Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes ("
).
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod is a challenge. Featuring scrap recycling and a pre-electric burner era. Locale: ENG/RUS
Large total conversion mods.
Automated Spidertrons; have the ability to move, set logistic requests, construct, deconstruct, repair, upgrade entities/blueprints and destroy enemies of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.
Small changes concerning balance, gameplay, or graphics.
Adds technology to increase the efficiency of some recipes, auto updates recipes in assembly machines and adds a function for modders to add efficiency recipes for their items
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
A companion mod to UPS-intensive warehouses. Makes them more friendly to inserter logic. Desinged as a more "vanilla" alternative to Memory Storage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod que importa as mecanicas do Applied Energistics 2, inspirado (mas não afiliado ao mod Minecraft Applied Energistics 2). Não usar em saves que não quer perder !!!! / Don't use it on saves you don't want to lose !!!
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This is my personal framework for AI experiments in Factorio. It's currently able to do basic pathfinding.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
JBOD in space modpack which is very nearly the same as KOCMOHABT's modpack as a 'jumping off' point, and to work around auto-dependency sync issues.
Collections of mods with tweaks to make them work together.
The chat only tells you the name, you used to have to open the universe explorer to get more details.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Keeping building equipment stocked at every planet is tedious, just shoot it there from nauvis.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a mod for factorio that checks the visible railway in realtime and checks whether the signal placement is correct.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.