Speed across land and water in your own personal hovercraft. 2 versions, plus 2 more with the mod 'Laser Tanks'.
Mods introducing new content into the game.
Version: 2.0.4
Date: 2024-11-28
Bugfixes:
- Fixed mod not loading when Laser Tank's electric engines option is disabled
Version: 2.0.3
Date: 2024-11-22
Features:
- Hovercrafts now have logistics requests
- Hovercrafts now allow remote driving
- Hovercrafts now have an equipment grid by default
Bugfixes:
- Fixed crash when moving over uncharted chunks in remote view
Version: 2.0.2
Date: 2024-11-21
Info:
- Update by OwnlyMe
Bugfixes:
- Fixed another crash when flying a rocket
Version: 2.0.1
Date: 2024-11-21
Info:
- Update by OwnlyMe
Bugfixes:
- Fixed a crash when flying a rocket
Version: 2.0.0
Date: 2024-11-21
Info:
- Update by OwnlyMe
Changes:
- Made compatible with 2.0 space age
- New graphic for the laser charger which now has the dimensions 2x1 and can only be placed into hovercrafts
- Now uses the laser charger from laser tanks if that's installed
- Made the electric motor loop seamless and changed sampling rate to fix audio crackling
Version: 1.2.2
Date: 2022-07-30
Info:
- Update by Xorimuth
Bugfixes:
- Fixed ripples and splashes not being created
- Fixed hovercraft-collision colliding with water, which caused drifting over water to not work. This was particularly apparent when drifting over a land/water border
- Fixed trains colliding with walls (https://mods.factorio.com/mod/Hovercrafts/discussion/6181b19499129db2c2577a89)
- Fixed missing missile turret locale
Compatibility:
- Fixed not being able to walk through SE pipes (https://mods.factorio.com/mod/Hovercrafts/discussion/61b19c0e7a19f2772f5262e8)
- Fixed SE core miners not being able to be placed on core seams
- Stopped using a hardcoded collision mask (layer-14) which could cause compatibility issues with mods that use the same mask for something else
Optimization:
- Improved performance by caching mod settings and installed mod list (https://mods.factorio.com/mod/Hovercrafts/discussion/61f5ca1f1f7f35bd94096d0b)
Version: 1.2.1
Date: 2021-12-07
Compatibility:
- Fixed compatibility with IR2 + Krastorio2.
- Fixed startup crash when Armor Plating was on.
Version: 1.2.0
Date: 2021-12-07
Info:
- Update by snouz
Visuals:
- Redone stabilized hovercraft visuals (from scratch). Un-mirrored.
- Added color mask to hovercrafts.
- Turret improved and size adjusted to match HD/LD resolutions.
- New HD shadow, including turret shadow.
- Improved water reflection.
- Adjusted light position.
- New technology icons.
- New icons.
- New mod thumbnail.
Bugfixes:
- Fixed dependency to Laser Tanks. Removed dependency to deprecated Electric Vehicles.
- Fixed hovercrafts getting stuck in cliffs and rocks.
Compatibility:
- Added Industrial Revolution fuel compatibility (thanks to daniels1989).
- Added Larger Lamps compatibility (thanks to daniels1989).
Optimization:
- Images optimized.
- Files sorted.
- Code factorised.
Version: 1.1.1
Date: 2021-01-09
Changes:
- Updated missile turret with highres version (Massive thanks to Kamsta99!)
Version: 1.1.0
Date: 2020-11-29
Changes:
- Updated for Factorio version 1.1.0
Bugfixes:
- Resolved an issue involving the laser hovercraft weapon charger not working as intended
Version: 1.0.3
Date: 2020-09-14
Changes:
- Resolved hovercraft not colliding with other hovercraft
- Resolved hovercraft colliding with landmines which also resolved a conflict with the mod Teleporters
- Resolved a conflict with the mod Train tunnels
Version: 1.0.2
Date: 2020-08-25
Changes:
- Actually included the changes intended for 1.0.1(My bad)
- Resolved some minor issues caused in mod version 0.18.19
- Added mod check for "justgo" support to resolve an issue with the mod "Quick Item Search"
Version: 1.0.1
Date: 2020-08-25
Changes:
- Added the lamp to the list of entities the hovercrafts shouldn't collide with
Version: 1.0.0
Date: 2020-08-14
Changes:
- Updated for Factorio version 1.0.0
Version: 0.18.25
Date: 2020-07-22
Bugfixes:
- Resolved an issue involving Schallfalke's Transport group mod
Changes:
- Missilecraft: Increased rocket launcher turret range (30 to 36)
- Missilecraft: Reduced rocket launcher turret cooldown (300 to 120)
Version: 0.18.24
Date: 2020-07-18
Bugfixes:
- Resolved an issue involving the recently added icon mipmaps
Locale:
- Updated Russian translation (Thanks Va7ya)
Version: 0.18.23
Date: 2020-07-06
Bugfixes:
- Resolved an issue with logistic robots crashing into trains
Version: 0.18.22
Date: 2020-07-05
Bugfixes:
- Resolved an issue regarding mod check for the lcraft weapon charger
Version: 0.18.21
Date: 2020-07-05
Bugfixes:
- Reworked drifting so you should no longer get stuck in cliffs
- Fix conflict with lovely_santa's Train constuction site mod
Changes:
- General
- Added compatibility for Bob's vehicle equipment mod
- Added support for lovely_santa's Train construction site mod's transport-logistics tab
- Lasercraft: Added unique ammo charger for laser hovercraft's laser gun
Version: 0.18.20
Date: 2020-02-03
Bugfixes:
- Added support for "Just go!"
- The collision box of the hovercraft won't kill you anymore when the hovercraft crashes
Version: 0.18.19
Date: 2020-01-26
Bugfixes:
- Reworked drifting collision checks
- Added custom remnants
Known Issues:
- You can only exit the vehicle when it came to a full stop
- Hovercrafts won't collide with each other
- You might die if you go too fast without a shield and the vehicle explodes
Version: 0.17.18
Date: 2019-11-28
Bugfixes:
- Reverted the implemented collision mask changes (Will revisit after holidays. Happy Thanksgiving!)
Version: 0.17.17
Date: 2019-11-27
Bugfixes:
- Implemented collision mask improvements (Thanks PyroFire)
Locale:
- Added Russian translation (Thanks Va7ya)
Version: 0.17.16
Date: 2019-10-18
Bugfixes:
- Added compatibility with Rampant
- Added compatibility with Industrial Revolution
Version: 0.17.15
Date: 2019-06-21
Bugfixes:
- Resolved an issue caused by entity name changes and saved games
Version: 0.17.14
Date: 2019-06-19
Changes:
- Added startup settings to disable/enable each hovercraft individually (except the standard hovercraft)
- Balanced resistances to be more in line with recent changes
- Missilecraft: Added collision immuntiy to rocks
- Lasercraft: Added support for Mod: Laser Tanks option to disable electric motors
- Lasercraft: Added collision immuntiy to rocks and trees
- Extra high voltage transformer: Decreased the dimensions (2x4 to 2x3)
Version: 0.17.13
Date: 2019-05-22
Changes:
- Improved mod requirements
- Clarified hovercraft drifting setting description warning
- Electric hovercraft and the extra high voltage transformer require either Electric Vehicles Lib: Reborn or Laser Tanks to be enabled
- Lasercraft: Requires only Laser Tanks to be enabled
Version: 0.17.12
Date: 2019-05-21
Changes:
- Added support for Schallfalke's Transport group mod
Version: 0.17.11
Date: 2019-05-17
Changes:
- Merged extra high voltage transformer tech into electric hovercraft tech
- Added support for armor plating. Recipes now requires armor plates
- Extra high voltage transformer: Added an energy capacity of 200MJ
- Extra high voltage transformer: Removed recipe ingredient (processing unit)
- Extra high voltage transformer: Added recipe ingredient (Battery mk2 equipment)
- Extra high voltage transformer: Doubled Recipe ingredient requirement (Lubricant)
Version: 0.17.10
Date: 2019-05-17
Changes:
- Set Extra high capacity transformer as the only usuable transformer in the electric and laser hovercraft
Bugfixes:
- Resolved an issue which caused a non-recoverable error
Version: 0.17.09
Date: 2019-05-16
Changes:
- Corrected a spelling error in the extra high voltage transformer's item description
- Added an electric hovercraft armed with a laser for use with Laser Tanks
- Added drifting to the hovercrafts (Credit Ownlyme)
- Added a runtime global option to enable/disable hovercraft drifting (Enabled by default)
- Corrected an issue with the splash animation (Credit Ownlyme)
- Electric hovercraft: Reduced the equipment grid (10x10 to 8x8)
- Missilecraft: Increased health (1000 to 1200)
- Missilecraft: Removed recipe ingredient (Steel plate)
- Missilecraft: Added recipe ingredient (Advanced circuit)
- Missilecraft: Doubled recipe ingredient requirements (Gun turret and Rocket launcher)
- Missilecraft: Reduced the missile launcher's rate of fire (50 to 300)
Version: 0.17.08
Date: 2019-05-08
Changes:
- Added support for Vortik's mod, Armor Plating
- Added startup setting to enable equipment grid to the hovercraft and missilecraft
- Added startup setting to change the dimensions of the hovercraft's and missilecraft's equipment grid if they are enabled
- Added support for PiteR's mod, Electric Vehicles Reborn
- Changed the entity, item, and technology descriptions
Version: 0.17.07
Date: 2019-05-04
Changes:
- Removed all dependency of Electric Vehicles: Reborn for electric hovercraft. Now only requires Electric Vehicles Lib: Reborn
Version: 0.17.06
Date: 2019-05-02
Changes:
- Updated for 0.17.35 API changes
Bugfixes:
- Resolved an issue with the electric hovercraft's water splash
Version: 0.17.05
Date: 2019-05-01
Bugfixes:
- Resolved a conflict between Hovercrafts, Canelbuilder17, and Bob's character classes (Thanks Bobingabout)
Version: 0.17.04
Date: 2019-04-25
Changes:
- Merged extra high voltage transformer tech into electric hovercraft tech
- Hovercraft: Removed tech requirement (Engine and plastics)
- Hovercraft: Added tech requirement (Effectivity module, speed module, and chemical science pack)
- Hovercraft: Added tech ingredient (chemical science pack)
- Electric hovercraft: Removed tech requirement (Extra high voltage transformer tech and speed module 3)
- Electric hovercraft: Added tech requirement (Advanced electronics 2 and low density structure)
- Electric hovercraft: Removed tech ingredient (Miltary science pack and production science pack)
- Missilecraft: Removed tech requirement (Miltary 3)
- Missilecraft: Added tech requirement (Turrets and rocketry)
Version: 0.17.03
Date: 2019-04-19
Changes:
- Added turning while not moving
- Reduced turning radius
- Changed recipes
- Hovercraft: Increased speed (161 to 187)
- Hovercraft: Increased health (250 to 500)
- Electric hovercraft: Reduced speed (268 to 216)
- Electric hovercraft: Reduced health (1000 to 250)
- Missilecraft: Reduced speed (161 to 115)
- Missilecraft: Increased health (500 to 1000)
Bugfixes:
- Resolved an issue with the electric hovercraft's equipment grid losing equipment when picked up
Version: 0.17.02
Date: 2019-03-29
Changes:
- Improved braking for hovercraft and missilecraft
- Decrease mining time for hovercraft and missilecraft
Bugfixes:
- Resolved an issue with the remote.call function causing a non-recoverable error
Version: 0.17.01
Date: 2019-03-28
Changes:
- Updated electric hovercraft recipe and tech to be more balanced
- Improved electric hovercraft's braking
- Fixed changelog
Features:
- Added Extra high voltage transformer for use with electric hovercraft due to extra high power requirements not supported by lower tier transformers
Version: 0.17.00
Date: 2019-03-27
Changes:
- Updated to Factorio 0.17
- Added thumbnail
- Added an electric hovercraft for use with Electric Vehicles: Reborn
- Added optional dependencies for both: Electric Vehicles: Reborn and Electric Vehicles Lib: Reborn