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Science labs light up with the colors of the science packs they're consuming, instead of always blue. A variant of the original Disco Science mod by Daniel Brauer, featuring algorithmic UPS optimizations and Space Age mods support including Biolabs.
Small changes concerning balance, gameplay, or graphics.
A simple mod where you start the game with a basic exoskeleton armor, 1x fission reactor, 2x personal roboports MK2, night vision, 1x exoskeleton and 50 fusion construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds configurable infinite research for late-game factories: productivity for intermediates, logistics items, combat supplies, modules, science packs, harvesting and breeding, modpacks and Space Age, plus repeatable player, robot, weapon speed, vanilla tech and overhauls, and cargo logistics bonuses. Designed for vanilla, Space Age, and overhaul mods, with startup settings to enable, cap, or rebalance each added research line.
Small changes concerning balance, gameplay, or graphics.
A heavier twin-barrel cannon turret based on the tank with configurable HP, range, cooldown, and arc. 8-way placeable (like a railgun), changes color by player, and can hit and damage asteroids.
Mods introducing new content into the game.
An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Automate blueprints to build a self-expanding factory. Fork of Recursive Blueprints with new features.
Mods introducing new content into the game.
Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sun’s immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A basic single-barrel cannon turret with configurable HP, range, cooldown, and arc. 8-way placeable (like a railgun), changes color by player, and can hit and damage asteroids, reworked tech to fit in naturally as a prerequisite for the tank.
Mods introducing new content into the game.
AAA-style rain ambience for Nauvis: staged storms, rain-only mode, thunder+rain mode, full thunderstorm mode, layered rain sheets, bolt-free blue-white lightning flashes linked to thunder, cinematic thunder layering, wind gusts, tile-aware splashes, post-rain visuals, dry-weather audio guard, wet-weather solar reduction, pollution washout, fire extinguishing, debug commands, and safe sound volume clamping.
Small changes concerning balance, gameplay, or graphics.
Gives an additional 90 new parameters, one for each double digit number
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds BerbCorp Mark 4-8 belts, underground belts and splitters above express belts with configurable speeds and costs while keeping Space Age turbo belts separate.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Add two vanilla like turrets balanced for the space age experience. Customizable in settings. Taken, improved and rebalanced from the Canon Turret and Heavy Gun Turret mods.
Mods introducing new content into the game.
Changes the visual effect of nighttime to look more like daytime and less dark and gloomy. The default is a blend that's 30% of the way between night and day, but you can configure it with mod settings in the main menu (changes require a game restart) This mod is purely cosmetic and does not affect solar power or the length of day/night - only the appearance is changed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An RPG leveling system for the engineer. Earn XP from combat, crafting, and mining, spend points in a skill tree, and ascend for permanent prestige. Script-based and save-safe, with no prototype changes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.