Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience with more crafting, resources, and combat options. The idea is not to make it more complex for the sake of complexity (e.g. 1000 different recipes/resources), but rather allow players to find the style of play they like and not feel limited in their choices as well as simplifying some recipes for easier automation. If you want to help out, through art, code or implementation, please contact me!

Overhaul
2 months ago
0.18 - 1.1
3.11K
Transportation Logistics Combat Armor Enemies Mining Fluids Logistic network Manufacturing Power Storage

FAQ

  • It is recommend to start a new game with Factorio+ instead of continuing on an existing game that didn't have the mod when the map was created.

Q: How do I get Bio-Science?

A: Don't play in passive mode. Alien chunks are an ingredient used in some research and this can only be gained when there are biters and spawners in the game. Bio science tends to upgrade your character for combat and reducing biter aggressiveness, but there isn't essential tech hidden behind it - although there is some nice-to-haves.

Q: Is Bio Science necessary?

A: It doesn't block progress, while it provides some useful upgrades to player stats, it mostly gives new options in dealing with alien biters.

Q: How do I get Sand (Bauxite, or any other new resource) in my game?

A: Resources are created on map generation, so running the mod on an existing game without the mod will run into troubles further down the line when you can't get certain resources.