Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Mods introducing new content into the game.
Keeping Even Distribution up to date and fixing issues as they arise until 321freddy returns.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sun heat mechanic and cooling buildings to protect from it. Made for Moshine.
Mods introducing new content into the game.
Mods introducing new content into the game.
Includes the cargo bays and unloaders from Space Age, without needing to have it enabled. For when you really need that landing pad throughput.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
New type of module: Rigor modules. Rigor modules increase the probability of a recipe returning its most valuable product.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
With the engineer going so far as traveling to other planets these days, how have they not come up with better walls? Adds some new walls with better stats and reasonable recipes, for defending against the most dangerous of deathworlds. Minimal Factorio 2.1 continuation preserving original prototype identities and balance. See PROVENANCE.md for component licensing.
Mods introducing new content into the game.
A new take on an early-game artillery turret with careful balance and rich details. Minimal Factorio 2.1 continuation preserving original prototype identities and balance. See PROVENANCE.md for component licensing.
Mods introducing new content into the game.
A tool for locating bottlenecks in your factory, with zero runtime overhead and instant response to changes in status.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add two vanilla like turrets balanced for the space age experience. Customizable in settings. Taken, improved and rebalanced from the Canon Turret and Heavy Gun Turret mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows cannon shell and shotgun to be able to hit asteroid instead of passing through harmlessly. Designed for rampant weapons but should work for other cannon turret and shotgun turrets. Turrets not included.
Mods introducing new content into the game.
Adds a new group for organic items and recipes. Drop-in replacement and spiritual successor to Frontrider's Bio Processing Group for 2.1, supports 2.0 too. With built-in support for several bioprocessing related mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.