Overhauls the power network to use the game's built-in fluid system in an attempt to make electricity more realistic. Adds working transformers for high power transmission, and creates various new and interesting power distribution challenges. Similar to the mods Flow Network and High Voltage, but significantly different by being the first mod that uses no on-tick power calculations. This means the UPS impact should be minimal for non-gigantic bases.
Your team was hired by MSI (Mining Space Industries) with a purpose: extract mineral riches from a distant planet, and something else that will be revealed later by the mission control. But you had a terrible accident when landing... again. Will you be able to accomplish the task you were hired for?
Adds the Cybertruck, DeLorean, a Ford Mustang and all my other vehicles from the dependencies. More to come soon.
Adds a host of useful shortcuts to improve QOL. Shortcuts for: - Toggles for equipment and personal logistic requests - artillery remote and an artillery cannon fire toggle - deconstruction planner trees/rocks only - Spidertron settings, spidertron remote and train manual mode - rail block visualisation, player lamp, customizable grid overlay and far zoom - Shortcuts for various other mods Original mod by npc_strider(morley376) mods.factorio.com/mod/Shortcuts.