Cargo Ships

Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.

7 months ago
0.16 - 1.1
3 years ago
Latest Version:
0.0.59 (7 months ago)
Factorio version:
0.16 - 1.1
332415 times

The Ships are remodelled cargo wagons pushed by invisible locomotives (ship engine). You can enter and leave ships pressing SHIFT + ENTER. Automatic routes can be set when selecting the ship engine.

Also check out a super early version of the mod in action on Xterminators mod spotlight
Another more recent presentation of the mods content (althoug in german) you can find here


  • massive cargo ships that can use automated routes
  • oil tankers
  • small and fast service-boat that can be used on water ways or as an independent vehicle
  • deep sea oil and oil platforms. oil spawning settings can be changed via the modsetting gui.
  • water ways (rails), buoys and ports (rail signals and train stations)
  • train bridges that allow trains to cross over water ways
  • increase of the reach distance while holding waterways, buoys, ports etc. can be adjusted via the modsettings
  • floating electric poles

Planned features

  • maybe artillery ship
  • ore silos and cranes for rapid loading and unloading of ships

MostlyNumbers' mods CanalBuilder and Hovercraft add content that nicely complements this mods' additions.

In order to generate water-rich maps change the terrain-settings for water to very low frequency & huge size or use one of the islands mods.

Known limitations

  • Deep sea oil does not show on the "generate preview" screen when starting a new game

Let me know if you run in any problems not mentioned here

change log

see changelog tab