Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience with a little bit of everything: crafting, resources, vehicles, enemies and weapons. Allows players to find the builds they like and have more things to play with inside that domain.

Overhaul
a day ago
0.18 - 2.0
10.6K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

FAQ

  • It is recommend to start a new game with Factorio+ instead of continuing on an existing game that didn't have the mod when the map was created.

Q: How do I get Bio-Science?

A: Don't play in passive/no-enemies mode. Alien chunks are an ingredient used in some research and this can only be gained when there are biters and spawners in the game. Bio science tends to upgrade your character for combat and reducing biter aggressiveness, but there isn't essential tech hidden behind it - although there is some nice-to-haves.

Q: Is Bio Science necessary?

A: It doesn't block progress, while it provides some useful upgrades to player stats, it mostly gives new options in dealing with alien biters.

Q: How do I get Sand (Bauxite, or any other new resource) in my game?

A: Resources are created on map block generation, so running the mod on an existing base game will make it more difficult as you will have to explore undiscovered shrouded areas of the map in hopes to gain access to these newer resources