Trending mods

Krastorio 2

K2 is a global mod that introduces new energy sources, buildings, ores, technologies, turrets, coverings, fuels, ways of producing science, and a major re-balance of many vanilla features.

4 hours ago
0.18 - 1.1


Lets you build jetpack equipment that lets you rocket at high speeds to fly over buildings and water.

2 days ago
0.18 - 1.1

AAI Signal Transmission

Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions.

5 days ago
0.17 - 1.1

AAI Industry

The industry part of Advanced Autonomous Industries. Adds motors, powered offshore pumps, burner labs, and more. Alters tech and recipes. Additional features will be added gradually. Other AAI mods are not required.

3 days ago
0.15 - 1.1

Alien Biomes

A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants. There are planet controls in the mod options. V3 is a complete rebuild, starting a new map is advised, but there is a terrain regeneration option that will preserve parts of your base. HR Terrain Textures are in a separate mod.

3 days ago
0.14 - 1.1

Auto Deconstruct

by mindmix

This mod marks drills that have no more resources to mine for deconstruction.

9 days ago
0.13 - 1.1

Space Exploration Postprocess (Required)

[REQUIRED] Required for Space Exploration. Contains some important code that must run after other mods and a few bare-bones compatibility patches. Other listed mods are not requirements or suggestions, it is to control mod load order. This arrangement allows other mods to specify Space Exploration as a dependency without causing a dependency loop if they are already specified here. If you are a mod maker and want to control the compatibility with your mod do not add this mod as a dependency, add the base Space Exploration mod instead and if changes made here are incompatible they can be removed.

2 days ago
0.17 - 1.1

Space Exploration

Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on

2 days ago
0.17 - 1.1


The helpful information directory and guide to the galaxy. Allows mods to put help and documentation pages in game. Default hotkey is I.

2 days ago
0.18 - 1.1

Robot Attrition

Very occasionally if you have heavy logistic bot congestion a logistic bot will crash. The crash rate is configurable (down to near-zero). A construction bot will automatically retrieve the dropped cargo, it is not lost. This means logistic bots are best used for higher value items like engines or power poles, using them for low value items like ore and copper wire is OK but less resource efficient. Bot-based item malls are totally fine. 100% bot-factories are still viable but need maybe 1% extra resources (if that). Bot-train ore unloading is viable but not ideal. Bots carrying ore from distant lands when you should be using trains is where things can become unsustainable unless you reduce the crash rate.

2 days ago
0.15 - 1.1

RPG System

This mod adds a basic RPG system to the game (XP, level-up and skills)

4 days ago
0.16 - 1.1

Bob's Functions Library mod

Adds a series of useful functions used by Bob's Mods. These can easilly be used by other mods too.

8 days ago
0.13 - 1.1

Deadlock's Stacking Beltboxes & Compact Loaders

Adds minimalist 1x1 loaders and stacking beltboxes for 5x belt compression for ores, plates and some intermediate products

8 days ago
0.17 - 1.1

AAI Containers & Warehouses

A set of containers in the Factorio style with multiple options for inventory sizes. Chest 1x1, Strongbox 2x2, Storehouse 4x4, and Warehouse 6x6. Logistic and non-logistic variants of all. Container colour uses masks so other mods can modify the tint (for colour blindness etc).

3 days ago
1.0 - 1.1

Rate Calculator

Select an area to view maximum production and consumption rates for materials, electricity, pollution, and heat. Similar to Max Rate Calculator.

13 days ago
0.18 - 1.1

Combat mechanics overhaul

Overhauls certain combat mechanics. Walls block most enemy projectiles such as spitters and enemy shotgun shells. Your projectiles can still go over your own walls. Units and structures are assigned the appropriate biological/mechanical and flying/ground-unit/ground-static tags so that can be affected by or immune to certain effects. Has multiple mod options including things like flying units and vehicles to not be affected by acid pools on the ground.

a day ago

Power Grid Comb

Provides a tool to remove and instantly replace electricity infrastructure in an area, cosmetically cleaning up any inconsistent power cable due to out of order building while leaving circuit wiring alone

5 months ago
0.16 - 1.1

Space Exploration Graphics (Required)

All Space Exploration graphics are in this separate package so that code updates don't force you to re-download 200MB of data.

23 days ago
0.17 - 1.1

Factorio Library

A set of high-quality, commonly-used utilities for creating Factorio mods.

3 months ago
0.18 - 1.1

Recipe Book

Search for information about materials and recipes in a clean, easy-to-use interface. Similar to FNEI and What is it Really Used For.

14 days ago
0.18 - 1.1