Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds a single configurable valve that can be used for: overflow, top-up and one-way/check. Inspired by Flow Control and Advanced Fluid Handling. Fully configurable with custom levels with intuitive shortcuts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
In this Factorio prequel, you're an android terraforming planets and seeding them with life. Replaces all recipes and technology. No life means no coal, oil, wood, biters, or free oxygen, requiring varied renewable energy sources. For reliability, you'll focus on abundant elements from the air, sea, or common minerals such as iron ore, bauxite, sandstone, and calcite. Advanced technology enables asteroid mining of rarer elements.
Large total conversion mods.
New type of module: Rigor modules. Rigor modules increase the probability of a recipe returning its most valuable product.
Mods introducing new content into the game.
Adds three seperate animated valves for pipes: overflow, top-up and one-way/check valves. Inspired by Flow Control and Advanced Fluid Handling. The thresholds can be configured using shortcuts. Uses valve functionality provided by Factorio.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Large total conversion mods.
Repairs damaged items in your inventory automatically over time with repair packs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Set any recipe, or place anything, anywhere, at any time. (special exceptions exist. read the fine print.)
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
This mod alters existing pipes. You will need another mod to add new pipes. Allows you to place pipes of different materials next to each other without them connecting. Designed as a less fancy alternative to advanced fluid handling, without the recipe complexity of flow control.
Small changes concerning balance, gameplay, or graphics.
Adds stack inserters for when you aren't playing with Space Age enabled. Still requires Space Age expansion to have been purchased.
Mods introducing new content into the game.
Based off the original mod `QueueToFront`. ALT+Q to toggle the queuing mode between back queueing(default) and front queueing. This version adds a map setting that allows the admins block new recipes if the recipe queue limit has been reached. There is also a command `/crafting_queue_list` that can be used to list the mode and count of all the connected players to help track who might be causing the server to lag.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An in-game calculator that can be used to automatically compute the information you need to build a final product at a given rate of production: precise number of machines for each intermediate product, required production rates for all said intermediate products, pollution and energy costs, with options for specifying module configurations, as well as machine types.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Displays a tooltip when hovering over production buildings, showing production and consumption rates in items per second, minute, or hour to make ratio calculations easier.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A Nullius extension that integrates phosphorus chemistry and extends the electronics production chain. Phosphorus is mined from phosphorite and used in electronics and biochemistry. This mod follows Nullius's style of richly interacting intermediates, byproducts, and alternative recipes.
Mods introducing new content into the game.
Mods introducing new content into the game.
Search your factory for items, fluids, entities, signals, tags and more with Shift + F. Displays a list of matching buildings: clicking on a result opens it in the map. Can search all planets/surfaces (Space Age, Space Exploration, etc). Alt + Shift + Click on anything (e.g. built entity, inventory item, recipe) to open the search with that item selected.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds mod settings for editing the pollution absorption rate for tiles.
Small changes concerning balance, gameplay, or graphics.
Reskins items, entities, and technologies within Bob's mods to add tier colors and icon labeling. Features high-res icons and updated sprites to align with vanilla Factorio, and supports player-customizable tier labels, colors and mapping. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.