Spidertron Extended


Adds Spidertron MK2, Spidertron MK3, the Immolator, the Ghost Weaver and Major Spidertron, more powerful upgraded versions of Spidertron that can be crafted from the original, with enhanced firing capabilities, larger inventory size, equipment grid, radar coverage, mobility and much more.

Content
a month ago
1.0 - 2.0
71.6K
Combat
Owner:
charleans
Source:
https://github.com/stefanaonx/spidert...
Homepage:
N/A
License:
MIT
Created:
4 years ago
Latest Version:
0.4.0 (a month ago)
Factorio version:
1.0 - 2.0
Downloaded by:
71.6K users

Feedback and suggestions are highly appreciated. You can find us on our discord server: https://discord.gg/bNXWXdJ (does this link still work?)

I think it's finally working with 2.0 and the new dlc.

Adds the Spidertron MK2 and Spidertron MK3, more powerful iterations of the original Spidertron.
Adds the Ghost Weaver, a modified Spidertron fitted with a massive inventory that can be used in base-building as well as a repair beam and a powerful disintegration laser.
Adds the Immolator, an altered Spidertron that will melt faces and burn the countryside.
Adds Major Spidertron, prepared for the field of battle with his combat drone Bubblegum to wage war on the enemies.

Our future plan is to offer more features as well as more customization options. (and more spidertrons)

Need to re-make Krastorio2 compatibility and and check that bobs mods compatibility works well.

Features:
- Increased equipment grid (fully configurable in mod settings)
- Increased stride distance
- Increased maximum health (fully configurable in mod settings)
- Increased damage reduction and resistances
- Increased inventory size (fully configurable in mod settings)
- Increased firing speed
- Increased firing distance
- Increased map coverage/fog of war revealing
- Improved breaking/stopping
- Unique Map Icons
- Individual different sizes (Spidertron sizes can be changed to the vanilla Spidertron's in the Mod Settings menu)
- Spidertron MK3 can self-repair without needing to apply Repair Packs (this feature can be disabled in the mod settings)
- Immolator has his own active skill that can create rings of fire around him which will damage both enemies and allied, the immolator also has a passive that can be disabled via the settings which will leave fire wherever it walks. (TODO - make passive togle-able)
- Major Spidertron active skill will summon Bubblegum to fight along the Major (cooldown is 10 seconds while the major lasts for ~45 seconds, so that means you can summon up to 4 of them) (TODO - currently tank rounds can hit the Major's feet and explosive rounds will damage it, need to figure a way to make it pass through the feet)

Known Compatibility Issues:
- Removed Industrial Revolution Compatibility. (i've been stressed enough with this and people keep blaming this mod for it, while it is not this mod, so i took the safe route and removed compatibility entirely)
- The repair beam from the weaver does not have any auto aim. I tried copying the auto aim from other mods but got complaints because of licenses they use does not let me do that. So no auto aim until I learn how to code my own auto-aim.

Developed and maintained by charleans, resarium and a lot of other people that helped with code and ideas either on github or discord: Gravari, Sgamez, chayleaf, DrewMartin, tburrows13, GeneralTanker.