HelicopterRevival


Adds a fully animated attack helicopter to the game. Ideal for getting from A to B quickly, exploring the map, building islands and nuking biters from the sky. Originally forked from Kumpu with fixes for Factorio 0.18.2+, but adding some enhancements of my own as well.

Content
a month ago
0.18 - 2.0
80.2K
Transportation
Owner:
twilightthepony
Source:
https://github.com/wolfhowlmedia/fact...
Homepage:
N/A
License:
MIT
Created:
4 years ago
Latest Version:
0.3.0 (a month ago)
Factorio version:
0.18 - 2.0
Downloaded by:
80.2K users

HelicopterRevival is a fork of kumpu's https://mods.factorio.com/mod/Helicopters, updated for Factorio 0.18.2+
It's released under the same, MIT license as the original mod.

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Tired of walking or waiting for trains? This quality mod adds a helicopter to the game.
Comes with custom animations and sounds, a machine gun, a rocket launcher, helipads and a remote control.
The energy consumption is very high, high-energy fuel is recommended.

Adds a new research that you have to unlock before you can build it.
Ideal for getting from A to B quickly, exploring the map, building islands and nuking biters from the sky.

Default Controls

Shift+E and Shift+Q - Start and Land.
Up and Down Arrows - Increase and Decrease flight height.
Shift+L - Floodlight (at night).

If you have the remote control in your armor grid:
Shift+G - Open the remote control panel (there is also a small button in the top left corner).
Shift+F - Send the nearest helicopter to you.

Known issues

  • Landed collider and smoke may be slightly out of place.
  • You may get stuck when exiting the helicopter before it is fully landed. Simply enter and exit the vehicle again to get freed.
  • Helipads aren't surface-aware... Keep that in mind when playing mod such as space exploration
  • Underlying shadow is different in landing automatically vs manually