"To do good, work well, and lie low is the way" - Lao Tzu via Ursula K. Le Guin
Adds Silica, Silicon, and some basic Fiber Optics to the game, with an option for more intermediates including silicon wafers, silicone and more. On Nauvis, this all derives from stone, and the amount of stone is increased by default. In Space Age, stone can be crushed to silica, and a new plant called Razorgrass is added along with a new silica production chain for Gleba.
This mod is more complex than Titanium, Lead or Tin, and should play well with any or all of them.
2.0 Supported compatible mods:
- Hot metals
- AAI Industry
1.1. supported compatible mods (may not be compatible in Factorio 2.0 yet)
- Krastorio 2 (stone → sand → quartz → silica → silicon & optical fiber), and matter recipes
- Space Exploration + AAI, including delivery cannon
- Bio Industries, 248k (beta)
- ModMash Splinter - Electronics
- Other popular mods including Deadlock Stacking & Crating (GeneralTank), Strange Matter, etc.
Special thanks to snouz for a big graphics update.
Special thanks to GeneralTank for contributing deadlock stacking and crating.
Special thanks to ZombieMooose for helping with some investigation into Krastorio 2 and Space Exploration compatibility.
Localization thanks to
- yokmp (de)
- Spectrus_Lexx (ru)
- TheoMarque (pl)
- sakuro (ja)
- PlexPt (zh_CN)
- S3BA (pl)
- x2605 (ko)
- Midnighttigger (en-gb)
- sunnytan53 (zh-CN)
Detailed list of changes
See FAQ