Your team was hired by MSI (Mining Space Industries) with a purpose: extract mineral riches from a distant planet, and something else that will be revealed later by the mission control. But you had, well, a terrible accident when landing... again... And all technology was lost!
We have lost many important ship components on the crash. So our technologies that were stored on those computers and other components are lost. We must find these wreckages to recover the lost technologies. So your primary missions is to recover those lost techs, but there will be other challenges.
Always remember: MSI requires the rocket silo to be CONSTRUCTED on specific locations. Building it elsewhere will not be allowed. You will need to create an efficient train logistic to the rocket silo, as it will be so far away from your base.
MSI2 will add this to your game:
-Lots of missions with technologies locked behind them
-To build a Rocket Silo, you will have to work on 6 building stages, starting with the excavation process
-Two loyal companions: a robotic droid and a synthetic humanoid
-Some big bosses
-Some unexpected challenges
-You need to to start a new game to play this mod. Do NOT add it to saved games
-Missions are shown and controlled with informatron mod. Press (I) by default to view the MSI missions panel
-MSI is designed to be played with biters, so If you dont play with then, MSI probably is not for you
-You better to invest in militarary techonlogies as soon as you can. You will find unusual military challenges here
-Play with friends. You will need more helping hands here...
Development status: Making it compatible with Industrial Revolution
Special thanks to Coyote (for english texts) and Cobaia (the alpha tester).
*Requires "Informatron", "Alien Biomes", "Cold Biters", "Explosive Biters", "Rocket-Silo Construction" and "factorio-crash-site" mods. And if you add ArmouredBiters, you will find some lobster bosses here too...
NOT compatible with:
-Bob's / Angel's mods
-Any other mod that removes vanilla items, ores or technologies used here