Players can mine a chest, cargo wagon, or car and pack the item into the player's inventory, preserving its contents. Additionally, settings like logistics request and filter slots are preserved, as well as fuel and ammo inventories. Because these chests are items, they can be nested infinitely and as such this likely isn't balanced.
The mod automatically ignores any entity that doesn't have the
player-creation flags. Additionally, the mod allows other authors to exclude their entities by setting the
not_inventory_moveable property in its prototype before the mod runs in data-updates.
Special thanks to Nexela for providing feedback on how to improve the mod.