Only alert after X
entities died within Y
period of time
The defaults are chosen quite arbitrarily, and are probably going to let a lone biter chew on something undefended.
A theological fork of alert-throttle
Throttle for alerts: only sounds alerts once a specified amount of entities are damaged/destroyed
Small changes concerning balance, gameplay, or graphics.
Only alert after X
entities died within Y
period of time
The defaults are chosen quite arbitrarily, and are probably going to let a lone biter chew on something undefended.
A theological fork of alert-throttle