Rich Rocks are back!
I was a little disappointed with Krastorio 2's removal of Rich Rocks. While the rest of the mod is excellent, I've always loved the complexity of processing and sorting the Rich Rocks ore in Krastorio 1. I love it so much in fact that I've ported it to Krastorio 2 for the new and shiny Factorio 1.1!
All recipes have been left unchanged, except for the removal of Menarite and Gold from the Raw Minerals and Raw Ores processing recipes respectively. However, those who choose to play with the Industrial Revolution 2 mod will experience a new challenge! If IR2 is enabled, processing of Raw Ores will produce sulphurous gas, as well as Tin Ore, Gold Ore and Crushed Rare Metals (therefore forcing the player to manage their sorting too!), and the processing of Raw Minerals will produce sulphurous gas and gem powders (5% chance of sapphire and ruby powder, and 1% chance for diamond powder).
In addition, I have changed the icons of Raw Rare Metals because the icons for Raw Ores and Raw Rare Metals were, well, exactly the same. Raw Rare Metals now have a colour scheme that better reflects the colours of Rare Metal ingots. I have also changed the colour of Rich Rocks patches on the map to a much brighter turquoise colour as the old purple looks too similar to that of Rare Metals patches. Now you can't miss them!
Most of the code used in this mod was lifted straight from the Krastorio 1 codebase, as well as most of the icons and recipes.
NOTE: Does not work with RSO! At least for the time being, that is. Adding RSO will completely prevent Rich Rocks from generating in your world.
Any and all feedback is appreciated.
- Add user settings so anyone can customise the recipes to their heart's content!
- Further balance the recipes.
- Make this page prettier; a couple of screenshots of the processing chain for both pure Krastorio 2 and Krastorio 2 + Industrial Revolution 2 would do nicely.
- Add RSO support if I have the time or there is demand for it.