Zombie Horde


Biters and Spitters are Zombies and there is a whole lot of them! Can you stop the horde?

Tweaks
a month ago
1.1 - 2.0
1.94K
Enemies

Changelog

Version: 0.4.0
Date: 2024-11-15
  Info:
    - Updated for 2.0
    - Zombies spawning from buildings currently disabled
Version: 0.3.1
Date: 2024-10-16
  Info:
    - Setting for controlling max zombies around each nest
    - Added custom nest corpse, art by Tserup
Version: 0.3.0
Date: 2024-08-26
  Graphics:
    - Added new graphics to help differentiate spitter zombies
    - Added proper animation masks
    - Fixed missing nest integration - MFerrari
    - Rescaled corpses and dying animation - MFerrari
Version: 0.2.8
Date: 2024-08-16
  Graphics:
    - Added new graphics for Zombie nest, art by Tserup
    - Added option to switch between new Zombie nest, old buildings or default biter nests
Version: 0.2.7
Date: 2024-08-14
  Info:
    - Removed unused graphics
    - Reduced default zombie spawn cap on building destroyed to 100. Seems a good amount to be spawning in the one place anyway, and can always be increased if you want in mod settings up to 1200
Version: 0.2.6
Date: 2024-08-06
  Info:
    - Moved the mod's map settings to startup settings, because map settings don't work as you would expect
Version: 0.2.5
Date: 2024-07-26
  Info:
    - Zombies spawning from buildings upgrade based off evolution factor, instead of crude oil in the recipe like previously.
    - Fixed bug with no corpse option
Version: 0.2.4
Date: 2024-07-26
  Fix:
    - Fixed crash when zombie destroyed building on a surface other than the default.
Version: 0.2.3
Date: 2024-07-22
  Info:
    - Changed blood to red. Setting to disable
    - Mod setting added to adjust maximum zombies that spawn from destroyed building, reduce if you experience UPS drops
Version: 0.2.2
Date: 2024-07-18
  Info:
    - Added mod settings to control the zombie health and speed
  Graphics
    - Rendered the zombie model at a higher framerate and resolution
Version: 0.2.1
Date: 2024-07-01
  Info:
    - Added map setting for controlling zombie expansion and spawn from destroyed buildings
    - Reduced zombie spawn cap on building destroyed to 800
    - Increased Zombie health slightly as it felt too easy
Version: 0.2.0
Date: 2024-06-28
  Info:
    - Removed dependency on the mod Zomtorio by adding the code to this mod (Thanks Tend if you ever see this)
    - Attempted fix of freeze on expensive building being destroyed by capping Zombies spawning to 1000.
Version: 0.1.2
Date: 2024-06-27
  Graphics:
    - Adjusted the spawner graphics
  Info:
    - Intending on making the spawner graphics and broken version better looking
Version: 0.1.1
Date: 2024-06-11
  Info:
    - Added Zombie unit and spawner icons
    - Unit names
    - Enabled Alternate death animation
    - Zombie spawner variations
Version: 0.1.0
Date: 2024-06-07
  Info:
    - Initial Release