Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
18 hours ago
1.1
25.4K
Enemies

FAQ


q: Something forbids building turrets near biter nests. The reason is the Rampant Fixed mod?
a: No, the reason is AAI mod https://mods.factorio.com/mod/aai-programmable-vehicles


q: What is the max biter level you recommend for playing with and without mods?
a: To play without mods, use the default level (5)
Krastorio is able to cope with the 7-8 level, if the player is not behind in technology.
Rampant arsenal without enhancing Krastorio - similarly.
Krastorio + Rampant Arsenal hardly, but will be able to kill the 9th level
The maximum, tenth level, is likely to kill anyone


q: With a certain evolution, biters began to landfill the water. How to turn it off?
a: No way. When a biter with enough health dies, nearby water tiles will be landfilled.
This is a countermeasure against defense by artificial ditches. In addition to being "unsportsmanlike", it also leads to strong lags.
It is worth choosing a place for defense, taking into account this feature.


q: What mods are supported for loot with biters?
a: Alien-module (Alien Loot Economy) https://mods.factorio.com/mod/alien-module
Schall Alien Loot https://mods.factorio.com/mod/SchallAlienLoot
Bob's Enemies https://mods.factorio.com/mod/bobenemies


q: What is the difference between "hard" and "lite" difficulty mode in the map settings?
a: In lite mode, the AI gains almost no action points when destroying nests. Vengence squads for the death of biters and nests are formed less often
At high levels of evolution, squads for "lite" difficulty are more expensive, i.e. fewer attacks, about 2 times


q: Does the maximum final level of biters in the settings affect the availability of factions?
a: No. Tiers are unlocked only from the % of evolution


q: Is it possible to uninstall a mod without losing biter nests?
a: Yes, you can. First, it is worth replacing the nests with standard ones. To do this, go to the player settings and set "Show dialog to disable new enemies"
Then confirm the replacement. After that, the mod can be turned off - the biters will disappear, but the nests will remain and produce new ones.


q: License "CC 4.0 BY-NC" is noncommercial. Would you mind streaming with the mod?
a: Streams with mod are welcome. No restrictions