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Hover any machine to see how efficiently it really runs, what exactly is throttling it (a slow inserter, a starved belt, an empty pipe, a supplier further up the chain, power, fuel...) and what to build or remove to fix the ratio. Everything is shown per player, so in multiplayer other players are never bothered by it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Half-track heavy trucks in the vanilla style. The Heavy Truck hauls cargo and is the base of the others: the Tanker Truck loads and unloads fluids at ordinary pumps like a fluid wagon, the Artillery Truck deploys on its stabilizers and fires artillery shells in a forward cone, and the Logistic Truck carries a roboport and the five logistic chests, a mobile logistics hub powered by its own solar panels.
Mods introducing new content into the game.
Autopilot for the trucks of Heavy Trucks (Vanilla+): they drive themselves between truck stops following a schedule, like trains.
Mods introducing new content into the game.
Select a belt tier and input/output counts to place a balancer blueprint. All your balancing dreams are now just 4 clicks away. :)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. MIGRATION: This mod has changed significantly in the update from 2.0 to 2.1. Old saves will need cleanup unless you use maraxsis version 1.33.0!
Mods introducing new content into the game.
Adds Simulacruis, a starting planet combining Nauvis, Vulcanus, Fulgora, Gleba and Aquilo's biomes, resources and enemies into zones, with de-gated research and crafting restrictions so you can experience all of Space Age from one planet.
Large total conversion mods.
This mod adds research to increase the robot battery size Original Mod by: Klonan Updated to Factorio Version 2.0 by: Tias
Small changes concerning balance, gameplay, or graphics.
Some simple features to make your life easier whilst using a spidertron: - Enter a vehicle without leaving your spidertron - Quickly toggle between engineer and spidertron - Use spidertron remote pathfinder to navigate around lakes - Automatically sort spidertron inventories - Pipette remotes from inventory by hovering over spidertrons - Directly open the inventory of a vehicle that you are currently driving
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Train chaingun carriers, siege tanks and flame tanks at a barracks and command them RTS-style: drag-select, number-key divisions, attack, patrol, scout and escort teammates. Multiplayer friendly. Fast performance.
Mods introducing new content into the game.
🌐A hundred parsecs away from Calidus, a powerful star stirs the void. Surrounded by radioactive debris and brittle asteroids, setting up a factory in its vicinity will prove to be challenging. Adds a new star system with new resources, new technologies and new upgrades for your space platforms.
Mods introducing new content into the game.
Send spidertrons on patrols and automatically load and unload them using docks. Adds mid-game spiderling to allow the new features to be used sooner. Simpler alternative to AAI Programmable Vehicles. Allows creating patrols for Lex's Aircraft.
Mods introducing new content into the game.
Add two vanilla like turrets balanced for the space age experience. Customizable in settings. Taken, improved and rebalanced from the Canon Turret and Heavy Gun Turret mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Make contact with the artificial planet Ferrum. An iron husk with a deadly atmosphere, Ferrum is an experimental planet mod where robots, buildings, and even the tech tree don't work the way you expect.
Mods introducing new content into the game.
Allows cannon shell and shotgun to be able to hit asteroid instead of passing through harmlessly. Designed for rampant weapons but should work for other cannon turret and shotgun turrets. Turrets not included.
Mods introducing new content into the game.
Every ore patch on every surface is infinite. Patches show a yield percent instead of an ore count - like oil wells - frozen forever at each patch's natural richness. The percent is the patch's mining speed: a 4,000% mega-patch runs its drills 40x faster, forever. A pure data-layer tweak: no scripting, no per-tick cost, no save bloat. Vanilla ores, Space Age, and modded resources all covered automatically. Dig forever, move never.
Small changes concerning balance, gameplay, or graphics.
Sprite sheets and icons for LavaBlock. It carries no prototypes and changes nothing on its own; install LavaBlock, which requires this mod. The pictures live here so that a release that only touches recipes, balance or text does not make everyone download eighty megabytes of unchanged machines again.
Mods introducing new content into the game.
Optional high-resolution graphics for Heavy Trucks (Vanilla+): the trucks as they were rendered, at twice the resolution of the standard ones. Heavy Trucks uses them automatically when this mod is enabled; nothing else changes.
Mods introducing new content into the game.