Players can mine a chest, cargo wagon, or car and pack the item into the player's inventory, preserving its contents. Additionally, settings like logistics request and filter slots are preserved, as well as fuel and ammo inventories. Because these chests are items, they can be nested infinitely and as such this likely isn't balanced.
Space Age
Due to interplanetary logistics being a core feature of Space Age, most packed entities are too heavy to be loaded into rockets since one chest can hold an infinite number of items. There doesn't seem to be a way to set the weight based on the items inside the chest. The exception to this is storage tanks, which weigh 1 ton, and accumulators, which weigh the normal amount. However since this mod is already a little OP there's a cheat option to allow chests in rockets.
Mod support
The mod automatically ignores any entity that doesn't have the player-placeable
or player-creation
flags. Additionally, the mod allows other authors to exclude their entities by setting the not_inventory_moveable
property in its prototype before the mod runs in data-updates.
Credits
Special thanks to Nexela for providing feedback on how to improve the mod.