Roc's Hardcore Cargo Drops


Dropping cargo pods requires protective material native to each planet, ensuring the player starts on Vulcanus, Fulgora and Gleba afresh, while adding cost to orbital logistics. Materials are spent from the platform hub on launch. Pods burn up in the atmosphere if unprotected. Requirements: • Nauvis: 200 steel plates and 10 uranium-238. • Gleba: 200 steel plates and 10 bioflux. • Vulcanus: 200 tungsten plates. • Fulgora: 200 holmium plates. • Aquilo: 200 steel plates and 10 ice.

Tweaks
3 hours ago
2.0
303
Logistics Environment

Changelog

Version: 1.0.26
Date: 23.11.2024
  Changes:
    - Hotfixed a case where the platform leaves a space location before one of its cargo pods has finished being canceled.
Version: 1.0.25
Date: 23.11.2024
  Changes:
    - Cargo drop corpses now avoid landing in large bodies of liquid.
Version: 1.0.24
Date: 23.11.2024
  Changes:
    - Unprotected players' bodies are now left behind at their explosion point.
Version: 1.0.23
Date: 22.11.2024
  Changes:
    - Rework: By default, cargo pods simply fail to launch if protective materials aren't present (unless a player is riding the pod).
Version: 1.0.13
Date: 22.11.2024
  Changes:
    - Fixed a bug where cargo pods launched up to platforms try to pay the cost.
    - Turned off the 'return items to hub' setting for now, as it causes automation problems.
Version: 1.0.12
Date: 20.11.2024
  Changes:
    - Bioflux is now required to drop onto Gleba.
  Minor Features:
    - Audiovisual effects on pod destruction.
  Optimizations:
    - No longer calls find_entities_filtered on non-platform surfaces.
Version: 1.0.11
Date: 20.11.2024
  Bugfixes:
    - Fixed multiple players dropping in on top of each other.
Version: 1.0.5
Date: 19.11.2024
  Changes:
    - 'Super hardcore' mode introduced, where player armor and guns are destroyed when their cargo pods burn up.
Version: 1.0.4
Date: 19.11.2024
  Changes:
    - Fixed a bug in 1.0.3 preventing cargo pods from burning up.
    - Settings introduced to control the number of protective materials required.
    - Setting introduced to allow cargo pods to carry construction robots for free.
Version: 1.0.2
Date: 19.11.2024
  Changes:
    - Optional setting to return items to the space platform hub when the cargo pods burn up.
Version: 1.0.1
Date: 19.11.2024
  Changes:
    - Players in burnt cargo pods end up at {0, 0} as they would do if the pod landed successfully.
    - Cargo pod destruction procession tick timed for a better visual effect.
Version: 1.0.0
Date: 18.11.2024
  Features:
    - Dropping cargo pods expends material native to that planet, ensuring the player starts on Vulcanus, Fulgora and Gleba afresh.