An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Fire a grapple, if it finds a suitable location near the target position the player will be pulled to that location. Can be used to jump over buildings and cross water. If used with the Space Exploration, it can be used to pull yourself back to your space station if you fall off.
Mods introducing new content into the game.
Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv
Large total conversion mods.
Mods introducing new content into the game.
Keep track of your progress in a fun way by finding out how fast you created key items. Look back on your factory's history, compare with your friends, or challenge yourself. Supports any list of items and comes with presets for popular big mods. Can be added to existing games.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod adds a todo list to the single- and multiplayer game to allow players to synchronize their work.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Search for information about machines, materials, recipes, and technology in a clean, easy-to-use interface. Similar to FNEI and What is it Really Used For.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
[REQUIRED] Required for Space Exploration. Contains some important code that must run after other mods and a few bare-bones compatibility patches.
Lua libraries for use by other mods and submods that are parts of a larger mod.
This mod added advanced belts, splitters and undergrounds belts. Has support for loaders from other mods.
Mods introducing new content into the game.
Adds processing of plutonium, excess product from nuclear reaction. Plutonium can be used to make ammo (even plutonium atomic bomb) and to generate energy as MOX fuel.
Mods introducing new content into the game.
A fork of Factorissimo 2 focused on improving performance by implementing several 1.1 features. Can improve performance by 10X or higher. Also fixes several bugs from the original version.
Mods introducing new content into the game.
Placeable water. This mod allows the placement of water just like landfill.
Mods introducing new content into the game.
Removes red and green wires as craftable items and makes them available as shortcuts, similar to blueprints and planners. Let them clutter your inventory no more! Additionally, adds a shortcut to pick up a copper wire for the rare instances when it's necessary. Also includes a wire cutter selection tool to quickly remove all wires in an area.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Core, library and settings of 5Dim's mod. REQUIRED for any other module
Large total conversion mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
An alternative to warehouses. The Memory Unit can store an infinite amount of a single item type. The more items you store, the more power it will require!
Mods introducing new content into the game.
A tool for highlighting resources in chunks that you've already charted.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Remove decorations prior to placing entities or tiles. In real life you would not build a house/road and leave the bushes below it, would you?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.