Trending mods

Krastorio 2

K2 is a global mod that introduces new energy sources, buildings, ores, technologies, turrets, coverings, fuels, ways of producing science, and a major re-balance of many vanilla features.

3 days ago
0.18 - 1.1

Krastorio 2 Assets

Assets for Krastorio 2.

21 days ago

Robot Attrition

Very occasionally if you have heavy logistic bot congestion a logistic bot will crash. The crash rate is configurable (down to near-zero). A construction bot will automatically retrieve the dropped cargo, it is not lost. This means logistic bots are best used for higher value items like engines or power poles, using them for low value items like ore and copper wire is OK but less resource efficient. Bot-based item malls are totally fine. 100% bot-factories are still viable but need maybe 1% extra resources (if that). Bot-train ore unloading is viable but not ideal. Bots carrying ore from distant lands when you should be using trains is where things can become unsustainable unless you reduce the crash rate.

8 days ago
0.15 - 1.1

Shield Projector

Projects an energy shield in an arc, a wall that only needs energy to sustain it. Designed for Space Exploration & AAI Industry.

16 days ago

AAI Containers & Warehouses

A set of containers in the Factorio style with multiple options for inventory sizes. Chest 1x1, Strongbox 2x2, Storehouse 4x4, and Warehouse 6x6. Logistic and non-logistic variants of all. Container colour uses masks so other mods can modify the tint (for colour blindness etc).

10 days ago
1.0 - 1.1

AAI Vehicles: Miner

A set of mining and excavation vehicles that can quickly mine solid resources such as coal, stone, ores, etc. They also harvest any trees in their path (and can consume the wood as fuel). The miners can be used standalone, or and can act autonomously if programmed with the AAI Programmable Vehicles mod.

8 days ago
0.14 - 1.1

Helmod: assistant for planning your base.

by Helfima

Assistant to plan its base. calculates the needs, resources, factories, beacon or electric power.

18 days ago
0.14 - 1.1

Fluid Must Flow

Adds very large pipes with enormous throughput capabilities.

13 days ago
0.17 - 1.1

Resource Spawner Overhaul

by orzelek

Overhauls resource spawning system.

8 days ago
0.14 - 1.1

Spidertron Extended

Adds Spidertron MK2, Spidertron MK3, the Immolator and the Ghost Weaver, more powerful upgraded versions of Spidertron that can be crafted from the original, with enhanced firing capabilities, larger inventory size, equipment grid, radar coverage, mobility and much more.

7 days ago
1.0 - 1.1

Deep core mining

by VortiK

A not cheaty infinite ore mod. Adds ore patches that appear when ore fields are depleted that can be mined with a pair of advanced mining drill to upgrade mining outposts and provide source of expensive but steady infinite ore. Adds an high tech infinite ore mining from rare deep core cracks spawned in the world that require heavy refining. Now with automatic mod support !

a day ago
0.15 - 1.1

AAI Programmable Vehicles

Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.

3 hours ago
0.14 - 1.1

The Ruins Mod

by Bilka

The Ruins Mod adds randomly spawns ruins in the world. These ruins are destroyed fragments of bases, forts, small oases, and more. Explore them for loot, adventure, or entertainment, but beware, some still have running defenses from the last player that landed on the planet, with more successful colonies having better defenses.

14 days ago
0.16 - 1.1

Recipe Book

Search for information about machines, materials, recipes, and technology in a clean, easy-to-use interface. Similar to FNEI and What is it Really Used For.

8 days ago
0.18 - 1.1

Krastorio2 Extended Endgame

Extends the last phase of the game by requiring you to invest a large amount of research and energy before you can create a stable singularity with Krastorio2's intergalactic transceiver.

11 days ago
0.18 - 1.1

5Dim's mod - New Core

by McGuten

Core, library and settings of 5Dim's mod. REQUIRED for any other module

5 days ago
0.13 - 1.1

LTN Combinator Modernized

Adds a new type of Constant Combinator to the game. It provides a custom GUI to manage LTN signals.

7 days ago
1.0 - 1.1

Editor Extensions

Extends the map editor with new features and tools, makes tweaks to it to facilitate easier sandbox play, and adds items and entities to assist with testing factories. The successor to Infinity Mode, which was inspired by Creative Mode.

6 days ago
0.18 - 1.1

Graphite & Diamonds

by brevven

Adds elemental carbon items to the game, including graphite, diamonds, graphene, and optionally fullerenes, nanotubes, etc. Compatible with Krastorio 2, Space Exploration, and more. A standalone piece of BZ Mods

a day ago


by brevven

Adds lead ore and plates to the base game as an early game resource. Lead is used in ammunition, pipes, batteries and a few other places. Compatible with RSO, Krastorio 2, Space Exploration and other mods. Part of BZ Mods. With graphics by snouz.

6 days ago