Biters and Spitters are Zombies and there is a whole lot of them! Can you stop the horde?
Small changes concerning balance, gameplay, or graphics.
Version: 0.4.0 Date: 2024-11-15 Info: - Updated for 2.0 - Zombies spawning from buildings currently disabled
Version: 0.3.1 Date: 2024-10-16 Info: - Setting for controlling max zombies around each nest - Added custom nest corpse, art by Tserup
Version: 0.3.0 Date: 2024-08-26 Graphics: - Added new graphics to help differentiate spitter zombies - Added proper animation masks - Fixed missing nest integration - MFerrari - Rescaled corpses and dying animation - MFerrari
Version: 0.2.8 Date: 2024-08-16 Graphics: - Added new graphics for Zombie nest, art by Tserup - Added option to switch between new Zombie nest, old buildings or default biter nests
Version: 0.2.7 Date: 2024-08-14 Info: - Removed unused graphics - Reduced default zombie spawn cap on building destroyed to 100. Seems a good amount to be spawning in the one place anyway, and can always be increased if you want in mod settings up to 1200
Version: 0.2.6 Date: 2024-08-06 Info: - Moved the mod's map settings to startup settings, because map settings don't work as you would expect
Version: 0.2.5 Date: 2024-07-26 Info: - Zombies spawning from buildings upgrade based off evolution factor, instead of crude oil in the recipe like previously. - Fixed bug with no corpse option
Version: 0.2.4 Date: 2024-07-26 Fix: - Fixed crash when zombie destroyed building on a surface other than the default.
Version: 0.2.3 Date: 2024-07-22 Info: - Changed blood to red. Setting to disable - Mod setting added to adjust maximum zombies that spawn from destroyed building, reduce if you experience UPS drops
Version: 0.2.2 Date: 2024-07-18 Info: - Added mod settings to control the zombie health and speed Graphics - Rendered the zombie model at a higher framerate and resolution
Version: 0.2.1 Date: 2024-07-01 Info: - Added map setting for controlling zombie expansion and spawn from destroyed buildings - Reduced zombie spawn cap on building destroyed to 800 - Increased Zombie health slightly as it felt too easy
Version: 0.2.0 Date: 2024-06-28 Info: - Removed dependency on the mod Zomtorio by adding the code to this mod (Thanks Tend if you ever see this) - Attempted fix of freeze on expensive building being destroyed by capping Zombies spawning to 1000.
Version: 0.1.2 Date: 2024-06-27 Graphics: - Adjusted the spawner graphics Info: - Intending on making the spawner graphics and broken version better looking
Version: 0.1.1 Date: 2024-06-11 Info: - Added Zombie unit and spawner icons - Unit names - Enabled Alternate death animation - Zombie spawner variations
Version: 0.1.0 Date: 2024-06-07 Info: - Initial Release