Hovercrafts


Speed across land and water in your own personal hovercraft, missile armed hovercraft, electric powered hovercraft (Mod dependent), or laser armed hovercraft (Mod dependent)

6 months ago
0.16 - 1.1
59492

Changelog

Version: 1.1.1
Date: 09. 01. 2021
  Changes:
    - Updated missile turret with highres version (Massive thanks to Kamsta99!)
Version: 1.1.0
Date: 29. 11. 2020
  Changes:
    - Updated for Factorio version 1.1.0
  Bugfixes:
    - Resolved an issue involving the laser hovercraft weapon charger not working as intended
Version: 1.0.3
Date: 14. 09. 2020
  Changes:
    - Resolved hovercraft not colliding with other hovercraft
    - Resolved hovercraft colliding with landmines which also resolved a conflict with the mod Teleporters
    - Resolved a conflict with the mod Train tunnels
Version: 1.0.2
Date: 25. 08. 2020
  Changes:
    - Actually included the changes intended for 1.0.1(My bad)
    - Resolved some minor issues caused in mod version 0.18.19
    - Added mod check for "justgo" support to resolve an issue with the mod "Quick Item Search"
Version: 1.0.1
Date: 25. 08. 2020
  Changes:
    - Added the lamp to the list of entities the hovercrafts shouldn't collide with
Version: 1.0.0
Date: 14. 08. 2020
  Changes:
    - Updated for Factorio version 1.0.0
Version: 0.18.25
Date: 22. 07. 2020
  Bugfixes:
    - Resolved an issue involving Schallfalke's Transport group mod
  Changes:
    - Missilecraft
      - Increased rocket launcher turret range (30 to 36)
      - Reduced rocket launcher turret cooldown (300 to 120)
Version: 0.18.24
Date: 18. 06. 2020
  Bugfixes:
    - Resolved an issue involving the recently added icon mipmaps
  Locale:
    - Updated Russian translation (Thanks Va7ya)
Version: 0.18.23
Date: 06. 07. 2020
  Bugfixes:
    - Resolved an issue with logistic robots crashing into trains
Version: 0.18.22
Date: 05. 07. 2020
  Bugfixes:
    - Resolved an issue regarding mod check for the lcraft weapon charger
Version: 0.18.21
Date: 04. 07. 2020
  Bugfixes:
    - Reworked drifting so you should no longer get stuck in cliffs
    - Fix conflict with lovely_santa's Train constuction site mod
  Changes:
    - General
      - Added compatibility for Bob's vehicle equipment mod
      - Added support for lovely_santa's Train construction site mod's transport-logistics tab
    - Lasercraft
      - Added unique ammo charger for laser hovercraft's laser gun
Version: 0.18.20
Date: 03. 02. 2020
  Bugfixes:
    - Added support for "Just go!"
    - The collision box of the hovercraft won't kill you anymore when the hovercraft crashes
Version: 0.18.19
Date: 26. 01. 2020
  Bugfixes:
    - Reworked drifting collision checks
    - Known Issues:
        - You can only exit the vehicle when it came to a full stop
        - Hovercrafts won't collide with each other
        - You might die if you go too fast without a shield and the vehicle explodes
    - Added custom remnants
Version: 0.17.18
Date: 28. 11. 2019
  Bugfixes:
    - Reverted the implemented collision mask changes (Will revisit after holidays.  Happy Thanksgiving!)
Version: 0.17.17
Date: 27. 11. 2019
  Bugfixes:
    - Implemented collision mask improvements (Thanks PyroFire)
  Locale:
    - Added Russian translation (Thanks Va7ya)
Version: 0.17.16
Date: 18. 10. 2019
  Bugfixes:
    - Added compatibility with Rampant
    - Added compatibility with Industrial Revolution
Version: 0.17.15
Date: 21. 06. 2019
  Bugfixes:
    - Resolved an issue caused by entity name changes and saved games
Version: 0.17.14
Date: 19. 06. 2019
  Changes:
    - General
      - Added startup settings to disable/enable each hovercraft individually (except the standard hovercraft)
      - Balanced resistances to be more in line with recent changes
    - Missilecraft
      - Added collision immuntiy to rocks
    - Lasercraft
      - Added support for Mod: Laser Tanks option to disable electric motors
      - Added collision immuntiy to rocks and trees
    - Extra high voltage transformer
      - Decreased the dimensions (2x4 to 2x3)
Version: 0.17.13
Date: 22. 05. 2019
  Changes:
    - General
      - Improved mod requirements
      - Clarified hovercraft drifting setting description warning
      - Electric hovercraft and the extra high voltage transformer require either Electric Vehicles Lib: Reborn or Laser Tanks to be enabled
    - Lasercraft
      - Requires only Laser Tanks to be enabled
Version: 0.17.12
Date: 21. 05. 2019
  Changes:
    - Added support for Schallfalke's Transport group mod
Version: 0.17.11
Date: 17. 05. 2019
  Changes:
    - General
      - Merged extra high voltage transformer tech into electric hovercraft tech
      - Added support for armor plating.  Recipes now requires armor plates
    - Extra high voltage transformer
      - Added an energy capacity of 200MJ
      - Removed recipe ingredient (processing unit)
      - Added recipe ingredient (Battery mk2 equipment)
      - Doubled Recipe ingredient requirement (Lubricant)
Version: 0.17.10
Date: 17. 05. 2019
  Changes:
    - Set Extra high capacity transformer as the only usuable transformer in the electric and laser hovercraft
  Bugfixes:
    - Resolved an issue which caused a non-recoverable error
Version: 0.17.09
Date: 16. 05. 2019
  Changes:
    - General
      - Corrected a spelling error in the extra high voltage transformer's item description
      - Added an electric hovercraft armed with a laser for use with Laser Tanks
      - Added drifting to the hovercrafts (Credit Ownlyme)
      - Added a runtime global option to enable/disable hovercraft drifting (Enabled by default)
      - Corrected an issue with the splash animation (Credit Ownlyme)
    - Electric hovercraft
      - Reduced the equipment grid (10x10 to 8x8)
    - Missilecraft
      - Increased health (1000 to 1200)
      - Removed recipe ingredient (Steel plate)
      - Added recipe ingredient (Advanced circuit)
      - Doubled recipe ingredient requirements (Gun turret and Rocket launcher)
      - Reduced the missile launcher's rate of fire (50 to 300)
Version: 0.17.08
Date: 08. 05. 2019
  Changes:
    - Added support for Vortik's mod, Armor Plating
    - Added startup setting to enable equipment grid to the hovercraft and missilecraft
    - Added startup setting to change the dimensions of the hovercraft's and missilecraft's equipment grid if they are enabled
    - Added support for PiteR's mod, Electric Vehicles Reborn
    - Changed the entity, item,  and technology descriptions
Version: 0.17.07
Date: 04. 05. 2019
  Changes:
    - Removed all dependency of Electric Vehicles: Reborn for electric hovercraft.  Now only requires Electric Vehicles Lib: Reborn
Version: 0.17.06
Date: 02. 05. 2019
  Changes:
    - Updated for 0.17.35 API changes
  Bugfixes:
    - Resolved an issue with the electric hovercraft's water splash
Version: 0.17.05
Date: 01. 05. 2019
  Bugfixes:
    - Resolved a conflict between Hovercrafts, Canelbuilder17, and Bob's character classes (Thanks Bobingabout)
Version: 0.17.04
Date: 25. 04. 2019
  Changes:
    - General
      - Merged extra high voltage transformer tech into electric hovercraft tech
    - Hovercraft
      - Removed tech requirement (Engine and plastics)
      - Added tech requirement (Effectivity module, speed module, and chemical science pack)
      - Added tech ingredient (chemical science pack)
    - Electric hovercraft
      - Removed tech requirement (Extra high voltage transformer tech and speed module 3)
      - Added tech requirement (Advanced electronics 2 and low density structure)
      - Removed tech ingredient (Miltary science pack and production science pack)
    - Missilecraft
      - Removed tech requirement (Miltary 3)
      - Added tech requirement (Turrets and rocketry)
Version: 0.17.03
Date: 19. 04. 2019
  Changes:
    - General
      - Added turning while not moving
      - Reduced turning radius
      - Changed recipes
    - Hovercraft
      - Increased speed (161 to 187)
      - Increased health (250 to 500)
    - Electric hovercraft
      - Reduced speed (268 to 216)
      - Reduced health (1000 to 250)
    - Missilecraft
      - Reduced speed (161 to 115)
      - Increased health (500 to 1000)
  Bugfixes:
    - Resolved an issue with the electric hovercraft's equipment grid losing equipment when picked up
Version: 0.17.02
Date: 29. 03. 2019
  Changes:
    - Improved braking for hovercraft and missilecraft
    - Decrease mining time for hovercraft and missilecraft
  Bugfixes:
    - Resolved an issue with the remote.call function causing a non-recoverable error
Version: 0.17.01
Date: 28. 03. 2019
  Changes:
    - Updated electric hovercraft recipe and tech to be more balanced
    - Improved electric hovercraft's braking
    - Fixed changelog
  Features:
    - Added Extra high voltage transformer for use with electric hovercraft due to extra high power requirements not supported by lower tier transformers
Version: 0.17.00
Date: 27. 03. 2019
  Changes:
    - Updated to Factorio 0.17
    - Added thumbnail
    - Added an electric hovercraft for use with Electric Vehicles: Reborn
    - Added optional dependencies for both: Electric Vehicles: Reborn and Electric Vehicles Lib: Reborn