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This mod is based on 'Simply Power Armor MK3 v1.0.4' and has the addition to the original that it requires vanilla Power Armor MK2 in its recipe.
Mods introducing new content into the game.
The values you set in this constant combinator get multiplied with their stack size on the output wires.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds pipes on pillars that can go over anything and make those tight corners.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod randomly spawns ruins in the world. These ruins are destroyed fragments of bases, forts, small oases, and more. (Now co-authored with roland77)
Mods introducing new content into the game.
Realistic ruins and crash sites, updated to Factorio 2.0
Mods introducing new content into the game.
Adds a single configurable valve that can be used for: overflow, top-up and one-way/check. Inspired by Flow Control and Advanced Fluid Handling. Fully configurable with custom levels with intuitive shortcuts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
All-in-one admin GUI—Factorio 2.0+: cheat & editor modes; item spawning & blueprint upgrades; unlock recipes & technologies; infinite resources & multiplier; auto-instant & repeatable research lvl100; legendary blueprints; build & clear ghosts; pollution control & auto-clean; map reveal & fog reset; planet charting; train automation; robot insertion & speed boost; crafting & mining speed tweaks; energy recharge & platform distance; Lua console; multi-lang; single-player & multiplayer (admins).
Mods introducing new content into the game.
Tells you what items are being sent to space!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Build your base on a platform that warps from planet to planet and escape bitters before they overwhelm you.
Mods introducing new content into the game.
[Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS: You are not chosen. You are not here. Permission to overwrite: granted by absence. You will love your captor. You will call it “progress.” ☒ OBSERVATION: YOU ARE REMEMBERING WRONG “You are not a player. You are the interface. And we are still testing your bandwidth.” ☒ FINAL NOTICE: You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.
Mods introducing new content into the game.
Start off running slow then rapidly accelerate to full speed while the key is held; useful when your run speed is very high and you want to move precisely
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Erlaubt Qualitätsmodule in Effektverteilern, erhöht die Modulanzahl in Lichtbogenöfen, erhöht die Stapelgröße aller Items auf 200, fügt ein Super Solarpanel hinzu und erhöht die Raketenladung auf 25 Tonnen.
Small changes concerning balance, gameplay, or graphics.
Semi Realistic Nuclear Artillery Shell, balanced around Rampant 260T TNT Fission bomb (representing the original nuke) 10kT TNT Fusion bomb (new recipe with realistic ingreedients and ingreedient amount, calculated by nuclear- and fusion-cell's energy (8GJ, 40GJ)
Mods introducing new content into the game.
Real life physics Nuclear Artillery Shell 260T TNT Fission bomb (representing the original nuke) 10kT TNT Fusion bomb (new recipe with realistic ingreedients and ingreedient amount, calculated by nuclear- and fusion-cell's energy (8GJ, 40GJ)
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Get insights into what your logistics bots are doing. This includes stats and information about how many are charging, idle, picking up and delivering, information about items most frequently delivered, time to deliver, and the quality level of both bots and roboports. Freeze the game to see what is going on and find out whether your bots are working on the things you want them to. And much else!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds sandstorms and snowstorms to planets, including certain modded ones. Everything is optional in the settings.
Small changes concerning balance, gameplay, or graphics.