Various tweaks combing mods by Xon, MrFactorio, Quezler and The-Noble. Plus a few more tweaks I made myself.
Add some beautiful bridge-rails (wood, iron, stone-brick) that can be placed on water, and change default Big-electric-pole (now optional as Cargoships has it's own Floating Power poles) and rail-signals to be placeable on water.
Adds support for crating and stacking for Miscellaneous Mods.
Fixes Schall Transport & Circuit Group tabs for Space Exploration, AAI and other mods
Tiny Start addon that adds recipes for Tiny Armor Mk0, and an upgrade from Tiny Armor Mk2 to Modular Armor.
Various tweaks for Space Exploration not dependent on K2
Tweaks for some Krastorio 2 Buldings for speed and module slot increase to account for beacon changes.
Adds a defensive tower using the car's gun. Slow shooting and easily destroyed, but cheap, it is meant for early defense (no research required :D). Adds a later game Gatling Turret with extra high fire rate and some range boost over the standard gun turret of the base game. Has support for low resolution and high resolution graphics since all the graphics come from the base game. Also has support for Krastorio 2, wherein my turrets have buffed range to match the Krastorio 2 Gun Turret and are affected by the new damage and fire rate research options.
Adds Space Exploration ores to Raw Minerals from Rich Rock Requiem
This mod adds electric trains which require power delivered by overhead lines.
Adds support for crating and stacking for Silica & Silicon