Lead

by brevven

Adds lead ore and plates to the base game as an early game resource. Lead is used in ammunition, pipes, batteries and a few other places. Compatible with RSO, Krastorio 2, Space Exploration and other mods. A standalone piece of BZ Mods. With graphics by snouz.

Content
a day ago
1.1 - 2.0
43.0K
Mining Manufacturing
Owner:
brevven
Source:
https://github.com/brevven/lead
Homepage:
https://forums.factorio.com/98515
License:
MIT
Created:
3 years ago
Latest Version:
2.0.5 (a day ago)
Factorio version:
1.1 - 2.0
Downloaded by:
43.0K users

“Love him and let him love you. Do you think anything else really matters?” – James Baldwin


Now updated for Factorio 2.0 and Space Age! Can be added to existing games.


This mod adds lead ore and lead plates to the base game, and optionally lead expansion bolts. Lead is an early game resource. It's meant to make the early game a little more challenging without fundamentally changing it. It also adds small amounts of complexity later in the game. Lead can be mined without fluid and by hand. Smelting lead ore will yield lead plates, with (optionally) copper ore as a byproduct.

Lead is common near the starting area, but does not scale as much with distance as other resources.

If you enjoy vanilla factorio but want something a little bit more complex, try out this mod! See Titanium for a similar mod with more of a "mid game" focus.

2.0 supported compatible mods

  • RSO
  • Maraxsis, Cerys, Tenebris, Muluna
  • 5Dim's

Other 1.1 supported compatible mods (Some mods may not yet be compatible in Factorio 2.0)

  • Space Exploration and AAI, with lead added to some items required for sciences.
  • Krastorio 2, including enriched lead , matter conversion, a few recipe changes, and Rich Rocks Requiem.
  • Other big modpacks including 248k (beta), 5Dim's, more support to come...
  • Other popular mods including Omnimatter, Deadlock stacking, Deadlock crating, Deep core mining, The Big furnace, Asteroid Mining, WeaponPack, Simple Compress, Strange Matter, etc.

Other overhauls that do not add lead as a resource may well be compatible, but I've not checked yet, so be warned.

I also plan to add "thematic" compatibility for smaller non-overhaul mods as I'm able. Suggestions welcome!


Special thanks to snouz for a big graphics update.

Additional compatibility & bug fixes thanks to

Localization thanks to


Detailed list of changes

See FAQ