Repair Turret

by Klonan

Adds Repair Turrets

Content
1 year, 2 months ago
0.17 - 1.1
82.9K
Combat Logistic network
Owner:
Klonan
Source:
https://github.com/Klonan/Repair_Turret
Homepage:
N/A
License:
GNU LGPLv3
Created:
4 years ago
Latest Version:
1.0.3 (1 year, 2 months ago)
Factorio version:
0.17 - 1.1
Downloaded by:
82.9K users

(I made a discord if anybody is interested in discussing my mods Invite link )

Repair turret

Repairs nearby friendly structures.

https://gfycat.com/earnestsickeastrussiancoursinghounds

https://gfycat.com/vigorousselfishbird

There are 3 technologies:
- Repair turret. Unlocks the repair turret recipe.
- Repair turret power. Increases the repair power. Increases the number of beams the turret fires.
- Repair turret efficiency. Increases the power efficiency of the repair turret repairing. Decreases the energy needed per beam.

The repair turrets require repair packs to work. If they don't have any in their own inventory, they will look for one in the logistic network, and it will be 'zooped' over the network, draining some electric energy on each hop.

The repair turret also acts like a charging station for robots, and extends the construction range.
What this means, is that in the early/mid-game with green science, you can build repair turret 'network' around your walls. Then once you have roboports and construction robots, you don't have to also go out and build roboports, the repair turrets will allow the construction bots to function.