Your team was hired by MSI (Mining Space Industries) with a purpose: extract mineral riches from a distant planet, and investigate something else that will be revealed later by the mission control. But you had a terrible accident when landing... again. Will you be able to accomplish the task you were hired for?
Scenarios, maps, and puzzles.
Version: 0.8.4 Date: 18. 01. 2024 Compatibility: - Made compatible with Better Victory Screen mod
Version: 0.8.3 Date: 13. 09. 2023 Bugfixes: - Fixed a problem with missing David Changes: - Added arachnid bosses if Arachnids_enemy mod is installed
Version: 0.8.2 Date: 20. 06. 2023 Changes: - MSI portable technology data recovery now works with all techs
Version: 0.8.1 Date: 09. 05. 2023 Bugfixes: - Fixed mission tech tree bug caused by the previous version Changes: - Added new modded enemy bosses
Version: 0.8.0 Date: 08. 05. 2023 Compatibility: - Made compatible with Exotic Industries mod Changes: - Raised the area limit where player can build the Rocket Silo - Added resistances to David - Reduced MSI worker droid HP
Version: 0.7.1 Date: 12. 04. 2023 Changes: - Added mod option do set if the companion droid accepts passengers - Changed text render for David inside a vehicle - If a vehicle is mined with David inside, he gets out
Version: 0.7.0 Date: 06. 04. 2023 Changes: - Adjust to worm attacks (must have 'worm' on entity name) - David will now enter a vehicle with the player he is following (but not a rocket)
Version: 0.6.2 Date: 04. 02. 2023 Compatibility: - Fix IR3 oil mission. Added custom IR3 items to repair lists
Version: 0.6.1 Date: 03. 02. 2023 Changes: - Allowed more Space Exploration technologies to be researched with MSI portable tech data
Version: 0.6.0 Date: 22. 01. 2023 Compatibility: - Trying to make it compatible with Industrial Revolution 3 Bugfixes: - Fixed a possible crash when building turrets
Version: 0.5.0 Compatibility: - Fixed some SE+KR2 technologies dependencies (thanks to danischu) - Will not spawn RenaiTransportation turret entities on worm attacks anymore
Version: 0.4.9 Bugfixes: - Fixed a crash on the message board (right click on icon)
Version: 0.4.8 Bugfixes: - Fixed a reported crash on playing a mission sound - Fixed some missing tech requirements with Space Exploration Changes: - Added mod options (per player) to create draggable cameras on screen, and set camera size
Version: 0.4.7 Bugfixes: - Fixed a reported crash on MSI construction Droid
Version: 0.4.6 Changes: - MSI Droid now builds entities if it has the required items in its trunk (after level 2) - Some tweaks to MSI technologies costs
Version: 0.4.5 Bugfixes: - Fixed a crash on building rocket silo Changes: - Companions are faster - Added flame animation to MSI Droid - Added glow effect to David
Version: 0.4.4 Changes: - Built turret now shows a progression render for activation delay
Version: 0.4.3 Bugfixes: - Forced fix for Rocket Silo prerequisite technologies when playing Space Exploration Changes: - Added remote interface for other mods to lock a technology e add it to a mission category - Added mod option to play with less mission
Version: 0.4.2 Compatibility: - Fixed a problem with advanced electronic 2 tech requiring rocket science on a SE game
Version: 0.4.1 Changes: - Changed map tag icon for technology missions - Sniper rifle available after military 4 - Some tweaks on msi technologies costs - Added a logistic request button on the new panel for tracking a mission required resources
Version: 0.4.0 Compatibility: - Made compatible with new SE (version 0.6), I guess... Changes: - Added option to track mission required resources - Added optional dependency for mferrari-mod-sounds, tense ambient music for some missions Bugfixes: - Fixed MSI companion not showing option to mine SE resources
Version: 0.3.8 Changes: - Added "Ironclad" mod technology to a mission - Disabled inserter overload on bulky cargo rocket recipes Compatibility: - Will not spawn Krastorio2 turret entities on worm attacks anymore
Version: 0.3.7 Changes: - The first laboratory technology now ignores tech cost multiplier
Version: 0.3.6 Bugfixes: - Fixed a reported crash on new tags
Version: 0.3.5 Bugfixes: - Fixed car hitting the companion's invisible leg Changes: - Added map chart and tag for most mission locations
Version: 0.3.4 Compatibility: - Added some military missions for "rampant arsenal" mod, as is removes some vanilla bosses techs
Version: 0.3.3 Bugfixes: - Fixed a problem on opening cameras, if playing with team competition mod
Version: 0.3.2 Bugfixes: - Fixed a crash with SE cargo rocket launch event
Version: 0.3.1 Compatibility: - Added SE-postprocess as dependency to fix changed double recipes (from missions) - Added routine to check initial locked lab/science recipes after aai-industry resets force recipes
Version: 0.3.0 Bugfixes: - Fixed two military missions pointing to the same enemy spawner Changes: - If playing Space Exploration, some planets may be inhabited by big enemies
Version: 0.2.18 Changes: - Raised mission wrecked entities HP and resistances
Version: 0.2.17 Compatibility: - Another recipe update for Industrial Revolution compatibility
Version: 0.2.16 Bugfixes: - Fixed a bug on double recipes with Industrial Revolution
Version: 0.2.15 Compatibility: - More recipes made compatible with Industrial Revolution Bugfixes: - Fixed rocket-silo building restriction bug on nauvis
Version: 0.2.13 Compatibility: - Made rocket delivery missions recipes available on Industrial Revolution crafting machines
Version: 0.2.12 Localization: - Added brazilian portuguese localization file, thanks to vagner1000 Bugfixes: - Fixed rocket-silo restriction on SE planets - Fixed a reported crash on rocket launch Compatibility: - Marked discovery_tree mod as incompatible
Version: 0.2.11 Changes: - renamed shield projector tech mission (space exploration dependency change)
Version: 0.2.10 Bugfixes: - Fixed enemy spidertrons
Version: 0.2.9 Bugfixes: - Fixed that repair quests have not enough inventory space on high difficulty level
Version: 0.2.7 Bugfixes: - Fixed that sometimes car and escort missions were not completing if Krastorio2 installed
Version: 0.2.6 Compatibility: - changed mission locking technologies function to avoid crashes if any other mod removed it
Version: 0.2.5 Bugfixes: - Fixed cargo container icons
Version: 0.2.4 Compatibility: - Fixed a crash on load depending on SchallTankPlatoon mod settings
Version: 0.2.3 Compatibility: - Made compatible with SchallTankPlatoon mod - Added missions for some Krastorio2 techs Changes: - More damage to personal sniper rifle - Special enemy nerf
Version: 0.2.2 Bugfixes: - Fixed a crash on load if "5Dim's mod - New Energy" mod is installed - Fixed ArmouredBiter boss corpse
Version: 0.2.1 Compatibility: - Added resources from Industrial Revolution to harvest with the Droid companion Bugfixes: - Fixed changelog file - Fixed missing starting science pack if playing Industrial Revolution Changes: - Added poison resistance to David companion. Now it may use poison capsules for defense
Version: 0.2.0 Compatibility: - Made compatible with Industrial Revolution mod. May require some more changes Bugfixes: - Fixed text bug on companion gui on level 0
Version: 0.1.42 Changes: - More tweaks on the special enemy
Version: 0.1.41 Bugfixes: - Fixed companion close button
Version: 0.1.40 Changes: - Companion panel: added close button and health bar - More minor tweaks on the special enemy
Version: 0.1.39 Changes: - Some tweaks to the special enemy pollution generation - Balance: Space Exploration delivery weapon technology pushed to space science tier 3 and now locked by mission
Version: 0.1.38 Changes: - New icons tech icons (by snouz) - New mod icon (by snouz)
Version: 0.1.37 Changes: - Some new icons (containers, fire ammo tech) (by snouz) - Normalized icon paths and sizes (by snouz)
Version: 0.1.36 Changes: - Added an option to enable/disable missions on other planets (Space Exploration) - Some tweaks to the special enemy
Version: 0.1.35 Bugfixes: - Fixed another reported crash when discovering a new enemy
Version: 0.1.33 Changes: - Some tweaks on the special enemy. They will now pollute the world. - Reduced sniper tech cost
Version: 0.1.32 Bugfixes: - Fixed limit for active cameras
Version: 0.1.31 Changes: - MSI Droid now only inserts produced science packs to its trunk or spaceship - Added new special enemy soldier
Version: 0.1.30 Bugfixes: - Fixed a reported crash on rocket launch
Version: 0.1.29 Bugfixes: - Fixed David's health if user reduces enemies HP on mod settings - Fixed mission text showing wrong number os satellites to send - Trying to fix military mission being completed after a boss suddenly disappears... Changes: - Added new boss ability: grenade launcher - Transport mission text updated: a new event may happen once the quest is completed. - Will not create a new camera if there are already 5 on player screen
Version: 0.1.28 Bugfixes: - Fixed a reported crash on load - Fixed a typo on chat mission details Compatibility: - Flagged RSO mod as incompatible, as it replaces vanila nests generation (breaks explosive and cold biters mods)
Version: 0.1.27 Bugfixes: - Fixed a crash on companion tech researched
Version: 0.1.26 Bugfixes: - Fixed another rocket cargo disappearing recipe
Version: 0.1.25 Bugfixes: - Fixed a rocket delivery mission item from space exploration - Fixed disappearing of unlocked double recipes - Fixed double recipes when playing krastorio2
Version: 0.1.24 Changes: - Added item names on missions that requires repair parts - David corpse is now released from its trap when a certain enemy is defeated - New mission to develop a weapon to purge a certain enemy from the planet
Version: 0.1.23 Changes: - Added new rocket delivery missions: MSI will require lots of resources - Added some alternative recipes as reward for these new rocket delivery missions - Raised David's damages - Nerfed a certain enemy
Version: 0.1.22 Compatibility: - Atomic bomb mission will require uranium fuel cell, if playing Krastorio2
Version: 0.1.21 Bugfixes: - Fixed another crash on a mission with David
Version: 0.1.20 Bugfixes: - Fixed a reported crash related to synthetic defense
Version: 0.1.19 Bugfixes: - Fixed MSI spidertron icons and mining bug (returning wrong item) - Made rocket delivery mission text more clear when a rocket is required at specific location
Version: 0.1.18 Compatibility: - MSI mission car will spawn with fuel, if playing Krastorio2 - Marked angel's industry and refining mods as incompatible
Version: 0.1.17 Bugfixes: - Fixed David respawn gear when fixed - Fixed a problem with MSI Droid boost bonus
Version: 0.1.16 Bugfixes: - Fixed a crash on creating missions on another planet (using new Space Exploration interface) Changes: - New David ability: it can help on the rocket-silo construction site.
Version: 0.1.15 Bugfixes: - Fixed a crash on surface deletion (Space Exploration) Changes: - Removed logistic science pack from landfill technology (early missions on lakes) - Fist rocket mission now requires 15 satellites instead of 10 - MSI Droid following command updated to the new api feature - Changed planet selection routine for missions on Space Exploration.
Version: 0.1.14 Bugfixes: - Fixed rocket delivery missions being accomplished again on rocket launched
Version: 0.1.13 Bugfixes: - Fixed a crash with rocket delivery mission
Version: 0.1.12 Bugfixes: - Fixed satellites mission not being accomplished
Version: 0.1.11 Changes: - Hidden some MSI special entities from bonus GUI - Added a new enemy defensive unit
Version: 0.1.10 Bugfixes: - Fixed a crash regarding renamed technology names on game version 1.1
Version: 0.1.9 Changes: - Made the rocket silo technology requires military 3 - Added a rare technology data recovery item that can unlock a technology without the mission - Nerfed an enemy Bugfixes: - Fixed wrong falling entity animation on "high tech" missions
Version: 0.1.8 Bugfixes: - Fixed the locking technology after rocket-silo Changes: - MSI Workder droid upgrade tech: now all inventory and equipment grid is transfered to the new entity - Added "Go home" command to both companions
Version: 0.1.7 Changes: - Updated for game version 1.1 (now requires a new legacy mod: "factorio-crash-site") - Changing companion behavior will make it speak what it is now doing - David is now equiped with the 3 robot capsules, if level 2+ - Worm attacks now respect surface temperature Bugfixes: - Fixed a crash on MSI droid technology upgrade
Version: 0.1.6 Changes: - Fixed a problem with first mission if space exploration is installed - First generator mission is now a timed mission - Added falling terminal animation - Changed the MSI Workder droid, that is now flying robot, with remote control - New MSI Workder droid ability: harvest ores Bugfixes: - Fixed requirements form MSI worker droid technology - Fixed giant fire worm showing too son if space exploration is installed
Version: 0.1.5 Changes: - Added MSI multiweapon spidertron - Small nerfs and tweaks
Version: 0.1.4 Changes: - Added special enemy expansion methods, even to another planet, if playing with space exploration
Version: 0.1.3 Changes: - New mission added: launch 10 satellites - Added missions on other planets if playing space exploration
Version: 0.1.2 Compatibility: - Made compatible with "Team Competition" mod, so you can play with more player teams
Version: 0.1.1 Bugfixes: - Fixed a crash with droid companion mission
Version: 0.1.0 Date: 07.11.2020 Release: - First "stable" (or not) version released
Version: 0.0.1 Date: 17.10.2020 Info: - Initial release for multiplayer testing