Burning Cargo Pods


Start on each planet afresh. Dropping cargo safely from space platforms requires pods made out of materials native to the planet in question, forcing rockets before drops. This also adds a cost to orbital logistics.

Content
6 months ago
2.0
1.68K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Environment Circuit network

Minor bug: failing to drop pods resets spoilage timer

posted by Gunfingers 2 months ago
General
0
last message by Gunfingers 2 months ago

Option to that all cargo pod recipes generate the same pod that works on every planet.

posted by NOiZE 4 months ago
Ideas & suggestions
0
last message by NOiZE 4 months ago

Confusion about the disabling of the cargo drops technology.

posted by tessda 6 months ago
General
6
last message by thesixthroc 6 months ago

Survivability

posted by Techlich 8 months ago
General
4
last message by Techlich 6 months ago

Incompatibility with Roc's Hardcore mods

posted by thereaverofdarkness 7 months ago
Bugs
9
last message by thereaverofdarkness 7 months ago

Modded worlds

posted by Dh4mpyr 9 months ago
General
1
last message by Indzasa 8 months ago

Love this mid idea, balance suggestion;

posted by senordingus 9 months ago
Ideas & suggestions
3
last message by thesixthroc 9 months ago

Aquilo

posted by BraveCaperCat 9 months ago
Bugs
2
last message by BraveCaperCat 9 months ago

Customization options?

posted by Xenonex 9 months ago
General
2
last message by Xenonex 9 months ago