Cargo Ships

Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.
27 days ago
0.16 - 0.17
Owner: schnurrebutz
Source: rudegrass/cargo_ships
Homepage: N/A
License: GNU GPLv3
Created: 1 year, 9 months ago
Latest Version: 0.0.49 (27 days ago)
Factorio version: 0.16 - 0.17
Downloaded: 135180 times

The Ships are remodelled cargo wagons pushed by invisible locomotives (ship engine). You can enter and leave ships pressing SHIFT + ENTER. Automatic routes can be set when selecting the ship engine.

Also check out a super early version of the mod in action on Xterminators mod spotlight
Another more recent presentation of the mods content (althoug in german) you can find here


  • massive cargo ships that can use automated routes
  • oil tankers
  • small and fast service-boat that can be used on water ways or as an independent vehicle
  • deep sea oil and oil platforms. oil spawning settings can be changed via the modsetting gui.
  • water ways (rails), buoys and ports (rail signals and train stations)
  • train bridges that allow trains to cross over water ways
  • increase of the reach distance while holding waterways, buoys, ports etc. can be adjusted via the modsettings
  • floating electric poles

Planned features

  • maybe artillery ship
  • ore silos and cranes for rapid loading and unloading of ships

MostlyNumbers' mods CanalBuilder and Hovercraft add content that nicely complements this mods' additions.

In order to generate water-rich maps change the terrain-settings for water to very low frequency & huge size or use one of the islands mods.

Known limitations

  • Deep sea oil does not show on the "generate preview" screen when starting a new game

Let me know if you run in any problems not mentioned here

change log

see changelog tab