Large total conversion mods.
Version: 1.5.54 Date: 2024.12.24 Balance: - Reduced piercing reistance from Behemoth and larger biters, but increased health. - Made Boss enemies much rarer to spawn, but made them more stronger. - Dozer is about 1.5x larger in size, and has a higher impact resistance. Graphics: - Updated art for Dozer and Half-Track vehicles. - Updated art for Autoshotgun and Twin SMG turrets. Fixes: - Fixed air purifiers not removing pollution after 2.0 update. - Artillery has explosive ammo 3 as a requirement.
Version: 1.5.52 Date: 2024.12.16 Graphics: - Updated Kobold character art. - Updated art for Mini and Mega Roboports, including door animations.
Version: 1.5.50 Date: 2024.12.13 Graphics: - Updated Mini electric furnace art. - Updated Heat interchange furnace art. - Updated Large burner miner art. Fixes: - Fixed missing working animations for all furnaces.
Version: 1.5.45 Date: 2024.12.10 Balance: - Increased Steam turbine miner craft speed from 3.0(max) to 6.0(max) - All module level 1 are now 20 green circuits and 0 red. Graphics: - Added art for Steam turbine miners. - Updated Grinder miner artwork. Fixes: - Fixed buildings that lost their module slots in the 2.0 update. - Fixed instances of buildings that did not have base_productivity bonuses (machine press, foundry, factory, grinder miner)
Version: 1.5.35 Date: 2024.11.19 Additions: - Added a Very long handed inserter that has a 3 tile range. Balance: - Increased smelting speed of Large stone furnaces from 2.5 -> 3.0 - Increased smelting speed of Steel forge from 6.0 -> 8.0 Fixes: - Fixed tile collision issue that stopped the mod from starting up in the latest versions of the game. - Fixed missing belts from some loaders. - Fixed small sand icon when on a belt.
Version: 1.5.30 Date: 2024.11.17 Additions: - Addeded a new character, a damn Kobold. With half base HP, but double mining speed. (Change the base character in mod options.) Graphics: - Added FactorioPlus icons and entities for debugging and displaying. Fixes: - Updated game base to 2.0 for admin reasons. - Added equipment include for item_sounds that should stop a crash from occuring later in the game.
Version: 1.5.20 Date: 2024.11.11 Additions: - Added Hovercrafts, a vehicle to skim over deep water Graphics: - Updated lab and sawmill art. Fixes: - Tarmac now uses correct art, and placement rules. - Sulfer processing now unlocks mining with fluid earlier. - Factorio+ equipment can now be placed into equipment grids. - Fixed uranium cells not being unlocked. - Updated factory to use a different entity name for Factorissimo 3 support. - Regular labs can use bio science again.
Version: 1.5.00 Date: 2024.10.28 Fixes: - Fixed crash related to a blueprint ghost check. - Fixed missing vehicle friction value for water and shallow water.
Version: 1.4.99 Date: 2024.10.28 Additions: - Added shallow water, which is easier to traverse along the coast. Balance: - Warehouses are not as common as before - Threw in a little extra randomness and spacing to abandoned outposts Graphics: - Updated compressors and high powered machine press art. - Updated geothermal and natural gas resources to use the new smoke emissions. Fixes: - Updated to Factorio 2.0!
Version: 0.2.99 Date: 2024.10.15 Additions: - Added Webbers, enemies that stop you in your tracks with their webs! Balance: - Rebalanced spitters to be about acid damage and not slowdown. - Spawn times for enemies now decreases when the spawner is of a higher level - Increased splash damage size for spitters and worms. - Spitters acid now burns structures over time, not just ground units. Graphics: - Updated advanced tools tech, and advanced repair kit graphics. - Updated chaingun/minigun ammo graphics. Sounds: - Added some missing sounds on some enemies and also their scaling according to their size. Fixes: - Fixed spitters having weird damage scaling on their sticker/burn damage over time being way too powerful.
Version: 0.2.97 Date: 2024.10.9 Additions: - Multiple new mod startup options.
Version: 0.2.96 Date: 2024.10.7 Balance: - Plasma gun renamed to Plasma Blaster, a powerful electrical shotgun firing balls of plasma. Graphics: - Updated plasma gun ball art and lighting Sounds: - Added Plasma blaster firing sound. Fixes: - Made multiple fixes to technologies to work better with other mods.
Version: 0.2.95 Date: 2024.10.5 Additions: - Added a floor lamp, a tough receded lamp with no player or vehicle collision Balance: - Rebalanced most biters to work with a better scaling mechanic. - Rebalanced airscrubbers along with their new sizes. Graphics: - Added graphics for Large labs and air scrubbers. - Updated some older icon and technology graphics. Fixes: - Fixed enemy spawners that were spawning larger enemies that they should have earlier. - Added description localization for some enemies that are not in the base game. - Fixes for Electric grid distributors and Large air scrubbers not returning themselves when mined.
Version: 0.2.90 Date: 2024.10.2 Additions: - Added many more rare weapons and treats to be found in warehouses. Balance: - Rebalanced rare weapons to focus on speed and damage, and less on range. - Abandoned mortar turrets have a little more range. - Regular mortar rounds now do a small amount of physical damage. - Rare weapons are rarer to find. Graphics: - Added graphics for abandoned warehouses containing ammo, technology or explosives. - Added decals for abandoned outposts to make it look a little more... abandoned? Fixes: - Added localization entry for upgrade veterancy turret text. - Flamethrower turrets correctly get upgraded veterancy without needed to be reconnected to pipes.
Version: 0.2.80 Date: 2024.09.28 Balance: - Rebalanced swarmer attack speed and sizes. - Added some more warehouse treats. Graphics: - Updated charcoal icons. - Updated many tech icons. - Medium wooden poles now use the same unrotated base so keep things square. - Updated sawmill graphics. - Updated pistol turret graphics. Fixes: - Updated localization for abandoned structures. - Added protection to crash site creator to not activate more than once if given the chance. - Updated Abandonment AI to deactivate and stop expanding beses. - Fixed changelog from not showing up in game.
Version: 0.2.75 Date: 2024.09.25 Balance: - Reduced amount of prior solar panels required for large solar and solar array panels (but increased time cost and component costs) - Large solar arrays do not require glass panels. - Solar trains are more expensive overall. - Healthkits now heal for 300hp (250 -> 300). Graphics: - Added art for crash site electrical poles. - Added some missing shadows on certain entities. - Updated some tech icons to represent updated art assets. Fixes: - Crash site quickstart electric poles to be actual physical poles what can be picked up and targeted. - Crash site placement to work correctly instead of a weirdly predictable diagonal pattern. - Crash site quickstart can now be toggled within the mod menu. - Fixed large solar panels and solar arrays not being able to be placed next to other. - Added missing localization of the new logistic huts and warehouses (buffer,active provider, provider, requester)
Version: 0.2.70 Date: 2024.09.23 Additions: - Added rare weapons that can be found in Abandonments. Balance: - Biter spawner tiers tweaked and the distance they spawn. - Updated worm autoplace spacing. Graphics: - Updated multiple graphics for some entities. Fixes: - Tidied up multiple technologies and protoypes to work better with other mods.
Version: 0.2.65 Date: 2024.09.20 Additions: - Added Tanker enemies, that have high resistances to physical and piercing damage. - Added Spawner Tier systems, further out and evolved spawners have more health,resitances, and are more likely to spawn bigger enemies. - Added Boss Swarmers and Blasters. Balance: - Increased Steel Forge craft speed from 5 -> 6 - Robo Superport footprints are now 8x8 instead of 10x10 - Robo Superports have more charge points 10 -> 12 Graphics: - New updated graphics for roboports, with tweaks and improvements to some existing building art, tech and icons. Fixes: - Fixed spawner death animation sizes, which now match the original size.
Version: 0.2.5 Date: 2024.09.10 Balance: - Made natural gas resource have less yield (-50%) - Increased cost for natural gas fuel (30 -> 45) Graphics: - New updated graphics for Electric trains, Huge power poles, Eletrical grid distrstributers and gaseous resource locations. Fixes: - Potential fix for abandoned warehouses appearing out of nowhere (as if they were exhibiting alien base expansion behavior) - Fixed goblin ore starting density for snakey continents map setup.
Version: 0.2.45 Date: 2024.09.07 Additions: - Added Electric train locomotive (placeholder art), a self powered train with no fuel! Balance: - Twin SMG Halftracks don't have a damage penalty any more
Version: 0.2.4 Date: 2024.09.06 Balance: - Large and Advanced accumulators have higher input/output rates - Weaponized Halftracks only require the weapon, not the turret (for consistency) Graphics: - New updated graphics for many buildings, vehicles and tech!
Version: 0.2.3 Date: 2024.09.01 Balance: - Updated Half-track speeds to a more tank like acceleration and speed. - Updated ratios of goblin ores and lowered the occurance of them. - Labs requires advanced electronics, and advanced labs require processors Graphics: - New updated graphics for many buildings and items! Fixes: - Upped the pollution for some buildings that were a fraction of what they should have been - Fixed more ordering issues to make more intuitive sense.
Version: 0.2.02 Date: 2024.08.16 Additions: - Added abandoned bases, a 3rd faction of enemy, with warehouses filled with loot. - Added healing grenades. - Added goblin ore, a rich mixed ore you need to sort through. - Added shotgun car, and a Half track combat shotgun or twin SMG. Balance: - Updated belt speeds again, basic belts are 8, yellow 16, then 32, 48, 64 etc. Graphics: - Added updated graphics for multiple entities, tech etc. Fixes: - Sniper shots now collide with non enemy objects.
Version: 0.2.01 Date: 2024.07.29 Additions: - Added new vehicles, including early game ATV and mid game Half Tracks - Added Shotgun turrets Balance: - Rescaled blaster biters to do more damage. - Gave swarmers a little more health, damage and speed. - Removed initial damage bonuses from turrets that had them. - Larger fuel based smelters don't use fuel as much as before. - Rebalanced all belt speeds to use speeds inferred from each other. - Rebalanced some recipes that were too far head to be made when you gain access to them. (e.g. accumulator banks) Graphics: - Mini robo ports are now lower and smaller to stop them towering over objects behind them. - Updated sand resource graphic - Fixed some technology graphics - Fixed some mask colouring issues that were precoloured orange. Fixes: - Organised some items that were not very well ordered. - Fixed mini robo ports taking up way more energy than they should have. - Fixed rotating turret bug when they targeted out of their angle. Removed: - Removed lenses, all recipes that used them are now replaced wth glass plates.
Version: 0.2.00 Date: 2024.01.30 Additions: - Added lockbox chest as a single stack chest with high damage resistance. - Added remaining swarmer and blaster enemy sizes. - Changed wooden wall to basic stone wall, which can't be repaired. - Added basic lab as the starter lab and moved regular labs behind research with their original recipe. - Added throwable bricks, as a basic throwable attack. Balance: - Battery and advanced battery array are 4x4 and 6x6. - Blasters now do a smaller explosion when killed. - Blaster Spawners explode doing damage on death in a large radius. - Increased health of regular biters. - Swarmers have a higher spawn rate. - Spitter worms now have a minimum attack radius. - Locomotive engines use vehicle chassis in the recipe - Fish filtering recipe is more resource and energy intensive.
Version: 0.1.99 Date: 2024.01.30 Additions: - Added pistol turret as a starting defensive item - Added new enemy types and coloured them more intensely - Swarmer enemies spawn numerous small annoying biters - Blaster enemies self destruct on an attack - Worms are now coloured to green to signify their attack type. - Added fish filtering, process large amounts of water to find fish. - Added barrel recycling, smelt them to get some iron plates back. - Aded new advanced battery array for better electrical storage - Added long burner inserter - Added large burner drill - Added large air purifier. Graphics: - Updated aluminium object - Updated belt icons to match new ones. - Updated alien colouring. Balance: - Rebalanced worm damage and range. - Turret veterancy level requirement are almost doubled (100, 250, 500, 1000) - Shotguns now have a tight inner cone with wide outer cone, instead of an equal full spread. - Resized large electrical distributer from 5x5 to 4x4 - Resized air purifier from 3x3 to 2x2. Fixes: - Started to organize some objects ordering to fit better with their use and similarities.
Version: 0.1.95 Date: 2021.07.18 Additions: - Added large laser turrets called the Guass Cannon. Graphics: - Added gas processing tech icon. - Added new hut and warehouse graphics (by Belich). Balance: - Increased all modular grid sizes by 1 (height). - Reduced the amount of speed that laser technology adds. - Reduced the power amount to fire laser turrets, but increased their drain. - Increased listening post range by 1 chunk. - Tripled the power outputted by the crash site generator. - Gas processing tech is now available directly after Gas extraction. - Advanced repair packs are now cheaper to make and repair even faster. - Increased the health for large solar panels and solar arrays. Fixes: - Fixed a crash to do with turrets being destroyed and ghosts being placed before researching robotoics. - Fixed a health issue with Artillery turrets having only 10hp.
Version: 0.1.93 Date: 2021.07.10 Additions: - Added Long reach to all toolkit tech upgrades. - Added new toolkit tech levels. - Added more toolbelt size upgrades for each tech pack. Graphics: - Increased listening post frame count so it is smoother (by Belich) - Added large radar art (by Belich) Balance: - Rebalanced many equipment objects so lower tech is still useful (e.g. battery mk2 takes up more room). - Increased the build time of inserters and assembly machines. - Reduced the cost of low density structure. - Mini roboports now hold 2 stacks of robots (was 1). - Infinite research tech for Robot follower count is now more expensive and in line with other tech. - Reduced Exoskeleton speed and power by half (to help balance with base player speed upgrade tech). - Reduced factory speed back to 2.5 (was 3). - Instead increased factory module count to 3 (was 2). Fixes: - Added Advanced processors to productivity module support.
Version: 0.1.91 Date: 2021.07.04 Additions: - Added Electronics 3 technology to allow the creation of Advanced Processors. - Added Productivity, Speed and Effectivity 4 modules. Graphics: - Added new art for loaders (by Belich). - Added new art for listening post (by Belich). Balance: - Turbo loaders now need a speed module. - Electric grinder is now 5x5 footprint (was 7x7) and kept the same stats. - Spidertron rocket launchers now fire 2.5x faster. - Spidertron rocket launchers range increased to 42 (was 36) - Geothermal vents now generate 2x the output than before. - Reduces SPAM grenade cluster amount by 1 to stop it from lagging. - Reduced SPAM stack count to 25 (was 50). - Reduced Steel forge craft speed to 5 (was 6). - Increased Factory speed to 3 (was 2.5). - Increased electrical distributor grid range to 20.5 (was 16.5) Fixes: - Fixed missing icon in power window for high powered press machines. - Fixed missing icons in power window for loaders. - Stopped sand -> stone recipe from being handcraftable - Fixed instances of sandy rocks using the wrong sand (this should convert automatically via migration) - Fixed missing icon for Large radar.
Version: 0.1.89 Date: 2021.05.23 Additions: - Added Boss spitters. Graphics: - Added new art Sniper shells. Balance: - Updated Boss spawn rate in relation to evolution rate so they spawn sooner. Fixes: - Fixed enemy corpses not matching. - Fixed broken modifier localizations for multiple entries. - Fixed a copy paste ghost issue where you could copy and paste veteran ghosts of existing veteran turrets.
Version: 0.1.87 Date: 2021.05.22 Balance: - Increased resistances and health for most factorioplus turrets - Increased physical resistances for rail. - Increased Magnum damage to +750% (was +500%) Fixes: - Improved minigun turret distraction. - Destroyed veteran turrets use the base ghost and not the veteran ghost. - Turrets can gain veterancy on any world surface, not just the base game. - Ammo does not disappear when a turret is removed by robots. - Plasma cell ammo now increases in damage when the respective energy weapon tech is researched. Removed: - Removed 'Find Body' script to fix old turret script issues, this can be downloaded as a seperate mod "Findmybody".
Version: 0.1.85 Date: 2021.05.17 Additions: - Added plasma gun. - Added napalm mortar rounds. Fixes: - Sniper towers are now locked behind their respective techs.
Version: 0.1.72 Date: 2021.05.15 Additions: - Added flak grenades. - Added SPAM grenades. Graphics: - Added art for Air purifiers. Balance: - Increased solar array power from 1.6MW to 1.75MW - Cluster grenade range is now the same as regular grenades. Fixes: - Fixed factory icon in power management view. - All turrets now use enemy priorities, taking health and turn speed into account. - Weapon shooting speed 7, player hp and speed 8 all need White science pack tech unlocked first.
Version: 0.1.71 Date: 2021.05.14 Additions: - Added sniper turrets. - Added piercing rounds for miniguns. Graphics: - Added art for Large electric foundry. Balance: - Reduced steam miner down to match steam turbine footprint. - Reduced Factory crafting speed down from 3x to 2.5x - Destroyer now requires processor units. Fixes: - Turret bases, Laser units and Glass lens can use productivity modules.
Version: 0.1.67 Date: 2021.05.01 Balance: - Big sandy rocks now contain sand in them. - Electric foundry recipe now requires 4x productivity modules (was 2x) - Silicon wafers have a longer (20s) craft time (was 8s) - Mini electric furnaces can hold 2x modules (was 1x) - Electric grinders can now hold 2x modules (was 1x) - Steel forge recipe now requires 4x steel furnaces and concrete (was 3x, and bricks) - Mini assembler pollution reduced by 50% - Defender robot now uses piercing damage, matching piercing magazine craft material. - Increased Distractor base laser damage by +100% - Increased Destroyer base electric damage by +200% - Rock coal and stone loot drop is now randomized and proportions are better balanced. Fixes: - Matched Distractor and Destroyer stack sizes, throw cooldown to match Defenders.
Version: 0.1.58 Date: 2021.04.03 Graphics: - Added new art for Large stone furnaces. - Added new art for Steel forge. - Added new art for Large water pump. Balance: - Increased water pump speed for both water pumps and large water pumps. - Reduced initial follower count from 5 -> 3. - Increased crafting time for radars so that they fit radar progression. - Increased cannon shell damage for all cannon shells by at least +50%. - Rocket fuel now requires purple/yellow science. - Increased time for Rocket turret tech to be in line with surrounding techs. - Mortars now don't require wood to craft. - Belts and Train tracks now have 90% explosive resistance. Fixes: - Added mini icons for resources to map gen screen. - Explosive ammo tech now comes after explosive tech. - Removed explosive cannon shells from cannon tech, they should be researched using explosive ammo tech. - Fixed naming of crashed ship crafting/power structures.
Version: 0.1.50 Date: 2021.02.02 Additions: - Added Large Labs and their respective techs Balance: - Reduced base firing rate of snipers from 5s to 3s per shot. Fixes: - Added support for turbo belts to use auto-undergrounding when drag placing in 1.1 factorio.
Version: 0.1.49 Date: 2021.01.07 Additions: - Added Mortar turrets and their respective techs Changes: - "Grenade rounds" and "Grenade launchers" are now "Mortar rounds" and a "Mortar" respectively. Balance: - Mortars now stop the player moving while firing. - Increased tank shell damage across the board, but mostly in regards to piercing and uranium shells. Fixes: - Fixed large radar size in normal resolution settings.
Version: 0.1.45 Date: 2020.12.22 Graphics: - Added new art for Factorys. - Added new art for Gas Extractors. - Added new art for Dozer. Balance: - Updated mini roboport ranges to work better with overlapping each other. - Increased petrol generator grid size, and reduced the power output, as their power is generated constantly. - Increased sniper damage by 50 and increased the bonus associated with tech upgrades. Fixes: - Fixed Normal resolution sizes and the crash associated with it.
Version: 0.1.39 Date: 2020.12.17 Graphics: - Added new art for Sawmills and Electric Grid Distributors. - Added new art for Transport Trucks. Additions: - Added Compressors and their tech, currently used for compressing sand into stone. - Added Rocket turrets. - Added mini radars (AKA Listening posts) that are cheaper and smaller than regular radar. - Added mini electrical furnaces, can replace steel furnaces and can hold 1 module. - Added mini roboports, a small and compact roboport used for more easily linking larger logistic areas together. - Added a Sniper rifle, a long range weapon shooting large calibre bullets over great distances. - Added Snakey Continents config to world generation. - Added Oasis config to world generation. Changes: - Radars are now behind radar tech, instead Listening posts are used at the game start. - Split out Vehicles and train recipes and items into the new Transport tab. - Split out fluid building recipes into the new Fluid tab. Balance: - Increased air purifier recipe to 200 wood. - Reduced larger radar visual range to be much smaller and more like a regular radar. - Reduced gun turret range a little. - Increased piercing shotgun shell count by a small amount. - Increased Floodlight ligh range by a bit. - Reduced explosive rocket speed and increased the sprite size. Fixes: - Grenade ranges are now clamped, so they can be thrown at any range and are thrown their max possible distance.
Version: 0.1.25 Date: 2020.12.10 Graphics: - Added new art for Storage hut. - Added new art for Speeder vehicle. - Added new art for Medium electric pole. - Added new art for Wood wall. - Added new art for Steam Miner Turbine. Additions: - Added heat exchange furnace, using the energy from heat pipes. Balance: - Added +2 piercing damage to chaingun ammo, but reduced their spread count by 1 (4 to 3). - Made natural gas more energy dense than gasoline, however their acceleration and other vehicle bonuses are reduced to penalties. Fixes: - Fixed large solar panel icon within the power usage screen. - Fixed technology art sizes to now work with the larger 256 size. - Fixed player health and speed bonus localizations to mention "player". - Fixed laser turret shooting speed bonuses to now use the new generic laser bonuses instead. (So they don't accidentally double up)
Version: 0.1.1 Date: 2020.11.14 Additions: - Added Micro missles, a lightwight, fast firing and travelling small missile. - Added Bio fuel, a powerful and clean burning fuel with questionable origins. - Added Light oil extraction from wood, an advanced bio tech recipe. Balance: - Factorys now take 2x amount of power to run. - Increased cluster grenade spread range by around double the distance. - The amount of meaty chunks dropped from aliens are now reduced overall. - Increased the amount of meaty chunks dropped from Spawners. - Increased Biter Boss health amount, reduced their overall damage. - Reduced throw speed of cluster grenades to match those of regular grenades. - Reduced all robot laser damages to be on par with laser turrets. - Increased placement collision for worms so they don't cluster as much. - Reduced cluster grenade count from 6 to 5 (and updated the recipe accordingly) Fixes: - Reduced rocket fuel stacks to 10 (from 25, which was equal to jet fuel) - Fixed the accumulator battery icon when in the power usage screen. - Bio science packs now allow the use of productivity modules. - Rocket fuel allows production modules to be used. - Fixed some other procution module usages on factorio+ intermediate recipes. - Fixed Boss biter localizations - Fixed localizations for bonuses.
Version: 0.1.0 Date: 2020.10.25 Additions: - Added an advanced radar with a much larger radius with a much slower scan time. Balance: - Updated floodlight recipes to be more entincing and less intensive. - Tank is now much (2x) larger, with more health. Fixes: - Fixed some item and entity ordering on the craft menu to be more in order of discovery/research
Version: 0.0.9 Date: 2020.10.17 Additions: - Added personal solar panel equipment MK2 - Added personal petroluem fuel generator Fixes: - Fixed localizations for a lot of items, tech and technologies.
Version: 0.0.8 Date: 2020.10.13 Additions: - Added tarmac tiles, that give better speeds to vehicles. - Miniturization now provides additional character hand crafting speed and character mining speeds as bonuses. - Added Bio science tree, using alien meat, water and trees. - Added character health and speed upgrades to bio science tree. - Added air scrubbers and the tech, while reduce pollution in the local area. Balance: - Natural gas now gives less pollution - Coal gives more pollution. - All large rocks have been scaled to be much larger and provide more stone. While smaller stones are smaller now as to not provide confusion in what rocks you collide/don't collide with. - Magnum uses 5x ammo per shot to make up for its 6x damage scale. - Split out logistics warehouses and huts to be two seperate technologies. - Rocks take more damage from explosives, and less from physical/impact. - Increased shotgun spread - Grenades now have radius falloff damage. Fixes: - Hand cannon is unlocked in military-2.
Version: 0.0.7 Date: 2020.09.30 Additions: - Grenade launcher rounds are now added to explosive improvement tech. - Added a hand cannon. Balance: - Factorys now take up 6x6 space and require productivity-3 modules instead of productivity-2 modules - Storage huts and warehouses now require stone and concrete repectively. - All loaders have 1 filter slot. - Slowdown and Poison capsule recipes now require heavy oil and sulphuric acid respectively. Fixes: - Fixed an issue with old turrets not being removed when levelling up, creating multiple turrets on top of each other. - Turrets when levelled up now keep their same placement direction. - Turrets levelling up now also keep their damage done. - Added more localization strings for tech tree entries that didn't have them. - Fixed logistic hut alignment. - Grenade launcher has an explosion entity. Graphics: - Added logistic hut icon.
Version: 0.0.6 Date: 2020.09.29 Additions: - Logistics version of the storage hut has now been added - Loaders and Unloaders have been implemented allowing you to directly connect belts to storage buildings. - When you die, your body is marked on the map, and is removed when picked up/expired - Added it so trains are randomly coloured when originally placed, and match the colour of the rest of the train according to placement order. Balance: - Adjusted belt speeds so they give round numbers. - Belts are all slightly slower. Fixes: - Aligned warehouse and storage hut graphics with the grid, including height overlap. Graphics: - Updated warehouse and storage hut artwork.
Version: 0.0.5 Date: 2020.09.28 Additions: - Added Charcoal resource, which is made by smelting wood. - Added more graphically pleasing Steam and Gas vents. - Robo Superport and Flame Tank have icons. Balance: - Landfill 2 now requires chemical science to move it further down the tech tree. - Uranium gun magazines now have piercing damage inherited from their ingredients Fixes: - Mining a resource tile will not delete it. - Robo Superport now unlocks successfully when researching it.