Zombie Horde


Biters and Spitters are Zombies and there is a whole lot of them! Can you stop the horde?

Tweaks
a month ago
1.1 - 2.0
1.93K
Enemies
Owner:
Helicopter_Ambulance
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
6 months ago
Latest Version:
0.4.0 (a month ago)
Factorio version:
1.1 - 2.0
Downloaded by:
1.93K users

Zombies are weaker and slower, but they can still overwhelm you.

Changes to biters and spitters to make them act like zombies:
- Changed graphics to look like zombies
- Weaker
- Slower
- Bigger, dense waves of zombies happen frequently
- Buildings and vehicles destroyed spawn more zombies (not currently working)

Can be added to existing save games but your defense may suffer if its not ready.
This mod changes enemy spawn and expansion settings.
Probably compatible with other mods, except ones that remove the base biters or change enemy settings

To use with Space Exploration, currently you'll need to turn off the mod setting "Spawn Zombies from destroyed buildings"

Adjustable mod settings:
Zombie Health
Zombie walking speed
Base expansion
Zombies spawn from buildings destroyed
and more...

My other mod that doesnt replace vanilla biters https://mods.factorio.com/mod/ZombieHordeFaction

Zombie model by Clint Bellanger
Zombie nest art by Tserup