Gridtorio


Distributes the Gridtorio scenario by sOvr9000. You start in a single chunk with iron [item=iron-ore], coal [item=coal], stone [item=stone], and a market [entity=market]. You must sell some basic items for coins [item=coin], and then use those coins to expand to other chunks. Automate trading with markets, capture ruins of enemy bases, and discover how the world changes as you venture farther out.

Scenarios
24 days ago
1.1
2.32K
Environment
Owner:
sOvr9000
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
a month ago
Latest Version:
1.1.0 (24 days ago)
Factorio version:
1.1
Downloaded by:
2.32K users

Distributes the Gridtorio scenario by sOvr9000. Find a new and refreshing gameplay experience with this scenario of simple rules!

The core concept of this scenario is to acquire coins in some way so that you can afford to unlock chunks or perform some other special tasks. The chunk walls confine you, and you choose where to expand, whether it's to obtain more resources, other markets, or to challenge worms that spit at you from afar. Eventually, you'll have enough space to set up large rail networks and automate an entire production and trading system.

Within this game of industrial commerce, you can sell your valuable products in exchange for coins or other valuable products, or maybe you can find a way to flip items for a much smaller (but free) return. Grow your factory by standard means, but venture outward to discover other secrets to fully unlock the upgrade tree, and go far past the point that vanilla endgames usually reach. Manage your resources at the beginning, and make deep analyses to optimize your endgame in ways that are atypical to vanilla.

All features were designed with multiplayer compatibility in mind.

The void chunks are mysterious... "they ask" for so much treasure, and they promise highly valuable loot, but what is it? Find a void chunk with blue chests, unlock an upgrade that enables the dimensional chunk feature, offer lots of material value other than coins, enter the dangerous territory, and kill them all to find out!

This scenario was designed to provide an alternative way to play the vanilla game, introducing only markets and coins as extra content or "building blocks" to the gameplay progression, as well as an endgame twist with "void" chunks, which are absolutely intended for endgame only.

Be warned, this scenario doesn't work well with the Space Exploration mod. Starting a new game with SE enabled currently makes the game hang for 10-20 minutes upon new game creation. Other huge overhaul mods will likely have a similar effect, except for Krastorio 2 for some odd reason.

For questions, suggestions, or bug reports, post in the "Discussions" tab or join the community here: https://discord.gg/huJY7QK6UG.