Mods introducing new content into the game.
Nicer lamps for status indication, Status bars to show level of items, fixed circuit wire overlapping, and more coming...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A quick start mod that allows you start with logistic bots and starting equipment.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Add lots of types of science packs to spice up your set-ups with additional production lines! Includes 36 new science packs.
Mods introducing new content into the game.
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Port of Caxx's Universal Quickstart Belts and Machines for Factorio 1.0+
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Crafting efficiency for Krastorio2, space exploration and other associated mods
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds an infused version of every (even modded) science pack, which every infinite technology will require. Infused versions are made by combining the original with space science pack and some raw resources. This increases complexity and cost of endgame research. Inspired by More Science mod.
Makes mining drones look like a small version of the miner from AAI vehicles.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes the beltboxes from Deadlock Beltboxes and Compact Loaders not require electricity.
Small changes concerning balance, gameplay, or graphics.
Small modular nuclear reactors designed to be deployed off-grid at remote sites. SMRs are manufactured as sealed units with a fixed energy capacity, including both fuel and generator components. This means they can be quickly setup anywhere but once depleted must be returned to base for refurbishment. Forked with suggestions and improvements from the discussion page.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.