thesixthroc

I run The Foundry, where many Space Age mods are developed.

You are welcome to contact me.

Mods by thesixthroc

Buildable Melting Ice


Buildings on Aquilo can be placed upon meltable ice, but collapse when the ice melts.

Content
a month ago
2.0
1.82K
Factorio: Space Age Icon Space Age Mod
Environment

Mined Inserters Don't Leave Items


Inserters that are holding items over the ground will no longer leave behind items in the drop position when mined. The dropped item is moved to the player's inventory.

Tweaks
7 months ago
2.0
1.77K
Mining

Burning Cargo Pods


Start on each planet afresh. Dropping cargo safely from space platforms requires pods made out of materials native to the planet in question, forcing rockets before drops. This also adds a cost to orbital logistics.

Content
7 months ago
2.0
1.75K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Environment Circuit network

No Space Platforms


Removes space platforms from the game. Rockets fire cargo pods directly at other planets. Cargo landing pads possess one logistic requesting group per planet, so a simplified space logistics proceeds like normal. Note that the orange ‘on the way’ coloration on requests is delayed until the cargo pod has finished ascending from the fulfilling surface.

Overhaul
a month ago
2.0
1.26K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Environment

Rusting Iron


Bringing a piece of Gleba to everyone. Iron plates, gears, sticks and engines spoil by rusting, then need to be derusted with stone.

Content
5 months ago
2.0
1.15K
Factorio: Space Age Icon Space Age Mod
Manufacturing

Hard Nauvis


Difficulty tweaks for Nauvis. Nights are darker, some ores are mixed, flamethrowers and locomotives use more fuel, and shotguns are stronger. Optional dependencies affect enemies and other aspects of Nauvis. Part of Space Age: Hard Mode. Vanilla+.

Tweaks
16 days ago
2.0
972
Combat Enemies Environment

Expensive Mode


The official Expensive Mode from Factorio 1.1. If Space Age is installed, certain Space Age recipes are made more expensive following the same philosophy as the original game. Expensive crafting means more ore used and pollution generated, so you may wish to adjust map settings accordingly.

Tweaks
4 months ago
2.0
798
Manufacturing

Clones


A new technology allows handcrafting character clones out of nutrients and bioflux. Alternatively, the player can start the game with several clones. The configurable keybinding CTRL+TAB switches players between each of their characters.

Content
a month ago
2.0
698
Factorio: Space Age Icon Space Age Mod

Hard Cerys


Tweaks to Cerys. Radiative towers have reduced range and consume fuel faster, solar wind is dangerous to the player, repairing the reactor takes twice the resources, asteroids have higher HP, and other tweaks.

Tweaks
9 days ago
2.0
633
Factorio: Space Age Icon Space Age Mod
Logistics Environment Manufacturing Power

Small Space Age


Each planet is replaced by a hyperbolic projection of limited size. Requires the Infinite Resources dependency to be playable.

Overhaul
20 days ago
2.0
553
Factorio: Space Age Icon Space Age Mod
Environment

The Foundry playtests


A helper mod for multiplayer playtests at The Foundry.

Tweaks
22 days ago
2.0
485

No Quality Recycling


Disallows quality modules in recyclers, leaving quality production chains as the only way to make higher-quality items. An optional setting buffs the effect of quality to compensate.

Tweaks
6 months ago
2.0
469
Factorio: Space Age Icon Space Age Mod
Manufacturing

Inverted Quality


Inverts the Quality system to negative tiers (positive tiers are removed). Crafting items has a two-thirds chance to reduce their quality by one tier. Items in the lowest tier are nonfunctional. The new Downgrade Port allows high-quality items to be used in low-quality recipes, and the Meltdown Facility allows the melting down of low-quality items back into Normal base materials. Map sliders for higher resources are recommended.

Overhaul
2 months ago
2.0
448
Factorio: Space Age Icon Space Age Mod
Manufacturing

Cerys Start


Start the game on Fulgora's moon Cerys with a post-Nauvis loadout. Includes an optional speedrun mode for launching the first rocket.

Utilities
9 days ago
2.0
325
Tweaks
7 months ago
2.0
239
Storage

Hard Muluna


Tweaks to Muluna. Cargo drops are restricted, and certain initial technologies, Greenhouses and Silicon processing, require a small science chain on the moon. This mod simply sets new default values for certain settings in the Muluna mod.

Tweaks
a month ago
2.0
171
Factorio: Space Age Icon Space Age Mod
Planets

Nil


Allows players and assembling machines to craft Nil, a recipe with no ingredients or products.

Content
10 months ago
2.0
30
Enemies Manufacturing

Surfaces Have Temperature deprecated


Deprecated. This mod's functionality is folded into PlanetsLib.

Internal
6 months ago
2.0
4.41K
Environment

Dectorio Fork deprecated


A quick fork of Dectorio, adding a description to info.json for compatibility with Comfy.

Content
6 months ago
2.0
191

Customized Start deprecated


Used for beta tests at The Foundry.

Content
a month ago
2.0
134
Factorio: Space Age Icon Space Age Mod
Environment