple turrets on top of each other.
    - Turrets when levelled up now keep their same placement direction.
    - Turrets levelling up now also keep their damage done.
    - Added more localization strings for tech tree entries that didn't have them.
    - Fixed logistic hut alignment.
    - Grenade launcher has an explosion entity.
  Graphics:
    - Added logistic hut icon.
Version: 0.0.6
Date: 2020.09.29
  Additions:
    - Logistics version of the storage hut has now been added
    - Loaders and Unloaders have been implemented allowing you to directly connect belts to storage buildings.
    - When you die, your body is marked on the map, and is removed when picked up/expired
    - Added it so trains are randomly coloured when originally placed, and match the colour of the rest of the train according to placement order.
  Balance:
    - Adjusted belt speeds so they give round numbers. 
    - Belts are all slightly slower.
  Fixes:
    - Aligned warehouse and storage hut graphics with the grid, including height overlap.
  Graphics:
    - Updated warehouse and storage hut artwork.
Version: 0.0.5
Date: 2020.09.28
  Additions:
    - Added Charcoal resource, which is made by smelting wood.
    - Added more graphically pleasing Steam and Gas vents.
    - Robo Superport and Flame Tank have icons.
  Balance:
    - Landfill 2 now requires chemical science to move it further down the tech tree.
    - Uranium gun magazines now have piercing damage inherited from their ingredients
  Fixes:
    - Mining a resource tile will not delete it.
    - Robo Superport now unlocks successfully when researching it.