“Be pitiful, for everyone is fighting a hard battle” - Ian Maclaren
Adds mineable zircon, zirconia, zirconium plates, and more to the game. Modifies several recipes to use new resources and intermediates. With Space Age enabled, provides alternate production chains on other planets, as well as making rockets a little bit trickier to make on space platforms. If Tin is enabled, zircaloy is also available.
On its own this mod won't raise the complexity of the game substantially, but this mod is more complex than Titanium or Lead.
Zircon is available early game and mineable by hand but very little is needed early on, and there's a setting to disable the need until after logistic science. Refined products become available later. If Titanium is enabled, making zirconia from zircon will also (optionally) yield titanium ore as a byproduct. There's an option to enable the cermet intermediates.
2.0 Supported compatible mods:
- Hot metals, Transplutonic, Asteroid Mining, Wooden Industry
- Any planet start
- Maraxsis, Cerys, Tenebris, Muluna, Janus
Compatibility suggestions are always appreciated.
Other 1.1. Supported compatible mods (may not yet be compatible in 2.0)
- RSO
- Space Exploration & AAI
- Krastorio 2 & Rich Rocks Requiem
- FE+
- Several smaller mods like Deadlock Stacking, Deadlock Crating, Aircraft, Strange Matter, etc.
Special thanks to
- The community, for all the suggestions, feedback, and bug reports!
- snouz (thumbnail style)
Localization thanks to
- Sakuro (ja)
- yokmp (de)
- Thar0l (ru)
- PlexPt (zh_CN)
- S3BA (pl)
- x2605 (ko)
- Midnighttigger (en-gb)
- sunnytan53 (zh-CN)
Detailed list of changes
See FAQ