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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Makes vanilla module categories as the default for allowed_module_categories.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
🌐A hundred parsecs away from Calidus, a powerful star stirs the void. Surrounded by radioactive debris and brittle asteroids, setting up a factory in its vicinity will prove to be challenging. Adds a new star system with new resources, new technologies and new upgrades for your space platforms.
Mods introducing new content into the game.
Adds a single configurable valve that can be used for: overflow, top-up and one-way/check. Inspired by Flow Control and Advanced Fluid Handling. Fully configurable with custom levels with intuitive shortcuts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
In this Factorio prequel, you're an android terraforming planets and seeding them with life. Replaces all recipes and technology. No life means no coal, oil, wood, biters, or free oxygen, requiring varied renewable energy sources. For reliability, you'll focus on abundant elements from the air, sea, or common minerals such as iron ore, bauxite, sandstone, and calcite. Advanced technology enables asteroid mining of rarer elements.
Large total conversion mods.
Mods introducing new content into the game.
This mod adds the planet Pandora where you harvest fruits and trade with the natives.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
An artillery shell that attracts enemies, for runs when pollution is turned off.
Mods introducing new content into the game.
Adds a solar orbit location and supercomputers. Brave the heat of the sun to gather enormous amounts of solar power. Manage high energy supercomputers and their waste heat to use their computing power to make advancements.
Mods introducing new content into the game.
Attempts to reduce the number of tile effects when the limit of 32 is reached. Made standalone so it can be used outside of the Enable All Planets modpack.
Mods introducing new content into the game.
Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.
Collections of mods with tweaks to make them work together.
Hyarion, a planet made from crystals and lava, light refraction rays fall from the sky and destroys the surface.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Start on any of the first three planets: Vulcanus, Gleba, or Fulgora. Choose your planet in the startup mod settings before starting a new game. Compatible with many modded planets!
Mods introducing new content into the game.
A Nullius extension that integrates phosphorus chemistry and extends the electronics production chain. Phosphorus is mined from phosphorite and used in electronics and biochemistry. This mod follows Nullius's style of richly interacting intermediates, byproducts, and alternative recipes.
Mods introducing new content into the game.
A fork of Klonan's Repair Turret mod. It aims for repair turrets to be a complete replacement of construction bots (Logistic over time as well)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds nickel processing to Nullius. An easily extracted metal, it fills in for more advanced metals when bootstrapping production. It finds ongoing use for its magnetic, heat-tolerant, and chemical properties as technology advances. Tricky old Nick makes the early game more challenging. It is recommended for players who like to play with many ores or who want to replay with a fresh challenge at the outset.
Mods introducing new content into the game.