Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Throttle for alerts: only sounds alerts once a specified amount of entities are damaged/destroyed
Small changes concerning balance, gameplay, or graphics.
Provides more descriptive death messages. e.g. "<Player> was killed by <Player> with <Vehicle>"
Small changes concerning balance, gameplay, or graphics.