Distributes the Gridtorio scenario by sOvr9000. You start in a single chunk with iron [item=iron-ore], coal [item=coal], stone [item=stone], and a market [entity=market]. You must sell some basic items for coins [item=coin], and then use those coins to expand to other chunks. Automate trading with markets, capture ruins of enemy bases, and discover how the world changes as you venture farther out.
Scenarios, maps, and puzzles.
Plays the Thomas the Tank Engine theme after you get hit by a train. Fixed version of the original by drearyplane8.
Mods introducing new content into the game.
As you research more advanced technologies, earlier products can be made more efficiently. Vanilla recipes remain the same, but new, alternate recipes can be utilized to improve the efficiency of raw material consumption at the cost of higher production complexity. No new items or technologies are added; only recipes are added at various stages of the game.
Small changes concerning balance, gameplay, or graphics.
Makes it possible to progress through early game K2 in the Gridtorio scenario.
Collections of mods with tweaks to make them work together.
Use the mod settings to set an exact value of km/h for the maximum speed of a nuclear-fueled locomotive (which is 298.1 km/h by default). Modded locomotives are scaled proportionally.
Small changes concerning balance, gameplay, or graphics.
Designed after the Equivalent Exchange mod (which is now known as ProjectE) for Minecraft. Allows you to convert between any two items in the game at a ratio based on time, energy, and resources required to make the two items. The unit used to exchange items is called MU, or Material Unit. MUs are a global value in a Factorio world. Dematerializers turn fluids/items into MUs. Materializers turn MUs into fluids/items.