Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience with a little bit of everything: crafting, resources, vehicles, enemies and weapons. Allows players to find the builds they like and have more things to play with inside that domain.

Overhaul
a day ago
0.18 - 2.0
10.6K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

Changelog

Version: 1.5.54
Date: 2024.12.24
  Balance:
    - Reduced piercing reistance from Behemoth and larger biters, but increased health.
    - Made Boss enemies much rarer to spawn, but made them more stronger.
    - Dozer is about 1.5x larger in size, and has a higher impact resistance.
  Graphics:
    - Updated art for Dozer and Half-Track vehicles.
    - Updated art for Autoshotgun and Twin SMG turrets.
  Fixes:
    - Fixed air purifiers not removing pollution after 2.0 update.
    - Artillery has explosive ammo 3 as a requirement.
Version: 1.5.52
Date: 2024.12.16
  Graphics:
    - Updated Kobold character art.
    - Updated art for Mini and Mega Roboports, including door animations.
Version: 1.5.50
Date: 2024.12.13
  Graphics:
    - Updated Mini electric furnace art.
    - Updated Heat interchange furnace art.
    - Updated Large burner miner art.
  Fixes:
    - Fixed missing working animations for all furnaces.
Version: 1.5.45
Date: 2024.12.10
  Balance:
    - Increased Steam turbine miner craft speed from 3.0(max) to 6.0(max)
    - All module level 1 are now 20 green circuits and 0 red.
  Graphics:
    - Added art for Steam turbine miners.
    - Updated Grinder miner artwork.
  Fixes:
    - Fixed buildings that lost their module slots in the 2.0 update.
    - Fixed instances of buildings that did not have base_productivity bonuses (machine press, foundry, factory, grinder miner)
Version: 1.5.35
Date: 2024.11.19
  Additions:
    - Added a Very long handed inserter that has a 3 tile range.
  Balance:
    - Increased smelting speed of Large stone furnaces from 2.5 -> 3.0
    - Increased smelting speed of Steel forge from 6.0 -> 8.0
  Fixes:
    - Fixed tile collision issue that stopped the mod from starting up in the latest versions of the game.
    - Fixed missing belts from some loaders.
    - Fixed small sand icon when on a belt.
Version: 1.5.30
Date: 2024.11.17
  Additions:
    - Addeded a new character, a damn Kobold. With half base HP, but double mining speed. (Change the base character in mod options.)
  Graphics:
    - Added FactorioPlus icons and entities for debugging and displaying.
  Fixes:
    - Updated game base to 2.0 for admin reasons.
    - Added equipment include for item_sounds that should stop a crash from occuring later in the game.
Version: 1.5.20
Date: 2024.11.11
  Additions:
    - Added Hovercrafts, a vehicle to skim over deep water
  Graphics:
    - Updated lab and sawmill art.
  Fixes:
    - Tarmac now uses correct art, and placement rules.
    - Sulfer processing now unlocks mining with fluid earlier.
    - Factorio+ equipment can now be placed into equipment grids.
    - Fixed uranium cells not being unlocked.
    - Updated factory to use a different entity name for Factorissimo 3 support.
    - Regular labs can use bio science again.
Version: 1.5.00
Date: 2024.10.28
  Fixes:
    - Fixed crash related to a blueprint ghost check.
    - Fixed missing vehicle friction value for water and shallow water.
Version: 1.4.99
Date: 2024.10.28
  Additions:
    - Added shallow water, which is easier to traverse along the coast.
  Balance:
    - Warehouses are not as common as before
    - Threw in a little extra randomness and spacing to abandoned outposts
  Graphics:
    - Updated compressors and high powered machine press art.
    - Updated geothermal and natural gas resources to use the new smoke emissions.
  Fixes:
    - Updated to Factorio 2.0!
Version: 0.2.99
Date: 2024.10.15
  Additions:
    - Added Webbers, enemies that stop you in your tracks with their webs!
  Balance:
    - Rebalanced spitters to be about acid damage and not slowdown.
    - Spawn times for enemies now decreases when the spawner is of a higher level
    - Increased splash damage size for spitters and worms.
    - Spitters acid now burns structures over time, not just ground units.
  Graphics:
    - Updated advanced tools tech, and advanced repair kit graphics.
    - Updated chaingun/minigun ammo graphics.
  Sounds:
    - Added some missing sounds on some enemies and also their scaling according to their size.
  Fixes:
    - Fixed spitters having weird damage scaling on their sticker/burn damage over time being way too powerful.
Version: 0.2.97
Date: 2024.10.9
  Additions:
    - Multiple new mod startup options.
Version: 0.2.96
Date: 2024.10.7
  Balance:
    - Plasma gun renamed to Plasma Blaster, a powerful electrical shotgun firing balls of plasma.
  Graphics:
    - Updated plasma gun ball art and lighting
  Sounds:
    - Added Plasma blaster firing sound.
  Fixes:
    - Made multiple fixes to technologies to work better with other mods.
Version: 0.2.95
Date: 2024.10.5
  Additions:
    - Added a floor lamp, a tough receded lamp with no player or vehicle collision
  Balance:
    - Rebalanced most biters to work with a better scaling mechanic.
    - Rebalanced airscrubbers along with their new sizes.
  Graphics:
    - Added graphics for Large labs and air scrubbers.
    - Updated some older icon and technology graphics.
  Fixes:
    - Fixed enemy spawners that were spawning larger enemies that they should have earlier.
    - Added description localization for some enemies that are not in the base game.
    - Fixes for Electric grid distributors and Large air scrubbers not returning themselves when mined.
Version: 0.2.90
Date: 2024.10.2
  Additions:
    - Added many more rare weapons and treats to be found in warehouses.
  Balance:
    - Rebalanced rare weapons to focus on speed and damage, and less on range.
    - Abandoned mortar turrets have a little more range.
    - Regular mortar rounds now do a small amount of physical damage.
    - Rare weapons are rarer to find.
  Graphics:
    - Added graphics for abandoned warehouses containing ammo, technology or explosives.
    - Added decals for abandoned outposts to make it look a little more... abandoned?
  Fixes:
    - Added localization entry for upgrade veterancy turret text.
    - Flamethrower turrets correctly get upgraded veterancy without needed to be reconnected to pipes.
Version: 0.2.80
Date: 2024.09.28
  Balance:
    - Rebalanced swarmer attack speed and sizes.
    - Added some more warehouse treats.
  Graphics:
    - Updated charcoal icons.
    - Updated many tech icons.
    - Medium wooden poles now use the same unrotated base so keep things square.
    - Updated sawmill graphics.
    - Updated pistol turret graphics.
  Fixes:
    - Updated localization for abandoned structures.
    - Added protection to crash site creator to not activate more than once if given the chance.
    - Updated Abandonment AI to deactivate and stop expanding beses.
    - Fixed changelog from not showing up in game.
Version: 0.2.75
Date: 2024.09.25
  Balance:
    - Reduced amount of prior solar panels required for large solar and solar array panels (but increased time cost and component costs)
    - Large solar arrays do not require glass panels.
    - Solar trains are more expensive overall.
    - Healthkits now heal for 300hp (250 -> 300).
  Graphics:
    - Added art for crash site electrical poles.
    - Added some missing shadows on certain entities.
    - Updated some tech icons to represent updated art assets.
  Fixes:
    - Crash site quickstart electric poles to be actual physical poles what can be picked up and targeted.
    - Crash site placement to work correctly instead of a weirdly predictable diagonal pattern.
    - Crash site quickstart can now be toggled within the mod menu.
    - Fixed large solar panels and solar arrays not being able to be placed next to other.
    - Added missing localization of the new logistic huts and warehouses (buffer,active provider, provider, requester)
Version: 0.2.70
Date: 2024.09.23
  Additions:
    - Added rare weapons that can be found in Abandonments.
  Balance:
    - Biter spawner tiers tweaked and the distance they spawn.
    - Updated worm autoplace spacing.
  Graphics:
    - Updated multiple graphics for some entities.
  Fixes:
    - Tidied up multiple technologies and protoypes to work better with other mods.
Version: 0.2.65
Date: 2024.09.20
  Additions:
    - Added Tanker enemies, that have high resistances to physical and piercing damage.
    - Added Spawner Tier systems, further out and evolved spawners have more health,resitances, and are more likely to spawn bigger enemies.
    - Added Boss Swarmers and Blasters.
  Balance:
    - Increased Steel Forge craft speed from 5 -> 6
    - Robo Superport footprints are now 8x8 instead of 10x10
    - Robo Superports have more charge points 10 -> 12
  Graphics:
    - New updated graphics for roboports, with tweaks and improvements to some existing building art, tech and icons.
  Fixes:
    - Fixed spawner death animation sizes, which now match the original size.
Version: 0.2.5
Date: 2024.09.10
  Balance:
    - Made natural gas resource have less yield (-50%) 
    - Increased cost for natural gas fuel (30 -> 45)
  Graphics:
    - New updated graphics for Electric trains, Huge power poles, Eletrical grid distrstributers and gaseous resource locations.
  Fixes:
    - Potential fix for abandoned warehouses appearing out of nowhere (as if they were exhibiting alien base expansion behavior) 
    - Fixed goblin ore starting density for snakey continents map setup.
Version: 0.2.45
Date: 2024.09.07
  Additions:
    - Added Electric train locomotive (placeholder art), a self powered train with no fuel!
  Balance:
    - Twin SMG Halftracks don't have a damage penalty any more
Version: 0.2.4
Date: 2024.09.06
  Balance:
    - Large and Advanced accumulators have higher input/output rates
    - Weaponized Halftracks only require the weapon, not the turret (for consistency)
  Graphics:
    - New updated graphics for many buildings, vehicles and tech!
Version: 0.2.3
Date: 2024.09.01
  Balance:
    - Updated Half-track speeds to a more tank like acceleration and speed.
    - Updated ratios of goblin ores and lowered the occurance of them.
    - Labs requires advanced electronics, and advanced labs require processors
  Graphics:
    - New updated graphics for many buildings and items!
  Fixes:
    - Upped the pollution for some buildings that were a fraction of what they should have been
    - Fixed more ordering issues to make more intuitive sense.
Version: 0.2.02
Date: 2024.08.16
  Additions:
    - Added abandoned bases, a 3rd faction of enemy, with warehouses filled with loot.
    - Added healing grenades.
    - Added goblin ore, a rich mixed ore you need to sort through.
    - Added shotgun car, and a Half track combat shotgun or twin SMG.
  Balance:
    - Updated belt speeds again, basic belts are 8, yellow 16, then 32, 48, 64 etc.
  Graphics:
    - Added updated graphics for multiple entities, tech etc.
  Fixes:
    - Sniper shots now collide with non enemy objects.
Version: 0.2.01
Date: 2024.07.29
  Additions:
    - Added new vehicles, including early game ATV and mid game Half Tracks
    - Added Shotgun turrets
  Balance:
    - Rescaled blaster biters to do more damage.
    - Gave swarmers a little more health, damage and speed.
    - Removed initial damage bonuses from turrets that had them.
    - Larger fuel based smelters don't use fuel as much as before.
    - Rebalanced all belt speeds to use speeds inferred from each other.
    - Rebalanced some recipes that were too far head to be made when you gain access to them. (e.g. accumulator banks)
  Graphics:
    - Mini robo ports are now lower and smaller to stop them towering over objects behind them.
    - Updated sand resource graphic
    - Fixed some technology graphics
    - Fixed some mask colouring issues that were precoloured orange.
  Fixes:
    - Organised some items that were not very well ordered.
    - Fixed mini robo ports taking up way more energy than they should have.
    - Fixed rotating turret bug when they targeted out of their angle.
  Removed:
    - Removed lenses, all recipes that used them are now replaced wth glass plates.
Version: 0.2.00
Date: 2024.01.30
  Additions:
    - Added lockbox chest as a single stack chest with high damage resistance.
    - Added remaining swarmer and blaster enemy sizes.
    - Changed wooden wall to basic stone wall, which can't be repaired.
    - Added basic lab as the starter lab and moved regular labs behind research with their original recipe.
    - Added throwable bricks, as a basic throwable attack.
  Balance:
    - Battery and advanced battery array are 4x4 and 6x6.
    - Blasters now do a smaller explosion when killed.
    - Blaster Spawners explode doing damage on death in a large radius.
    - Increased health of regular biters.
    - Swarmers have a higher spawn rate.
    - Spitter worms now have a minimum attack radius.
    - Locomotive engines use vehicle chassis in the recipe
    - Fish filtering recipe is more resource and energy intensive.
Version: 0.1.99
Date: 2024.01.30
  Additions:
    - Added pistol turret as a starting defensive item
    - Added new enemy types and coloured them more intensely
    - Swarmer enemies spawn numerous small annoying biters
    - Blaster enemies self destruct on an attack
    - Worms are now coloured to green to signify their attack type.
    - Added fish filtering, process large amounts of water to find fish.
    - Added barrel recycling, smelt them to get some iron plates back.
    - Aded new advanced battery array for better electrical storage
    - Added long burner inserter
    - Added large burner drill
    - Added large air purifier.
  Graphics:
    - Updated aluminium object
    - Updated belt icons to match new ones.
    - Updated alien colouring.
  Balance:
    - Rebalanced worm damage and range.
    - Turret veterancy level requirement are almost doubled (100, 250, 500, 1000)
    - Shotguns now have a tight inner cone with wide outer cone, instead of an equal full spread.
    - Resized large electrical distributer from 5x5 to 4x4 
    - Resized air purifier from 3x3 to 2x2.
  Fixes:
    - Started to organize some objects ordering to fit better with their use and similarities.
Version: 0.1.95
Date: 2021.07.18
  Additions:
    - Added large laser turrets called the Guass Cannon.
  Graphics:
    - Added gas processing tech icon.
    - Added new hut and warehouse graphics (by Belich).
  Balance:
    - Increased all modular grid sizes by 1 (height).
    - Reduced the amount of speed that laser technology adds.
    - Reduced the power amount to fire laser turrets, but increased their drain.
    - Increased listening post range by 1 chunk.
    - Tripled the power outputted by the crash site generator.
    - Gas processing tech is now available directly after Gas extraction.
    - Advanced repair packs are now cheaper to make and repair even faster.
    - Increased the health for large solar panels and solar arrays.
  Fixes:
    - Fixed a crash to do with turrets being destroyed and ghosts being placed before researching robotoics.
    - Fixed a health issue with Artillery turrets having only 10hp.
Version: 0.1.93
Date: 2021.07.10
  Additions:
    - Added Long reach to all toolkit tech upgrades.
    - Added new toolkit tech levels.
    - Added more toolbelt size upgrades for each tech pack.
  Graphics:
    - Increased listening post frame count so it is smoother (by Belich)
    - Added large radar art (by Belich)
  Balance:
    - Rebalanced many equipment objects so lower tech is still useful (e.g. battery mk2 takes up more room).
    - Increased the build time of inserters and assembly machines.
    - Reduced the cost of low density structure.
    - Mini roboports now hold 2 stacks of robots (was 1).
    - Infinite research tech for Robot follower count is now more expensive and in line with other tech.
    - Reduced Exoskeleton speed and power by half (to help balance with base player speed upgrade tech).
    - Reduced factory speed back to 2.5 (was 3).
    - Instead increased factory module count to 3 (was 2).
  Fixes:
    - Added Advanced processors to productivity module support.
Version: 0.1.91
Date: 2021.07.04
  Additions:
    - Added Electronics 3 technology to allow the creation of Advanced Processors.
    - Added Productivity, Speed and Effectivity 4 modules.
  Graphics:
    - Added new art for loaders (by Belich).
    - Added new art for listening post (by Belich).
  Balance:
    - Turbo loaders now need a speed module.
    - Electric grinder is now 5x5 footprint (was 7x7) and kept the same stats.
    - Spidertron rocket launchers now fire 2.5x faster.
    - Spidertron rocket launchers range increased to 42 (was 36)
    - Geothermal vents now generate 2x the output than before.
    - Reduces SPAM grenade cluster amount by 1 to stop it from lagging.
    - Reduced SPAM stack count to 25 (was 50).
    - Reduced Steel forge craft speed to 5 (was 6).
    - Increased Factory speed to 3 (was 2.5).
    - Increased electrical distributor grid range to 20.5 (was 16.5)
  Fixes:
    - Fixed missing icon in power window for high powered press machines.
    - Fixed missing icons in power window for loaders.
    - Stopped sand -> stone recipe from being handcraftable
    - Fixed instances of sandy rocks using the wrong sand (this should convert automatically via migration)
    - Fixed missing icon for Large radar.
Version: 0.1.89
Date: 2021.05.23
  Additions:
    - Added Boss spitters.
  Graphics:
    - Added new art Sniper shells.
  Balance:
    - Updated Boss spawn rate in relation to evolution rate so they spawn sooner.
  Fixes:
    - Fixed enemy corpses not matching.
    - Fixed broken modifier localizations for multiple entries.
    - Fixed a copy paste ghost issue where you could copy and paste veteran ghosts of existing veteran turrets.
Version: 0.1.87
Date: 2021.05.22
  Balance:
    - Increased resistances and health for most factorioplus turrets
    - Increased physical resistances for rail.
    - Increased Magnum damage to +750% (was +500%)
  Fixes:
    - Improved minigun turret distraction.
    - Destroyed veteran turrets use the base ghost and not the veteran ghost.
    - Turrets can gain veterancy on any world surface, not just the base game.
    - Ammo does not disappear when a turret is removed by robots.
    - Plasma cell ammo now increases in damage when the respective energy weapon tech is researched.
  Removed:
    - Removed 'Find Body' script to fix old turret script issues, this can be downloaded as a seperate mod "Findmybody".
Version: 0.1.85
Date: 2021.05.17
  Additions:
    - Added plasma gun.
    - Added napalm mortar rounds.
  Fixes:
    - Sniper towers are now locked behind their respective techs.
Version: 0.1.72
Date: 2021.05.15
  Additions:
    - Added flak grenades.
    - Added SPAM grenades.
  Graphics:
    - Added art for Air purifiers.
  Balance:
    - Increased solar array power from 1.6MW to 1.75MW
    - Cluster grenade range is now the same as regular grenades.
  Fixes:
    - Fixed factory icon in power management view.
    - All turrets now use enemy priorities, taking health and turn speed into account.
    - Weapon shooting speed 7, player hp and speed 8 all need White science pack tech unlocked first.
Version: 0.1.71
Date: 2021.05.14
  Additions:
    - Added sniper turrets.
    - Added piercing rounds for miniguns.
  Graphics:
    - Added art for Large electric foundry.
  Balance:
    - Reduced steam miner down to match steam turbine footprint.
    - Reduced Factory crafting speed down from 3x to 2.5x
    - Destroyer now requires processor units.
  Fixes:
    - Turret bases, Laser units and Glass lens can use productivity modules.
Version: 0.1.67
Date: 2021.05.01
  Balance:
    - Big sandy rocks now contain sand in them.
    - Electric foundry recipe now requires 4x productivity modules (was 2x)
    - Silicon wafers have a longer (20s) craft time (was 8s)
    - Mini electric furnaces can hold 2x modules (was 1x)
    - Electric grinders can now hold 2x modules (was 1x)
    - Steel forge recipe now requires 4x steel furnaces and concrete (was 3x, and bricks)
    - Mini assembler pollution reduced by 50%
    - Defender robot now uses piercing damage, matching piercing magazine craft material.
    - Increased Distractor base laser damage by +100%
    - Increased Destroyer base electric damage by +200%
    - Rock coal and stone loot drop is now randomized and proportions are better balanced.
  Fixes:
    - Matched Distractor and Destroyer stack sizes, throw cooldown to match Defenders.
Version: 0.1.58
Date: 2021.04.03
  Graphics:
    - Added new art for Large stone furnaces.
    - Added new art for Steel forge.
    - Added new art for Large water pump.
  Balance:
    - Increased water pump speed for both water pumps and large water pumps.
    - Reduced initial follower count from 5 -> 3.
    - Increased crafting time for radars so that they fit radar progression.
    - Increased cannon shell damage for all cannon shells by at least +50%.
    - Rocket fuel now requires purple/yellow science.
    - Increased time for Rocket turret tech to be in line with surrounding techs.
    - Mortars now don't require wood to craft.
    - Belts and Train tracks now have 90% explosive resistance.
  Fixes:
    - Added mini icons for resources to map gen screen.
    - Explosive ammo tech now comes after explosive tech.
    - Removed explosive cannon shells from cannon tech, they should be researched using explosive ammo tech.
    - Fixed naming of crashed ship crafting/power structures.
Version: 0.1.50
Date: 2021.02.02
  Additions:
    - Added Large Labs and their respective techs
  Balance:
    - Reduced base firing rate of snipers from 5s to 3s per shot.
  Fixes:
    - Added support for turbo belts to use auto-undergrounding when drag placing in 1.1 factorio.
Version: 0.1.49
Date: 2021.01.07
  Additions:
    - Added Mortar turrets and their respective techs
  Changes:
    - "Grenade rounds" and "Grenade launchers" are now "Mortar rounds" and a "Mortar" respectively.
  Balance:
    - Mortars now stop the player moving while firing.
    - Increased tank shell damage across the board, but mostly in regards to piercing and uranium shells.
  Fixes:
    - Fixed large radar size in normal resolution settings.
Version: 0.1.45
Date: 2020.12.22
  Graphics:
    - Added new art for Factorys.
    - Added new art for Gas Extractors.
    - Added new art for Dozer.
  Balance:
    - Updated mini roboport ranges to work better with overlapping each other.
    - Increased petrol generator grid size, and reduced the power output, as their power is generated constantly.
    - Increased sniper damage by 50 and increased the bonus associated with tech upgrades.
  Fixes:
    - Fixed Normal resolution sizes and the crash associated with it.
Version: 0.1.39
Date: 2020.12.17
  Graphics:
    - Added new art for Sawmills and Electric Grid Distributors.
    - Added new art for Transport Trucks.
  Additions:
    - Added Compressors and their tech, currently used for compressing sand into stone.
    - Added Rocket turrets.
    - Added mini radars (AKA Listening posts) that are cheaper and smaller than regular radar.
    - Added mini electrical furnaces, can replace steel furnaces and can hold 1 module.
    - Added mini roboports, a small and compact roboport used for more easily linking larger logistic areas together.
    - Added a Sniper rifle, a long range weapon shooting large calibre bullets over great distances.
    - Added Snakey Continents config to world generation.
    - Added Oasis config to world generation.
  Changes:
    - Radars are now behind radar tech, instead Listening posts are used at the game start.
    - Split out Vehicles and train recipes and items into the new Transport tab.
    - Split out fluid building recipes into the new Fluid tab.
  Balance:
    - Increased air purifier recipe to 200 wood.
    - Reduced larger radar visual range to be much smaller and more like a regular radar.
    - Reduced gun turret range a little.
    - Increased piercing shotgun shell count by a small amount.
    - Increased Floodlight ligh range by a bit.
    - Reduced explosive rocket speed and increased the sprite size.
  Fixes:
    - Grenade ranges are now clamped, so they can be thrown at any range and are thrown their max possible distance.
Version: 0.1.25
Date: 2020.12.10
  Graphics:
    - Added new art for Storage hut.
    - Added new art for Speeder vehicle.
    - Added new art for Medium electric pole.
    - Added new art for Wood wall.
    - Added new art for Steam Miner Turbine.
  Additions:
    - Added heat exchange furnace, using the energy from heat pipes.
  Balance:
    - Added +2 piercing damage to chaingun ammo, but reduced their spread count by 1 (4 to 3).
    - Made natural gas more energy dense than gasoline, however their acceleration and other vehicle bonuses are reduced to penalties.
  Fixes:
    - Fixed large solar panel icon within the power usage screen.
    - Fixed technology art sizes to now work with the larger 256 size.
    - Fixed player health and speed bonus localizations to mention "player".
    - Fixed laser turret shooting speed bonuses to now use the new generic laser bonuses instead. (So they don't accidentally double up)
Version: 0.1.1
Date: 2020.11.14
  Additions:
    - Added Micro missles, a lightwight, fast firing and travelling small missile.
    - Added Bio fuel, a powerful and clean burning fuel with questionable origins.
    - Added Light oil extraction from wood, an advanced bio tech recipe.
  Balance:
    - Factorys now take 2x amount of power to run.
    - Increased cluster grenade spread range by around double the distance.
    - The amount of meaty chunks dropped from aliens are now reduced overall.
    - Increased the amount of meaty chunks dropped from Spawners.
    - Increased Biter Boss health amount, reduced their overall damage.
    - Reduced throw speed of cluster grenades to match those of regular grenades.
    - Reduced all robot laser damages to be on par with laser turrets.
    - Increased placement collision for worms so they don't cluster as much.
    - Reduced cluster grenade count from 6 to 5 (and updated the recipe accordingly)
  Fixes:
    - Reduced rocket fuel stacks to 10 (from 25, which was equal to jet fuel)
    - Fixed the accumulator battery icon when in the power usage screen.
    - Bio science packs now allow the use of productivity modules.
    - Rocket fuel allows production modules to be used.
    - Fixed some other procution module usages on factorio+ intermediate recipes.
    - Fixed Boss biter localizations
    - Fixed localizations for bonuses.
Version: 0.1.0
Date: 2020.10.25
  Additions:
    - Added an advanced radar with a much larger radius with a much slower scan time.
  Balance:
    - Updated floodlight recipes to be more entincing and less intensive.
    - Tank is now much (2x) larger, with more health.
  Fixes:
    - Fixed some item and entity ordering on the craft menu to be more in order of discovery/research
Version: 0.0.9
Date: 2020.10.17
  Additions:
    - Added personal solar panel equipment MK2
    - Added personal petroluem fuel generator
  Fixes:
    - Fixed localizations for a lot of items, tech and technologies.
Version: 0.0.8
Date: 2020.10.13
  Additions:
    - Added tarmac tiles, that give better speeds to vehicles.
    - Miniturization now provides additional character hand crafting speed and character mining speeds as bonuses.
    - Added Bio science tree, using alien meat, water and trees.
    - Added character health and speed upgrades to bio science tree.
    - Added air scrubbers and the tech, while reduce pollution in the local area.
  Balance:
    - Natural gas now gives less pollution
    - Coal gives more pollution.
    - All large rocks have been scaled to be much larger and provide more stone. While smaller stones are smaller now as to not provide confusion in what rocks you collide/don't collide with.
    - Magnum uses 5x ammo per shot to make up for its 6x damage scale.
    - Split out logistics warehouses and huts to be two seperate technologies.
    - Rocks take more damage from explosives, and less from physical/impact.
    - Increased shotgun spread
    - Grenades now have radius falloff damage.
  Fixes:
    - Hand cannon is unlocked in military-2.
Version: 0.0.7
Date: 2020.09.30
  Additions:
    - Grenade launcher rounds are now added to explosive improvement tech.
    - Added a hand cannon.
  Balance:
    - Factorys now take up 6x6 space and require productivity-3 modules instead of productivity-2 modules
    - Storage huts and warehouses now require stone and concrete repectively.
    - All loaders have 1 filter slot.
    - Slowdown and Poison capsule recipes now require heavy oil and sulphuric acid respectively.
  Fixes:
    - Fixed an issue with old turrets not being removed when levelling up, creating multiple turrets on top of each other.
    - Turrets when levelled up now keep their same placement direction.
    - Turrets levelling up now also keep their damage done.
    - Added more localization strings for tech tree entries that didn't have them.
    - Fixed logistic hut alignment.
    - Grenade launcher has an explosion entity.
  Graphics:
    - Added logistic hut icon.
Version: 0.0.6
Date: 2020.09.29
  Additions:
    - Logistics version of the storage hut has now been added
    - Loaders and Unloaders have been implemented allowing you to directly connect belts to storage buildings.
    - When you die, your body is marked on the map, and is removed when picked up/expired
    - Added it so trains are randomly coloured when originally placed, and match the colour of the rest of the train according to placement order.
  Balance:
    - Adjusted belt speeds so they give round numbers. 
    - Belts are all slightly slower.
  Fixes:
    - Aligned warehouse and storage hut graphics with the grid, including height overlap.
  Graphics:
    - Updated warehouse and storage hut artwork.
Version: 0.0.5
Date: 2020.09.28
  Additions:
    - Added Charcoal resource, which is made by smelting wood.
    - Added more graphically pleasing Steam and Gas vents.
    - Robo Superport and Flame Tank have icons.
  Balance:
    - Landfill 2 now requires chemical science to move it further down the tech tree.
    - Uranium gun magazines now have piercing damage inherited from their ingredients
  Fixes:
    - Mining a resource tile will not delete it.
    - Robo Superport now unlocks successfully when researching it.