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This is a small mod that adds electric cars and tanks (thats needs batteries) and a charging station. Vanilla and Bob's batteries have now a fuel value, if these are depleted you can recharge them at a charging station.
Mods introducing new content into the game.
This mod adds infinite research to increase productivity of many more intermediate products. It also adds productivity increases to landfill, concrete, foundation, and soil. See gallery for examples of infinite technologies and research requirements. Cost starts at 1500 and increases by 50% each level similar to existing productivity technologies.
Small changes concerning balance, gameplay, or graphics.
Adds a gun that shoots items to build ghosts, upgrade entities, and more! Also features a vacuum mode to mine entities, tiles, and ground items. An alternative to nanobots or other early bot start mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Cubeine - a novel substance that can be extracted from certain plant and has excellent fuel and catalytic properties. Grow, harvest, extract and exploit it for your needs with this mod's advanced technologies.
Mods introducing new content into the game.
A logistics train mod that aims to be as pleasant to use as possible, even when knee-deep in byproducts. SSPP stands for Source-Sink-Push-Pull.
Mods introducing new content into the game.
Allows you to enable/disable thrusters with circuits, as well as toggle them by hand.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds recipes to the foundry that uses molten metals to cast various ammunitions and adds bio-explosives to the biochamber. It also adds tungsten ammo with bonus range. NEW: armour plating!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the alternative science pack production with research and optional productivity techs.
Mods introducing new content into the game.
The cloning vat handles cloning related duties. Best used as a base for other mods.
Mods introducing new content into the game.
Provides the option to make elevated rails see through and allows to select object behind the elevated rails.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
The player stands like a giant near the vehicles. Now you can adjust the size of your character -- and you can change your appearance at any time if you've other mods that provide extra characters!
Small changes concerning balance, gameplay, or graphics.
A mod to manage a network of train and station. Some stations provide products (item or fluid) to the network, others stations request products. The mod allocate trains to carry product from provider to requester. This mod is highly inspired from the great mod LTN but with a completly different implementaton.
Mods introducing new content into the game.
Mods introducing new content into the game.
Render the local planet behind platforms when in orbit. Now with parallax, rotation, and mod support!
Small changes concerning balance, gameplay, or graphics.