A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants. There are planet controls in the mod options. V3 is a complete rebuild, starting a new map is advised, but there is a terrain regeneration option that will preserve parts of your base. HR Terrain Textures are in a separate mod.
[REQUIRED] Required for Space Exploration. Contains some important code that must run after other mods and a few bare-bones compatibility patches. Other listed mods are not requirements or suggestions, it is to control mod load order. This arrangement allows other mods to specify Space Exploration as a dependency without causing a dependency loop if they are already specified here. If you are a mod maker and want to control the compatibility with your mod do not add this mod as a dependency, add the base Space Exploration mod instead and if changes made here are incompatible they can be removed.
Very occasionally if you have heavy logistic bot congestion a logistic bot will crash. The crash rate is configurable (down to near-zero). A construction bot will automatically retrieve the dropped cargo, it is not lost. This means logistic bots are best used for higher value items like engines or power poles, using them for low value items like ore and copper wire is OK but less resource efficient. Bot-based item malls are totally fine. 100% bot-factories are still viable but need maybe 1% extra resources (if that). Bot-train ore unloading is viable but not ideal. Bots carrying ore from distant lands when you should be using trains is where things can become unsustainable unless you reduce the crash rate.
Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv
A set of containers in the Factorio style with multiple options for inventory sizes. Chest 1x1, Strongbox 2x2, Storehouse 4x4, and Warehouse 6x6. Logistic and non-logistic variants of all. Container colour uses masks so other mods can modify the tint (for colour blindness etc).
Overhauls certain combat mechanics. Walls block most enemy projectiles such as spitters and enemy shotgun shells. Your projectiles can still go over your own walls. Units and structures are assigned the appropriate biological/mechanical and flying/ground-unit/ground-static tags so that can be affected by or immune to certain effects. Has multiple mod options including things like flying units and vehicles to not be affected by acid pools on the ground.
I don't bother hand mining/crafting first hour Increased starting equipment to remove hand mining stage of game and jump straight into using trains Hopefully enough items to get a small factory and power station running. Doesn't affect research, you will still need to do all of that. Last update by ZwerOxotnik
Advance through 4 stages of tech. Start with simple machines and work your way through nuclear fission and fusion up to black and white holes, in order to tame the 248k Element. This mod is designed to be playable in already existing worlds since it changes nothing on world generation or vanilla itself. Does include a booktorio and Informatron ingame wiki!