Tanks Tweaks for Krastorio2 and Space Exploration


Various tweaks combing mods by Xon, MrFactorio, Quezler and The-Noble. Plus a few more tweaks I made myself.

1 year, 2 months ago
1.1
2.40K
Owner:
GeneralTank
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
3 years ago
Latest Version:
0.3.5 (1 year, 2 months ago)
Factorio version:
1.1
Downloaded by:
2.40K users

This was originally forked from Xon’s K2+SE mod after the Steel fluid tanks were made allowable in space. The space and pipe changes were removed due to clashing with what SE was trying to do for belts and pipes. Plus the recipes were not changed to account for the change. This mod was made in order to tweak some stuff I felt was needed or could use when combing Krastorio 2 and Space Exploration with some extra stuff added in. It now can also work with just Krastorio 2 but a lot of tweak are not enabled in that case.

The current list of changes includes
• Add matter recipes for Naquium and Vitamelage (Xon)
• Adds K2 415 and 975 recipes for SE’s electric boiler (Xon)
• New K2 Tank Graphics to be more in line with other vehicles (MrFactorio)
• Allows rails to be built on creep and hides the creep virus capsule (Quezler)
• Allow SE’s adaptive armor to be placed into any equipment grid (Lancefighter)
• Moved K2 tech that where way too far down if SE is enabled.
• Plus some minor ingredient tweaks that adds materials from mods by brevven for K2 and other mods mostly turrets.
• Changes stack size for some items using K2's stack size option.
• Add Fuel value to hydrogen to burn off excess for power. (might need some balancing)

To do:
Add some more startup options
Some stuff will be added or removed depending on changes done to Krastorio 2 and Space Exploration.

Also this other mod is for the stuff that is not dependent on Krastorio 2
https://mods.factorio.com/mod/TanksSEonlyTweaks