Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
3 months ago
1.1
31.2K
Enemies
Owner:
Dimm2101
Source:
N/A
Homepage:
N/A
License:
CC 4.0 BY-NC
Created:
2 years ago
Latest Version:
1.10.4 (3 months ago)
Factorio version:
1.1
Downloaded by:
31.2K users

Features:
- Does not replace "vanilla" mechanics and mechanics of other mods, allowing them to act simultaneously
- Will not populate the entire map by default
- Able to attack from afar
- Able to assess defense and attack bypassing
- Underground attacks that can pass through small water barriers
- As evolution increases, more dangerous types of biters appear
- Existing nests mutate too
- Requires more thoughtful defense
- Difficulty builds up gradually. At the beginning of the game, biters are weaker than standard ones.
- Harder than standard Rampant and not recommended for first-time Rampant players
- Various options for the location of Rampant's enemies and other enemies


Since version 1.1.15 hand flamethrowers can't cause massive forest fire. You can allow it, if disable setting "Optimization: fire safety of hand flamethrowers".
Since version 1.6 a remote interface has been added as an experiment. Other mods can read Rampant's data, and if allowed in the settings, control AI