Cargo Ships

Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.
6 days ago
0.16
34264
Owner: schnurrebutz
Source: rudegrass/cargo_ships
Homepage: N/A
License: GNU GPLv3
Created: 10 months ago
Latest Version: 0.0.26 (6 days ago)
Factorio version: 0.16
Downloaded: 34264 times

The Ships are remodelled cargo wagons pushed by invisible locomotives (ship engine). You can enter and leave ships pressing SHIFT + ENTER. Automatic routes can be set when selecting the ship engine.

Also check out a super early version of the mod in action on Xterminators mod spotlight
Another more recent presentation of the mods content (althoug in german) you can find here

Features

  • massive cargo ships that can use automated routes
  • oil tankers
  • small and fast service-boat that can be used on water ways or as an independent vehicle
  • deep sea oil and oil platforms. oil spawning settings can be changed via the modsetting gui.
  • water ways (rails), buoys and ports (rail signals and train stations)
  • train bridges that allow trains to cross over water ways
  • increase of the reach distance while holding waterways, buoys, ports etc. can be adjusted via the modsettings
  • floating electric poles

Planned features

  • artillery ship
  • maybe ore silos and cranes for rapid loading and unloading of ships

MostlyNumbers' mods CanalBuilder and Hovercraft add content that nicely complements this mods' additions.

In order to generate water-rich maps change the terrain-settings for water to very low frequency & huge size or use one of the islands mods.

Known limitations

  • Deep sea oil does not show on the "generate preview" screen when starting a new game

Let me know if you run in any problems not mentioned here

change log

see changelog tab