Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
9 days ago
1.1
24.5K
Enemies
Owner:
Dimm2101
Source:
N/A
Homepage:
N/A
License:
CC 4.0 BY-NC
Created:
2 years ago
Latest Version:
1.8.4 (9 days ago)
Factorio version:
1.1
Downloaded by:
24.5K users
  • Does not replace "vanilla" mechanics and mechanics of other mods, allowing them to act simultaneously
  • Will not populate the entire map by default
  • Able to attack from afar
  • Able to assess defense and attack bypassing
  • Underground attacks that can pass through small water barriers
  • As evolution increases, more dangerous types of biters appear
  • Existing nests mutate too
  • Requires more thoughtful defense
  • Difficulty builds up gradually. At the beginning of the game, biters are weaker than standard ones.
  • Harder than standard Rampant and not recommended for first-time Rampant players
  • Various options for the location of Rampant's enemies and other enemies (disabled by default - only Rampant's biters are everywhere)

Since version 1.1.15 hand flamethrowers can't cause massive forest fire. You can allow it, if disable setting "Optimization: fire safety of hand flamethrowers".
Since version 1.6 a remote interface has been added as an experiment. Other mods can read Rampant's data, and if allowed in the settings, control AI