Hovercrafts


Speed across land and water in your own personal hovercraft.

Content
3 days ago
0.16 - 2.1
81.7K
Transportation Combat
Owner:
Arcani_Victus
Source:
https://github.com/ArcaniVictus/Hovercrafts
Homepage:
https://github.com/ArcaniVictus/Hovercrafts
License:
CC BY-SA 4.0
Created:
7 years ago
Latest Version:
2.1.4 (3 days ago)
Factorio version:
0.16 - 2.1
Downloaded by:
81.7K users

POLL: I've added two experimental "Low latency" drift modes (see the drifting setting) and would like to know what you all think. Please check the discussions for the poll thread.

I've added in a fork of Electric Vehicles Lib: Reloaded so all hovercraft are now available by default.

Hovercrafts

Health Fire Physical Impact Explosion Acid Laser Electric
Hovercraft 600 5/55 10/30 50/45 10/35 0/35
Missilecraft 2400 15/60 15/60 50/80 20/75 0/70
Electric Hovercraft 1000 0/30 10/45 50/65 10/55 0/55
Laser Hovercraft 2600 10/45 15/60 50/80 15/70 0/70 0/70 0/70
Max speed Fuel Consumption Weapon Weight Equipment grid
Hovercraft ~240 Fossil 250 kW 500 kg 3x5
Missilecraft ~126 Fossil 450 kW Missiles 600 kg 6x8
Electric Hovercraft ~276 Electric 6 MW 700 kg 8x8
Laser Hovercraft ~164 Electric 8 MW Laser 800 kg 10x10

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Note: Due to the way the "AI" variants of vehicles are made by AAI Programmable Vehicles, characters will not be able to drive the "AI" hovercraft on water — only the "AI" itself can. This would require a fix from Earendel's side of things to resolve.

Credits