|Created:||1 year, 1 month ago|
|Latest Version:||0.2.8 (17 days ago)|
Attach notes to blueprints/books, combinators, entities... almost everything. Also adds signposts.
All notes are saved when you export a blueprint as a string (but you need the mod to read them).
You can share blueprints and explain how they work using the notes.
Perfect for complicated circuit contraptions.
How to use
To view blueprint notes hold the blueprint item in your hand and edit the note by pressing the blue edit-button in the top right corner of note preview window. Alternatively you can right click the blueprint in your inventory to edit the note.
Stick to the modded note window when editing title and icons of the blueprint.
Clearing all the icons will restore the default ones.
Notes are saved automatically and will be correctly stored in the blueprint strings for sharing.
Entity notes (attached to buildings)
Entity notes can be created by clicking on the entity and then clicking on the blue note button on the top left corner of the screen. Notes are saved automatically. The note will be shown fully when hovering over the entity.
Signposts have to be researched first (red science).
0.2.8 - Fixed empty blueprint can have title
0.2.7 - Fixed placing tile ghosts under entities with notes detaches both the icon and label
0.2.6 - Fixed conflict with Train Supply Manager
0.2.5 - Fixed rare crash when changing blueprint icons
0.2.4 - Fixed missing item name translation caused by Attach notes
0.2.3 - (Hopefully) fixed startup crash for factorio verson 0.16.51
0.2.2 - Fixed incompatibility with Camera admin mod
0.2.1 - Fixed rare crash when opening entity gui
Changed behaviour of icon-bar button to show/hide the note
Added per-player mod setting to hide note by default
Changed default text color to white and made text fields darker for better readability
Removed opacity setting
0.1.7 - Fixed crash on startup with too many mods enabled
Fixed crash on startup due to incorrect bush sprite defnition
0.1.6 - Fixed crash when creating tile-only blueprints
0.1.5 - Fixed bug preventing game from loading with the mod enabled
0.1.4 - Fixed incompatibility with factorio version 0.16.24
0.1.3 - Fixed crash when blueprinting combinators with notes added to them
Added ability to modify blueprint note when the blueprint was just created
0.1.2 - Fixed startup crash due to conflict with mod "Creative Mode (Fix for 0.16)"
Temporary fix for startup crash due to conflict with Flare Stack
0.1.1 - Fixed crash when using deconstruction planner and setting up blueprints.
Fixed an issue where blueprinting only ground tiles caused an error. (thanks to curiousinternals)
Fixed conflict with Dectorio v0.8.4
0.1.0 - Initial release