Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience.

21 days ago
0.18 - 1.0
899

Changelog

Version: 0.0.9
Date: 2020.10.17
  Additions:
    - Added personal solar panel equipment MK2
	- Added personal petroluem fuel generator
  Fixes:
    - Fixed localizations for a lot of items, tech and technologies.
Version: 0.0.8
Date: 2020.10.13
  Additions:
    - Added tarmac tiles, that give better speeds to vehicles.
	- Miniturization now provides additional character hand crafting speed and character mining speeds as bonuses.
	- Added Bio science tree, using alien meat, water and trees.
	- Added character health and speed upgrades to bio science tree.
	- Added air scrubbers and the tech, while reduce pollution in the local area.
  Balance:
    - Natural gas now gives less pollution
	- Coal gives more pollution.
	- All large rocks have been scaled to be much larger and provide more stone. While smaller stones are smaller now as to not provide confusion in what rocks you collide/don't collide with.
	- Magnum uses 5x ammo per shot to make up for its 6x damage scale.
	- Split out logistics warehouses and huts to be two seperate technologies.
	- Rocks take more damage from explosives, and less from physical/impact.
	- Increased shotgun spread
	- Grenades now have radius falloff damage.
  Fixes:
    - Hand cannon is unlocked in military-2.
Version: 0.0.7
Date: 2020.09.30
  Additions:
    - Grenade launcher rounds are now added to explosive improvement tech.
    - Added a hand cannon.
  Balance:
    - Factorys now take up 6x6 space and require productivity-3 modules instead of productivity-2 modules
    - Storage huts and warehouses now require stone and concrete repectively.
    - All loaders have 1 filter slot.
    - Slowdown and Poison capsule recipes now require heavy oil and sulphuric acid respectively.
  Fixes:
    - Fixed an issue with old turrets not being removed when levelling up, creating multiple turrets on top of each other.
    - Turrets when levelled up now keep their same placement direction.
    - Turrets levelling up now also keep their damage done.
    - Added more localization strings for tech tree entries that didn't have them.
    - Fixed logistic hut alignment.
    - Grenade launcher has an explosion entity.
  Graphics:
    - Added logistic hut icon.
Version: 0.0.6
Date: 2020.09.29
  Additions:
    - Logistics version of the storage hut has now been added
    - Loaders and Unloaders have been implemented allowing you to directly connect belts to storage buildings.
    - When you die, your body is marked on the map, and is removed when picked up/expired
    - Added it so trains are randomly coloured when originally placed, and match the colour of the rest of the train according to placement order.
  Balance:
    - Adjusted belt speeds so they give round numbers. 
    - Belts are all slightly slower.
  Fixes:
    - Aligned warehouse and storage hut graphics with the grid, including height overlap.
  Graphics:
    - Updated warehouse and storage hut artwork.
Version: 0.0.5
Date: 2020.09.28
  Additions:
    - Added Charcoal resource, which is made by smelting wood.
    - Added more graphically pleasing Steam and Gas vents.
    - Robo Superport and Flame Tank have icons.
  Balance:
    - Landfill 2 now requires chemical science to move it further down the tech tree.
    - Uranium gun magazines now have piercing damage inherited from their ingredients
  Fixes:
    - Mining a resource tile will not delete it.
    - Robo Superport now unlocks successfully when researching it.