thesixthroc

I run The Foundry, many Space Age mods are developed there.

You are welcome to contact me.

Mods by thesixthroc

Quality Asteroids Expanded


'Quality Asteroids' is a difficulty mod that gives asteroids a chance to spawn at higher qualities with increased HP. This fork buffs higher quality asteroids further: they spawn additional children when destroyed. These children are special in that they do not produce more chunks. Additionally, this mod fixes the broken space connection graphs in Factoriopedia, and makes the quality jump rates identical everywhere in space for easier compatibility.

Tweaks
a month ago
2.0 - 2.1
2.11K
Factorio: Space Age Icon Space Age Mod
Combat

Buildable Melting Ice


Buildings on Aquilo can be placed upon meltable ice, but collapse when the ice melts.

Content
10 months ago
2.0
2.10K
Factorio: Space Age Icon Space Age Mod
Environment

Burning Cargo Pods


Start on each planet afresh. Dropping cargo safely from space platforms requires pods made out of materials native to the planet in question, forcing rockets before drops. This also adds a cost to orbital logistics.

Content
8 months ago
2.0
1.98K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Environment Circuit network

No Space Platforms


Removes space platforms from the game. Rockets fire cargo pods directly at other planets. Cargo landing pads possess one logistic requesting group per planet, so a simplified space logistics proceeds like normal. Note that the orange ‘on the way’ coloration on requests is delayed until the cargo pod has finished ascending from the fulfilling surface.

Overhaul
a month ago
2.0 - 2.1
1.55K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Environment

Rusting Iron


Bringing a piece of Gleba to everyone. Iron plates, gears, sticks and engines spoil by rusting, then need to be derusted with stone.

Content
1 year, 2 months ago
2.0
1.21K
Factorio: Space Age Icon Space Age Mod
Manufacturing

Clones


A new technology allows handcrafting character clones out of nutrients and bioflux. Alternatively, the player can start the game with several clones. The configurable keybinding CTRL+TAB switches players between each of their characters.

Content
10 months ago
2.0
1.02K
Factorio: Space Age Icon Space Age Mod

Expensive Mode


The official Expensive Mode from Factorio 1.1. If Space Age is installed, certain Space Age recipes are made more expensive following the same philosophy as the original game. Expensive crafting means more ore used and pollution generated, so you may wish to adjust map settings accordingly.

Tweaks
a month ago
2.0 - 2.1
1.02K
Manufacturing

Hard Cerys


Tweaks to Cerys. Radiative towers have reduced range and consume fuel faster, solar wind is dangerous to the player, repairing the reactor takes twice the resources, asteroids have higher HP, and other tweaks.

Tweaks
9 months ago
2.0
861
Factorio: Space Age Icon Space Age Mod
Logistics Environment Manufacturing Power

Small Space Age


Each planet is replaced by a hyperbolic projection of limited size. Requires the Infinite Resources dependency to be playable.

Overhaul
a month ago
2.0 - 2.1
671
Factorio: Space Age Icon Space Age Mod
Environment

No Quality Recycling


Disallows quality modules in recyclers, leaving quality production chains as the only way to make higher-quality items. An optional setting buffs the effect of quality to compensate.

Tweaks
1 year, 3 months ago
2.0
615
Factorio: Space Age Icon Space Age Mod
Manufacturing

Cerys Start


Start the game on Fulgora's moon Cerys with a post-Nauvis loadout. Includes an optional speedrun mode for launching the first rocket.

Utilities
7 months ago
2.0
603

Inverted Quality


Inverts the Quality system to negative tiers (positive tiers are removed). Crafting items has a two-thirds chance to reduce their quality by one tier. Items in the lowest tier are nonfunctional. The new Downgrade Port allows high-quality items to be used in low-quality recipes, and the Meltdown Facility allows the melting down of low-quality items back into Normal base materials. Map sliders for higher resources are recommended.

Overhaul
2 months ago
2.0
562
Factorio: Space Age Icon Space Age Mod
Manufacturing

Hard Muluna


Tweaks to Muluna. Cargo drops are restricted, and certain initial technologies, Greenhouses and Silicon processing, require a small science chain on the moon. This mod simply sets new default values for certain settings in the Muluna mod.

Tweaks
10 months ago
2.0
506
Factorio: Space Age Icon Space Age Mod
Planets

The Foundry playtests


A helper mod for multiplayer playtests at The Foundry.

Tweaks
9 months ago
2.0
488

V/F/G Cargo Drops Require Research


Before cargo can be dropped on Vulcanus, Fulgora and Gleba, new technologies must be researched (except for dropping construction bots.)

Tweaks
5 months ago
2.0
326
Factorio: Space Age Icon Space Age Mod
Tweaks
1 year, 4 months ago
2.0
241
Storage

No Mining Productivity Technologies


Removes mining productivity technologies from the tech tree.

Tweaks
7 months ago
2.0
150

_Template


A template mod for Factorio mod developers to download and clone when starting a new project.

8 months ago
2.0
48

FluidNatalie's Autocomplete 2: Merry Cogmas


This is a compilation mod of the submissions to FluidNatalie's second modding jam at the Foundry, called, Autocomplete. It contains a scenario island on which we tested the mods. Mods: Cogmas Coggie Bakery, Santa's Gifts, Christmas Presents, Snos, Gift Boxes

Content
7 months ago
2.0
47

thesixthroc experimental code


Some experimental prerelease code. For testing purposes only.

Internal
5 months ago
2.0
46
Factorio: Space Age Icon Space Age Mod