Cerys


Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished mod that does not modify the vanilla game in any way, so is easy to include in existing saves.

Content
a day ago
2.0
37.4K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Environment Mining Fluids Manufacturing Power
Owner:
thesixthroc
Source:
https://github.com/danielmartin0/Cery...
Homepage:
https://discord.gg/VuVhYUBbWE
License:
CC BY-NC-ND 4.0
Created:
8 months ago
Latest Version:
4.10.2 (a day ago)
Factorio version:
2.0
Downloaded by:
37.4K users



Cerys

You discover Cerys, a moon of Fulgora whose ruins lie frozen under a thick layer of dry ice. As you touch down, methane ice crystals scatter into the vacuum. Asteroids wander overhead, along with a gentle solar wind under Fulgora’s magnetic influence.

The moon's play area is finite. Features of the terrain curve as you approach the edge. Fulgora can be seen in the background. As dark settles, the day-night boundary travels across the moon's surface. The mod's mechanics are adapted to work well in a closed environment, so even though space is limited, it seems you can scale a factory here.

Many frozen structures lie embedded in the surface. Though made of new materials, they bear the hallmarks of the Fulgorans. As you explore, it becomes apparent that without lightning, they turned to another source of power.

Methane ice, nitrogen-rich minerals, and nuclear scrap can be found on the surface. Defrosted wrecks can be restored to working order with novel repair gameplay. Along with the belts, pipes modules and other starting materials found in the surface ruins, the engineer must jumpstart Cerys back to life, discovering lost secrets of Fulgoran technology along the way.

Eventually, on Cerys one can rediscover the workings of plutonium, allowing for new reactors, a radioactive module, and upgraded nuclear weaponry that can blast a hole in the Cerys magnetosphere to allow the safe landing of cargo.

Originally designed in the two months following the Space Age release, Cerys aims to match the official planets in quality.

It is balanced against vanilla and for easy compatibility there are zero changes to vanilla items, recipes or features.

Completing Cerys rewards the engineer with the Flare stack to void fluids, plutonium-based equipment and weaponry, holmium plate productivity tech, a T4 productivity module that decays to a T2.5 equivalent (plus a bidirectional inserter to insert and remove it from machines), and more.


Reviews

  • "one of the best mods ever made. every recipe has a purpose. does not waste your time." — notnotmelon
  • “This is a GREAT mod” — MelodicBreadfruit938
  • "Extremely impressed at how several space age systems work together" — PlzPuddingPlz

Related Mods

Using the mod Cerys Start you can play Cerys without an existing save.

The mod is now stable enough that we encourage other mods to build on top, and you can find many third-party mods for Cerys on the portal. If you're looking for more of a challenge, there is a first-party mod Hard Cerys.

Cerys itself has Flare Stack as a dependency. At launch, Cerys contained its own port of Flare Stack to 2.0. We later assisted snouz to port the original mod. As a result, with Cerys installed, the Flare stack is moved to the Cerys tech tree and the Incinerator is disabled.


Localization

  • English, Chinese, French, Ukrainian, Korean, Russian, Japanese, German.
    • To update the translations or translate more languages, you can submit a pull request on Github (after playing the game to get context.) Please note that some locale lines are stored in the PlanetsLib Github.

Credits

Gameplay, code and design is by thesixthroc. I enjoy talking to players, please find me in Discord.

Art and creative collaboration by Tserup.

Special thanks:

  • Creators of open-source assets used in the mod, as detailed in the Credits file, especially Scott Buckley in particular whose tracks found a perfect home.
  • snouz for many items of graphical polish and the graphics for the teleporter.
  • thelordthygod, bunshaman, noodlebox, Quezler, notnotmelon, Samario, Nuker299 and degasus for technical contributions.
  • Schlumpf, Astorin, Betanona, cyx2015s, Houraiji-Kyuusyou, Fr-Dae, click0, GafarovMaxim for contributing translations.
  • Baroque Tier, Samario, NekoBaron, rjdunlap, xbarsigma, Preceti, notnotmelon, LunarNex, Ellthan, Tetlanesh, Sapheroni, Volodath, Fallen, Citizen Joe, Another Zach, Frontrider, Loup&Snoop, sourcerator, Ellthan, hgwaz, Tsumiki Miniwa, lachtan, boomshroom, Magix39 and many others for valuable feedback.