Attach Notes


Attach notes to combinators, entities... almost everything + Adds signposts. All notes are saved when you export a blueprint as a string (but you need the mod to read them).

22 days ago
0.16 - 1.0
14808
Owner:
321freddy
Source:
321freddy/attach-notes
Homepage:
https://forums.factorio.com/viewtopic...
License:
GNU LGPLv3
Created:
2 years ago
Latest Version:
0.4.5 (22 days ago)
Factorio version:
0.16 - 1.0
Downloaded:
14808 times

Forum Post    Github

Description

Attach notes to combinators, entities... almost everything.
Also adds signposts.

How to use

Entity notes (attached to buildings)

Entity notes can be created by clicking on the entity and then clicking on the blue note button on the top left corner of the screen. Notes are saved automatically. The note will be shown fully when hovering over the entity.

Signposts have to be researched first (red science).

Blueprint notes (ONLY AVAILABLE IN 0.16)

To view blueprint notes hold the blueprint item in your hand and edit the note by pressing the blue edit-button in the top right corner of note preview window. Alternatively you can right click the blueprint in your inventory to edit the note.

Stick to the modded note window when editing title and icons of the blueprint.
Clearing all the icons will restore the default ones.

Notes are saved automatically and will be correctly stored in the blueprint strings for sharing.